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Pinball Magic Balutito MOD

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10641 Views
1809 Downloads
5 From 3 reviews
127.45 MB File Size
pmv112 ROM Name
BALUTITO Created by
EBisLit Artwork by
rascal Scripting by
Capcom Manufacturer
1995 Year

3 Screenshots

Hello,

With the agreement of EBisLit and thanks to its work, I was able to adapt a High resolution playfield to this table.

I propose you a Hi resolution MOD  of the nice table of unclewilly, rothbauerw , Pinball Magic.

Playfield in HD

I redid all the plastics in HD

 

Its look is consistent with the original table, if you want a more colorful table but less consistent with the real table, you can use my reskin:

 

Thank to EBislit for is playfield scan

Thanks to unclewilly for sharing and authorizing MOD

Thanks to DJRobX for is work on the ROM

Thanks to grizz and Tom for the artwork
Thanks to randr for the hand model
thanks to dark and rascal for the corkscrew.
rascal for the original code
and dark for making it hack free and all vpx physics

 

Good Game

🍺 Balutito 🍺

 

 

All Logos, Copyrights and Trademarks are property of their respective owners.
 
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

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User Feedback

Recommended Comments

JasonDH

Posted

Thanks for sharing your mod! The playfield and plastics look great!

Bendo

Posted

These graphic upgrades add so much to our cabs. Thanks for your hard work and for sharing with the rest of us.

goodtwist

Posted

So nice looking! Thanks!

ejschuel

Posted

Very crisp playfield graphics on this update. Thanks!

Thalamus

Posted

Preview looks great, thank you.

Tikimaster

Posted

You are a grafic wizard.. Thankyou..dankeschön..

KRAKEN

Posted

Merci beaucoup!

 

Broplayspin

Posted

When you get to the stage the flippers will lock up causing your ball to drain. This is also reported by Sonic321Master with latest VPX setup and me

 

Is there a fix for this great table in the pipeline?

Broplayspin

Posted

Hey! I've found the bug 😁. I believe some of your lamp-work has altered a lamp counter, later causing the Tilt logic to detect the ROM is displaying a Tilt.

 

image.png.fcc1c3d00e87822b0dedf3838a34569b.png

 

Comment out the DisableFlippers (which makes no functional play difference anyway as ROM is blocking any further score), and the Stage doesn't drop the Flippers anymore.

 

To fix @Balutito I suggest altering this LampCount detector or being careful about how you change the lamp fadeout on this particular table, as the logic is using it to detect Tilt in vb.

toxiczombie

Posted

On 7/4/2024 at 5:12 AM, Broplayspin said:

Hey! I've found the bug 😁. I believe some of your lamp-work has altered a lamp counter, later causing the Tilt logic to detect the ROM is displaying a Tilt.

 

image.png.fcc1c3d00e87822b0dedf3838a34569b.png

 

Comment out the DisableFlippers (which makes no functional play difference anyway as ROM is blocking any further score), and the Stage doesn't drop the Flippers anymore.

 

To fix @Balutito I suggest altering this LampCount detector or being careful about how you change the lamp fadeout on this particular table, as the logic is using it to detect Tilt in vb.

Thanks man !!!

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