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Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022)

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EpeC Created by
Lord Hiryu (original graphics table), EpeC (VPX version) Artwork by
EpeC (with help of JP Salas and Wiesshund) Scripting by
Other - Pinball Manufacturer
2015 Year

3 Screenshots

Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022)

 

Description:
This is my first table created in VPX, I had never designed a pinball before, nor did I know its inner workings or its logic. It has helped me to learn.

(you can make your own B2S with the graphics included in the zip)

Enjoy and Have fun!


Esta es mi primera mesa creada en VPX, nunca antes había diseñado un pinball, ni conocía su funcionamiento ni su lógica. Me ha ayudado para aprender.

(puedes hacer tu propio B2S con los gráficos incluidos en el zip)
¡Que disfrutes!


EpeC.

 

 

For use with VPX 10.7 (revision 157 or above)
Playfield optimized for fast, fun, ball trap-free gameplay. 
Functional desktop mode.
Optimized for Full Screen.

 

 

Author(s):
EpeC (VPX versión 2022)
Quetzal Pinball (2015) -Real pinball machine-

 

Among others:
All authors of the VPX 10.6 blank table used as a base to create this one from scratch.

JP Salas and Wiesshund, help with the code. A lot, a gigantic help, Thanks!

Blue rubber material taken from "Deadpool", By: JP Salas

Metal loop primitives taken from the "Dragon Ball Z The Pinball 1.06" table, By: javier1515.

Caps primitives, taken from the "Willy Wonka" table, By: marty and thank Scottywic

Primitive orbital gates, taken from "The Shining" table, By: wpilot (based on the original Soccer table by JP Salas)

 

Final Name:
oroborus and Vlat, help with the file name.


Music by Kevin MacLeod, used under a Creative Commons license:
https://creativecommons.org/licenses/by/3.0/
http://incompetech.com/
https://incompetech.filmmusic.io/standard-license

 

List of Music used "Creative Commons BY":


"The Descent" by Kevin MacLeod:

 

 

"Five Armies" by Kevin MacLeod:

 

 

"Clenched Teeth" by Kevin MacLeod:

 

 

"Crisis" by Kevin MacLeod:

 

 

"Malicious" by Kevin MacLeod:
https://youtu.be/DKgojP9ZKfA

 

 

(read credits in the included PDF to see the complete list of resources and their authors, and a lot of other stuff and videos that helped)

 

All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RESALE OR DISTRIBUTION!
 

https://www.ipdb.org/machine.cgi?id=6465
Contact Author First.
v10.7 required

What's New in Version 4.8   See changelog

Released

All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RESALE OR DISTRIBUTION!

 

Revised version v4.6 (since v2.2) by EpeC


This Versión includes:
v1.1
    Bumper Lights optimized.
    Code Bug correction on LEDs Jackpots Lights.
    Code added: FX text water on DMD.
v1.2
    Code added: B2S server to use Backglass 
    (Backglass by onemanproject 'omp' recomended, use it)
   https://www.vpforums.org/index.php?app=downloads&showfile=16468
v1.3
    Invisible wall to prevent a phisic bug, catapult ball over "Ramp R"
v1.4
    same Invisible wall over "Rapm R", but more wide.
    "Ramp L" redraw, Now is more easy to loop.
    Two Invisibles walls to prevent a phisic bug, catapult ball over "Ramp L", too
v1.5
    5 Balls per Game.
    All the Music OST On/Off on Script with:
    MusicOn = True 'or False 
    'IF False = you play only with FX
    'previous versions it must be on False, Now recomended to be on True
v1.6
    Apron & Playfield Backplate primitives by: eMBee
    Original Info Cards and Logo Card for Apron by: eMBee
    Included B2S Backglass by: eMBee
    Included Wheel Image by: eMBee
    1sts Graphics for Apron & Playfield Backplate design by: eMBee
    (partially used in final version)
v1.7
    Playfield Redrawn in 4K by: Epe C.
    Inserts Leds Graphics by: Vbousquet
    Final Graphics for Apron & Playfield Backplate design by: Epe C.
v1.8
    Tilt code by: JP Salas
    Cheat Mode by: Epe C.
v1.9
    Alternates Info Cards and Logo Cards for Apron by: Epe C.
    Upper Plastics redrawn on PF, now they are wider and inspired by original table.
    Deleted many other things not used and make the final file lighter.
v2.0
    Captive Volcano Ball decals selectables on Script (Magma ball used as default)
    4 Alternate Playfields Included:
    - Original LowRes (1st version of the table)
    - PF 4K (no letters on Inserts Leds)
    - PF 4K original redrawn
    - PF 4K (with minor graphic tweaks to make it visually better, used as default)
    3 plastics graphics versions are included: decals full, decals med (medium) and decals min (minimal).
    2 plastics graphics exclusive decals for slings form the graphics of the original pinball machine (used).
    2 plastics graphics exclusive decals for central plastic beside Ramp Right with Grey Shark or Pink Medusa (instead of the original White Shark).
    2 images for Apron Black version, with/without Serial Number 0/30 (with as default).
    Added white-grey flippers color.
    Changed Backdrop on DeskTop mode.
v2.1
    Almost uploading version 2.0 detected fail on Loop-L and "Rapm L", corrected.
    Added more wood behind Loop-L
v2.2
    Detected fail on guide to "Ramp L", corrected.
    3 plastics graphics versions redrawn to match: decals full, decals med (medium) and decals min (minimal).
    Now is all table working, and more easy to get ExtraBall doing the x20 Ramps.
v2.3
    Added more optional graphics for backplate on DT mode.
    Added a new optional graphics: intructions cards (how to win Extra Balls).
    Optional Script .txt whit DOF code:  DOF code by Outhere.
Only in Steampunk MOD version:
    Added optional graphics: 3 Apron versions.
    Added optional graphics: 3 plastics versions decals (full, medium, minimal).
    Added optional graphics: 2 Backdrop versions for DT mode.
    New wheel 'Old copper version'.
v2.4
    Code Bug correction on Tilt while timers are waiting to DMD animations
v2.5
    Code Bug correction of nudge desactivation while "GameLit" is On
    Changed to "Steam Flyer MOD" (based on Steampunk MOD version)
    includes: New Playfield image based on Flyers, new Leds, new code, new materials, images, etc.
v2.6
    Corrected a bug on Lights collections of Leds: NEMO, FIRE, SEA; on trigger events.
v2.7
    Added new primitive wire ramp, and code to use it, with sound too.
    Redraw Left Ramp.
    Re-Scaled Flasher caps.
v2.8
    Added new ramp sounds. (Swords) Before have not sound at all.
    Code modified to use collection of sounds: Rubbers, metals, plastics hits.
    Ramp and guide ramps, sounds separately.
    ¡Now playfield sound is great!
v2.9
    Added code modified to correct a visual bug with Score, when a animation is displayed on DMD.
v3.0
    Added new sounds to "Ball Lost" and "Game Over". (Stone on the water, is not a Deep Purple song).
v3.1
    Added new Steam sounds to "Volcano Hurry Up Multiball Mode".
v3.2
    Added new Leds Animation during Game Mode "Orbital Mode", and his bonus code modification on Playfield triggers.
v3.3
    Code modified to correct a bug when "Caution" is displayed during a DMD animation. (cut animation instead)
v3.4
    Redrawn (cartographic maps background) Information/Instructions Cards.
v3.5
    Background of DMD on Game Modes to match with targets and leds colors.
v3.7
    Added a new "Lock Ball" graphic on DMD when "GameLit" Leds are ON.
    Other minimals corrections.
v3.8
    A flag control DMD Background on Game Modes to match with targets and leds colors or in original clear blue color, now is more easy to use than v3.5.
v3.9
    New file name as this version to hold his own Hi-Score.
v4.0
    New code to set a default Hi-Score (10K).
v4.1
    Added new code -and DMD graphics too- for "Last Score" (Last Play) and "New Hi-Score" on Atract Mode.
v4.2
    Revised code for Game Modes, to correct DMD messages: "Mode End" by Drain or Tilt, "Mode Time Over" when time is over, and "Completed" if it is done.
v4.3
    Corrected background graphics glitch when a "Caution" of Tilt message is done while a mission is running. (Recoded all 16 main missions with new graphics, included a whale save counter on main timer of Mision2_3).
v4.4
    Detected a Bug that crash table if a Tilt warning is done while "GameLit" animation is on screen. After block the ball on the left kicker, The Countdown before to start a mission never will be done. That bug has not been corrected yet, so take care on it.
v4.5
    Recoded "Start Missions" and DMD messages at Start on any Mission, now is more clear and more visual on the Screen of DMD.
v4.6
    Corrected Bug Detected on v4.4, now is a solid code that will not crash the table after get "Caution Tilt" warnings.
    I consider that this will be the final 100% functional version.    
    Considero que esta será la versión final 100% funcional.
v4.7
    Retaken original version from MOD v4.6
    Added background graphic and "Lock Ball" in "GameLit".
v4.8
    Fixed a bug in the "Skillshot" led
 

    NOTE: Visual changes must be done on VPX editor by selecting items.
    ('New Layer 8' is slected to make visual changes on plastics if you want it).

    (previous versions v2.3 to v4.5 are not uploaded)

    See: About Changes on Scrip file .txt to know what changes can you make on table as you wish.

 

 

For use with VPX 10.7 (revision 157 or above)
Playfield optimized for fast, fun, ball trap-free gameplay.
Functional desktop mode.
Optimized for Full Screen.
Media Pack included in .zip (to obtain other material, download the previous version)
 

User Feedback

You may only provide a review once you have downloaded the file.


centaur

   0 of 2 members found this review helpful 0 / 2 members

So much effort went into something so useless... press start or pull the plunger? Makes no difference to them, unless you press start because then they just laugh at you being stupid.

Physics is an absolute joke for a 2022 table on VPX.

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