I'm pleased to share here my very first contribution ![]()
This is a MOD (mostly visual/graphic/sound) of the amazing VisualPinball Table Waterworld !!!
This table was built for VP9 by mfuegemann and converted to VPX by Goldchicco & 32assassin (with also the help from Arrestis for the playfiled/apron and Arngrim for DOF script)
Thanks to all involved!
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
For this MOD I just polished it the best I can the flashers, some lights, some plastics, some materials, I did many small changes and fixes on ramps, playfield,... and added the collision sounds.
Unfortunately this table lacks good ressources... but even like that, it's was really enjoyable and now I hope it will even more good!!
By the way I have to say that even if I spent a lot of time trying to improve this table, I'm not so happy:
- Most of the changes I did on the arts are nearly invisibles (I think I lost a big amount of time for nearly nothing...)
- The overall improvment of this mod is not as good as expected when started (but it was a very good training
).
Thanks again to Goldchicco who gave me the permission to release and share this mod.
MOD 1.4 (VR backglass improved)
- DGrimmReaper improved the VR backglass significantly, it's now animated rather than just a static image.
(no need to update from 1.3 unless you use VR. This 1.4 version only impacts the backglass in VR mode)
Thanks to DGrimmReaper for this update and again to Burger for sending me the file
MOD 1.3 (nfozzy fleep + VR room) VP 10.8 required
I did absolutely nothing for this update, all credits for this update go to :
- Burger - nfozzy fleep
- Studly_do_right - added VR room to table
- Michel757 - Mega VR room assets
Thanks a lot guys for these impovements!
MOD 1.2
- Boat mesh modified with a reduced cabin height (now the wave can be lowered).
- Boat primitive uv map fixed (texture issues fixed)
- Wave height position reduced
- Flasher lights heights increased and intensities reduced (should fix oversaturation shown on some systems)
- Top flasher fixed (was disabled by accident in previous version)
- Flippers and inlanes adjusted
- Bottom GI lights modulate values increased to 0.999
- Wall012 material updated to match the other plastics renderings.
- Upper left walls side images coordinates fixed
- Most old or unused images removed (file size reduced)
MOD 1.1
- Collision sounds added
- LUT selection (R Ctrl) and lightsLevelUpdate
- Iaakki's FadeDisableLighting added
- GI hallos improved
MOD 1.0 (first release)
- Tournaent mode with Left-MagnaSave (L Ctrl)
- Buyin with Buyin button (2) 😛
- most of the lights, flashers, arts, plastics have been improved/updated/changed
- Many materials updated, some walls and ramps adjusted
- Some playfield image improvements
- POV settings (FS and DT) are set for a 16:9 display
- Backdrop shared by Batch included
- ...
Enjoy!
Permission from ORIGINAL Author(s)?
written permission received.
With version 1.3:
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