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PIN·BOT (Williams 1986)

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47809 Views
13731 Downloads
5 From 25 reviews
651.11 MB File Size
pb_l5 ROM Name
bord Created by
Williams Manufacturer
1986 Year

2 Screenshots

PIN·BOT (Williams 1986)

 

VPX by bord, etc. (credits below)

B2S by Blacksad

 

Does it get any better than System 11 games? I started this ages ago and worked on it in fits and starts as resources and collaborators were available. Lots of raytraced textures so I don't expect this to play well on old graphics cards. Requires VPX beta 10.6.

 

Many thanks to:

Blacksad for letting me package his great B2S  with this download

djrobx - scripting

rothbauerw - scripting/testing/gameplay tweaking/magic

leojreimroc/rawd - VPVR implementation

32assassin - base script

tnjhead - slingshot scans

Ted Bowie - measurements from actual PB

HF - playfield touchup

Thanks to the beta testers for all the feedback and time.

Contact Author First.

What's New in Version 2.1.1   See changelog

Released

Added rubberizer for improved flipper physics.

User Feedback

Recommended Comments



Mark70

Posted

Thanks a lot to all involved for the latest update,
It is absolutely fantastic in every way.
much appreciated.

 

outhere

Posted

@bord Thank you so much for all the things you do for community

tmpc

Posted

Thanks for the update.

Thalamus

Posted

2 x ❤️

JFR1

Posted

Rubberizer?   What just happened here?  This just became my desert-island table.  

Matteo

Posted

thank's.

Matteo

Posted

Nice Update!

  • Content Provider
Schlabber34

Posted

Thanks for the update!

MikeDASpike

Posted

@bord
Can you remove the 2nd table1_exit Sub from line 2861 to 2863 ?
This causes that the controller isn't stopped correctly and that the nvram is not saved

stargate66

Posted

@bord Curious, was the O issue showing ever resolved. I still see it each time I launch the table regardless if I had selected and saved a LUT.

 

Thanks again for the updates to this awesome table.

Lagwagon22

Posted

THANKS! cant wait to play this one tonight

  • Content Provider
Goldchicco

Posted

On 2/23/2022 at 11:47 PM, MikeDASpike said:

@bord
Can you remove the 2nd table1_exit Sub from line 2861 to 2863 ?
This causes that the controller isn't stopped correctly and that the nvram is not saved

Open the tablecin the editor, select backglass and drag outside the backglass are the black rectangle on the top right corner. Launch the table, the 0 should be gone (at least worked for me).

Save the table and done

  • Content Provider
RajoJoey

Posted

@bord @UnclePaulie
The stuck ball from Jack-Bot also happens in this table.

The ball jumps in the moment, when the wall is lifted and rolls behind it.

Also there is a moving shadow in front of the table.

 

Pin-Bot.png

Pin-Bot2.png

HiRez00

Posted

Great work as always. Thanks.

 

 

Pinbot-Williams.png

Cliffy

Posted

On 2/23/2022 at 8:47 PM, MikeDASpike said:

@bord
Can you remove the 2nd table1_exit Sub from line 2861 to 2863 ?
This causes that the controller isn't stopped correctly and that the nvram is not saved

If I can add to this (8 months later) I also discovered the SaveLUT at line 141 was causing the b2s backglass to not close if the game is started from Launchbox. It does close, albeit slowly, if started from the vpx editor alone. 

140 Sub Table1_exit()

141   SaveLUT

142  Controller.Stop
143  End sub

 

If I delete line 141 it closes as quickly as any other glass regardless of how it's launched

I've been on a @bord system 11 kick lately, love your stuff!

bele2009

Posted

Superb. Thanks!

chipgt

Posted

In the settings it says music off. How do I turn it on?

Gravy

Posted

Compiler noticed there is a duplicate BallSpeed  definition found on lines 897 and 1118

Does this cause any problems?

 

Drybonz

Posted

Still one of the best looking tables out there.  Is there a way to get the side rails to show in desktop mode?

mikepmcs

Posted

Thank you.

SmedleyB

Posted

On 2/27/2022 at 8:44 AM, RajoJoey said:

@bord @UnclePaulie
The stuck ball from Jack-Bot also happens in this table.

The ball jumps in the moment, when the wall is lifted and rolls behind it.

Also there is a moving shadow in front of the table.

 

Pin-Bot.png

Pin-Bot2.png

Not sure I saw the same thing tonight, but I hit it in there just as it was closing after losing multi-ball and could see the ball head off to the right a bit to the side of the helmet. Ball couldn't be located and couldn't recover after a tilt either.

alulabxxx

Posted

I have no sound =( how can i turn it no?

Xenvitar

Posted

Superb work here!

dustybox18

Posted

Thank you very much for this table. Fantastic!


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