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Hurricane (Williams 1991)

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9891 Views
2926 Downloads
5 From 29 reviews
385.93 MB File Size
hurr_l2 ROM Name
Williams Created by
Williams Manufacturer
1991 Year

10 Screenshots

Thrills! Chills! Magic! Prizes! Ride the Hurricane!

 

Hurricane is the final part of the rollercoaster trilogy.
I was thinking to myself that is was a shame that the trilogy never got completed.
Bord did Comet way before I started developing tables in this wonderful community.
I updated Cyclone 2 years ago and have kept it up to date up till this point.
But Hurricane somewhat got left in the dark and although some mods were made of it, none had the nFozzy treatment before.
So when I build my new computer it started to become a thing I really wanted to do.
I quickly had a small team of familiar faces from previous projects and quickly the project became so big that it took me over 2 months to get it into the shape you see here.
Retro27 added an improved cabinet and a topper and had also improved a lot of textures and did touchups on the playfield as well.
DaRdog donated a insane VR Mega room with an animated rollercoaster that is completely out of this world.
DGRimmreaper animated the entire backglass in VR using the assets from hauntfreaks and Wildman as a starting point.
But we quickly found out the setup was having a few flaws so I dove into the manual to sort out all 3 strings for the GI and all flashers as well.
Hauntfreaks then provided me an updated backglass texture
I also took the challenge to start adding baked elements into the table itself.
I started with the backglass, and with help from Mecha_Enron quickly understood how to do this.
The real tricky part is having a rotating wheel mech. 
Obviously baking lights into a rotating part can't be done without it looking off.
So I added a multiple layer setup to make it all blend in as natural as possible.
I also added baked playfield shadows to enhance the GI on the table.
Tomate added baked textures on the ramps and helped me understand how to set this up myself with all correct shaders and render settings.
I ended up doing them all over because we have 2 GI strings on the playfield
He also edited the ramp primitives too.
I also got acces to one of the Blender files from a VPW project to make me understand even more.
In the end I baked the backglass and topper, playfield shadows, sidewalls and custom blades, Juggler and the part above the Hurricane ramp with the scoring of 1M, 2M and 5M,all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!

 

This table requires VP 10.8 and VPinMame 3.6.

 

This table includes a lot of new options.

 

I included an extra option for people suffering from issues with anaglyph 3d and headtracking.

 

A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
I only recommend using this option when really needed, because we found out it does have a performance impact.

 

I added extra custom instruction cards, sideblades, metal on the cabinet, custom GI options including an RGB Rainbow.
The backglass can have a warm incendescent feel or a brighter one as option.
I added many LUT options.
Optional enviromental sounds. (only in VR)

 

Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...

 

VP9 - Original version by TAB - 2009.
VP9 - Mod version by ICPjuggla, JimmyFingers, OldSkoolGamer and Koadic - 2013. 
VPX - Original version by Herweh - 2019.
VR Version by Retro27, UnclePaulie and Sixtoe - 2021.
VR-Hybrid version by RobbyKingPin, Retro27, DGrimmReaper, DaRdog, tomate, fidiko, hauntfreaks, supergibson and LoadedWeapon - 2025/2026.

 

This mod contains the following improvements:

 

- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Fixed some missing lights
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- Added Rainbow RGB as an option for the GI
- Created new primitives for the plastics
- Added and edited a primitive and a texture for the biff bars
- VPW Tweak Menu
- Added a new cabinet in VR
- Created new textures for the cabinet plus options
- Created a new topper primitive
- Added a key lock at the top of the back box
- Adjusted the height on a few wiregates
- Updated the playfield, inserts and some of the plastics textures
- Added fully animated VR backglass using hauntfreaks and Wildman assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms

Perfect pairing with the full dmd backglass made by hauntfreaks.

 

Who did what?

 

RobbyKingPin:
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Fixed some missing lights
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added a new baked minimal room and a third room for Mixed Reality
- Added new custom sideblades and instruction cards
- Added Rainbow RGB as an option for the GI
- Created new primitives for the plastics
- Added and edited a primitive and a texture for the biff bars
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- VPW Tweak Menu

 

Retro27:
- Added a new cabinet in VR
- Created new textures for the cabinet plus options
- Created a new topper primitive
- Added a key lock at the top of the back box
- Adjusted the height on a few wiregates
- Updated the playfield, inserts and some of the plastics textures

 

DGrimmReaper:
- Added fully animated VR backglass using hauntfreaks and Wildman assets
- Fixed minor issues in VR

 

DaRdog:
- Baked and added a very cool Mega Room with an animated rollercoaster and donated the costs for the assets

 

tomate:
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive

 

fidiko:
- Created a new texture for the backpanel and added shadows on the sidewall textures

 

hauntfreaks:
- Provided a new backglass to match his new b2s file

 

supergibson:
- Created a new ramp end section that provides a better feed to the inlanes

 

LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets

 

Special thanks to everybody involved during development and testing: cl4ve, Tomate, Studlygoorite, Burger, Guus_8005, Dr.Nobody, Mecha_Enron, m.carter78, ZandysArcade, Smaug, PinStratsDan, fidiko, Primetime5k, MikeDASpike, wrd1972, hauntfreaks, supergibson, rothbauerw, bthlonewolf, apophis, Sinizin

 

Shoutout to:
- DaRdog for donating the assets for the VR Mega Room
- tomate for all the help with the bakes and the ramp
- TAB, ICPjuggla, JimmyFingers, OldSkoolGamer, Koadic, Herweh, UnclePaulie and Sixtoe for their work on previous versions

 

If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!

 

When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

https://www.ipdb.org/machine.cgi?id=1257
https://vpuniverse.com/files/file/10985-hurricane-williams-1991-b2s-full-dmd/
Yes
10.8 required
RobbyKingPin, Retro27, DGrimmReaper, DaRdog, tomate, fidiko, hauntfreaks, supergibson and LoadedWeapon
TAB, ICPjuggla, JimmyFingers, OldSkoolGamer, Koadic, Herweh, UnclePaulie and Sixtoe

What's New in Version 2.4.1   See changelog

Released

Rebaked all baked elements and changed materials to make them pop a little bit more

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