Swamp Thing 2.1.1 Bayou Edition (LTek 2024)
... Much Beauty in the swamp, if you only look
*** Table Goals ***
1. could be real and do everything this virtual version does in the real world (smoke is possible!)
2. battles challenging for pinball vets with play easy enough for even beginners (not always draining balls)
3. visual depth and several little things that players will notice more as time goes on - and when they are observers not players. All without distracting from game play (the heart beat, glowing red eye, blood in the water after battles, glowing swamp changes on different actions, and more)
4. audio that will keep you immersed. Not just the music/callouts (mostly the doing of Clairvius) but others like wood hit sound for targets, wood rolling sounds on ramps, etc)
*** CREDITS ***
- LTek v2.x Bayou Edition ... full visual remodel, changes to battles, skillshot, and much more
- Clairvius v1.0 ... reskin and audio update of from Serious Sam II table by JPSalas (amazing audio selections and overall concept!)
- Studlygoorite ... THANK YOU for extensive testing; without him some battles would not work right!
- Robby King Pin ... added nFozzy physics and Fleep sounds - THANK YOU, this took it to a new level of realism!
- EXT2k for adding VR in 2.1
- VPW Team for testing
*** RULES ***
These ARE different than Serious Sam or Swamp Thing v1
- 3 Balls Per Player
- Multiball on every 3rd battle win
- Enter glowing swamp to start a Battle
- Monsters blood in the water when you win the first battle for each (1,3,5) and disappear after you beat them each a 2nd time (battles 2,4,6)
BASIC SCORING
. - Bonus Multiplier... Hit top -or- flipper inlane sets to increase up to 5x
. - Targets and Lanes... 5,000 points
. - Slingshots... 210 points, and alternate the outlane special if lit
. - Outlanes... 50,000 points
. - Spinners... 1,000 points/spin +500 points for every 3 Small Target hits. No max value limit
. - Ramp Combos... Jackpot value awarded after ramp combo (2 hits in immediate succession)
. - Jackpots... start at 100,000 and can increase with other scoring hits
. - Captive Ball... hits increase Jackpot value 50,000 when Increase Jackpot is lit
BATTLES
. - Skull or Flower lights show areas to hit
. - DMD shows hits left to complete the battle
. - set Battle Difficulty in User Setting Menu to Hard Double battle length
. 1. Floronic Man : 25 Spinner spins
. 2. General Sunderland : 8 Pop Bumper hits
. 3. Lady Weeds : 4 Ramp Loops
. 4. Mantango : 2 full Outer Orbits
. 5. Sethe : all 7 green Skulls
. 6. Karen Clancy : Moving Light in sequence (not timed)
. - Larger Right Target
. - CrocMan Cave
. - Large Left Target
. - Outer Orbit right
. - Outer Orbit left
. - Right Ramp
. - Flying Gator Cave
. - Left Ramp
. - Glowing Swamp
. 7. Black Lantern : 6 Small Targets
. 8. Toxic Monster : 4 Large Targets
. 9. Anubis : Light Chase, hit 3 (blinking light moves every 10 seconds)
. 10. Seeder : 2 Outer Orbit Loops
. 11. Avatar of Rot : Light Chase part due, hit 3 (blinking light moves every 10 seconds)
. 12. Conclave : hit 4 Ramp Loops or Outer Orbits
. 13. Anton Arcane : hit all 7 Jackpots
. - After winning 12 battles, the 13th battle automatically starts as multiball.
. - All shot values double and all Jackpots are enabled.
. - Collect all Jackpots to get Super Jackpot to light
. - Captive ball hit collects the Super Jackpot and re-enables all Jackpots.
. - Battle over when the last ball drains
. - After 13th battle all battles reset and scores increase for all hits
MULTIBALL
. - One multiball active at a time.
. - Max of 5 balls at a time
. - Can score Jackpots and start/play Battles
. - Hit both ramps to collect the Jackpots
. - Hit captive ball to re-enable the Jackpots
. - Battle multiball starts automatically after every 3 won battles
. - Regular multiball starts after locking 3 balls
BALL LOCK
. - Locking a ball requires both Large Wood Side Targets be lit
. - Shoot the glowing swap entrance to lock the ball
. - Jackpot value increases when Large Wood Side Targets are lit
POWER UP
. - 10 Ramp hits lights Power Up for 30 seconds and Jackpot enabled on the right ramp
SMALL TARGETS after all hit
. - Ball Save activates on one outlane at a time. Change outlane by hitting slingshots
. - Spinner value increases when the outlane is lit
. - Defeat one monster to get extra points
MYSTERY AWARD
. Enter the Flying Gator cave to enable one of these...
. - Instant 2-Ball Multiball
. - Extra Points Awarded (10 - 100,000)
. - Instant win of incomplete battle
. - Increase Playfield Scoring to 5x for 30 seconds
. - Increase Bonus X
. - Light Extra Ball
. - Enable 20 second Ball Save
SKILL SHOT
. - values starts at 500,000 points and increase 250,000 for each skill shot obtained.
. - Method 1: Hit the lit inlane light on above bumper area
. - Method 2: Within 6 seconds of launch, hit the captive ball at center of playfield
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*** Changelog ***
2.1.0 // 2024-07-27
- added VR * thanks to EXT2K
- improved ramp wood images to looks more realist
- apron image : cleanup, visual improvements * thanks to Cheese for showing me this needed to be better
- added wood sound to ramps which were killed with Fleep sounds were added
- added User Settings Menu (F12) volume controls for: Overall Mechanical sounds and Ball Rolling options for PF, Ramps, Arches / Loops and Multipliers
- added User Settings Menu (F12) to change sound file used for ramps and loops ball FX: 2 different wood effect options
- added apron wood sign to alert users of Rules page via Left Magna button
- fixed DOF
2.0.0 // 2024-07-21
- changed most of the lighting
- changes to monster 3D models: colors, placement, etc.
- changed nearly all visuals, colors, textures: targets, spinners, ramps, backdrop, walls, and much more.
- added radioactive area around Swap Thing
- added battle visuals; monsters bleed when you win the first battle for each (1,3,5) and disappear after you beat them each a 2nd time (battles 2,4,6)
- added swampthing to DOF as alias for serioussam (players an use swampthing as the ROM name)
- tweaks to play ball less likely to drain constantly; increased flipper length and added rubber posts to narrow openings to outlanes
- fixed playfield image to add in several missing inset lights
- tweaks to playfield physics
- fixed audio bugs; missing files, etc
- fixed many battle bugs
- changed several battles : align better with lighting and table layout; fewer hit needed so now achievable by mortals
- added blinking starfield to backdrop / backwall sky
- LUT changes vis magnabuttons on when ball is not in play
- added playfield fog during battles
2024-06-04 // 1.0
- reskin of the Serious Sam 2 table by JPSalas
Edited by LTek
updated table to 2.1
With version 2.1.0:
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