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Banzai Run (Williams 1988) - PinCabViewVPX MOD (With Playable Backglass - 2/3 screens)

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5 From 18 reviews
60.03 MB File Size
bnzai_l3 ROM Name
JPSalas (PinCabView MOD by Aubrel) Created by
Williams Manufacturer
1988 Year

7 Screenshots

Here a special release !!

 

I'm glad to share here a mod of JPSalas Banzai Run 1.0.2 table with working and playable backglass playfield in 2nd screen 🥳

 

To work, this mod needs to be launched using the "PinCabViewVPX_launcher.exe" included. Please read the bellow instructions.

In fact it needs more than just a launcher... It needs a Custom VPinballX build, ReShade and PinCabView/ArcCabView shader 2.6 :D

 

How to install :

- Just extract this full archive in your VPinballX root folder (standard D3D9 build / v10.7 minimum as I didn't test with previous versions)

- Do not change anything and run directly "PinCabViewVPX_launcher.exe" (it should be next to your usual VPinballX.exe)

- That's all :)

- You have to use the launcher (PinCabviewVPX_Launcher.exe) to run the supported games (for now only Banzai Run)

 

PS: If needed, after the 1st launch, you can set some options :

If it's slow, not nice enough or if your screens are not displayed where they should (DMD and Backglass screens switched), just check options in "PinCabViewVPX.ini" (should be next to the launcher in Visual Pinball X root directory)

(Keep "DMDPositions", "DMDSizes" and "BGScreenNbr" at "0" if it's ok like that and never edit any "xxx_default.cfg" files)

Depending of your configuration, it will display the score leds in the backglass screen or in your 3rd screen.

"PauseMenu" option is available to get or not the VisualPinball pause menu before quit (with Esc key)

"ApronCrop" option is available in PinCabViewVPX.ini if you don't want to display the apron part of the table

"DMDScreenPercent" option is available in PinCabViewVPX.ini if you don't use the full DMD screen area

"FullDMDScreen" option is available to display the DMD in your full DMD screen area (can work with "DMDScreenPercent" too)

"SetPerfMode" option can help for low configs (also setting the table to use "Fast FXAA" and lower "details level" for example can help too)

"IntResLevel=1" should be ok for most people and matches 1080p screens, "IntResLevel=0" will bring a big boost ("2" and "3" will require more power but the game will look better on UHD screens)

...

Also some more options are available in in ReShade’s UI (access with “home” key ingame)

 

Important :

- Don't change the table's POV !!

- Don’t edit any “_default.cfg” files !

- You need at least 2 screens to be able to play in cabinet mode (backglass display is needed to play)

- This mod was made to runs only in "Cabinet mode" (but a “landscape desktop mode” is now available)

- Your playfield screen has to be your main screen and should be your "top-left" screen (negatives screen positions are not supported)

- All your screens have to use the very same DPI Scale

- FSS mode, Stereo3D and TrueFullScreen are disabled

- The internal resolution level can be set in PinCabViewVPX.ini (it can be very slow with high values)

- The included table won't be displayed as it should using the official Visual Pinball releases

- The backglass width can be adjusted ingame in ReShade UI with the “BackglassWidth Scale” slider

- The display size of the table can be set in ReShade UI with “Manual Main Screen Zoom” sliders.

 

Banzai Run table MOD (mostly a functionnal mod, still the JP table at 99%) :

- Backglass parts moved to the bottom of the table

- Script update to get the backglass elements always visible

- Script update to get the lifter moves in the table's backwall too

- Script update to fix the lifter moves (should be accurate now, the switches hack is removed)

- Added ball falling down from backglass and ramp collision sound

- Many art's colors adjusted with less saturation

- Lifter moves and backglass playfield arts improved

- Flipper shadows added

- Some small other changes...

 

 

Thanks to JP Salas for allowing me to share here this mod of his awesome table!

Thanks to Toxie to let me include my custom VPinballX build

Thanks to Smaug, Bietekwiet and BountyBob for their tests and feedbacks.

 

 

Side Note :

If you manage to understand how it works, you can add tables to this release :)

The tables should be named "TableName_PCV.vpx" and put in "PinCabViewVPX\Tables\" folder

To run you will have to send the "TableName" to the launcher (without or without path and "_PCV.vpx")

Example : "D:\MyVPinballDir\PinCabViewVPX_Launcher.exe” TableName

You can also put for this new table default “Preset” cgf files, a “Data” ini file and "Textures" images just like I did for "BanzaiRun" (and some special options in PinCabViewVPX.ini too!)

 

 

Enjoy ! ;)

 

***********************************************************************************

PinCabViewVPX by Aubrel

 

The pack contains :

- PinCabViewVPX Launcher by Aubrel

- PinCabView Custom VPX table "Banzai Run (Williams 1988)" (Original 1.0.2 table by JP Salas, PinCabView MOD and DirectB2S DMD Screen by Aubrel).

- PinCabView 2.6 ReShade's shader by Aubrel and Ducon2016 (ArcCabView 2.6 with Pinball options activated)

- ArcCabView Custom ReShade 4.9.1 build (ReShadeMod32.dll / ReShadeMod64.dll)

- PinCabView Custom VPinballX 10.7.3 build (VPinballX32_PCV.exe / VPinballX64_PCV.exe)

 

***********************************************************************************

 

PinCabView Info / Support :

https://vpuniverse.com/forums/topic/5494-pincabview-bigraceusa-fantasticjourney-timeshock-theweb-wormspinball-worldrallyfever-slamtilt-resurrection/

PinCabView2D Info / Support :

https://vpuniverse.com/forums/topic/5744-pincabview2d-most-old-dos-pinball-games-in-your-pincab/

PinCabViewWFS Info / Support :

https://vpuniverse.com/forums/topic/5903-pincabviewwfs-all-wildfire-studios-pinball-pc-games-in-your-pincab/

ArcCabView/PinCabView shader Info / Support :

https://www.emuline.org/topic/2598-arccabview-pincabview-display-your-arcade-games-just-as-you-want/

 

Thanks to Ducon2016 and Houb for the amazing "CRTGeomMOD" shader (and thanks to cgwg for the original CRTGeom shader)

http://www.emuline.org/topic/1420-shader-crt-multifonction-kick-ass-looking-games/

 

ReShade home : https://reshade.me

Visual Pinball repository : https://github.com/vpinball/vpinball

Original Banzai Run (Williams 1988) 1.0.2 by JP Salas :

https://www.vpforums.org/index.php?app=downloads&showfile=17036

 

https://www.ipdb.org/machine.cgi?id=175
Not used
Contact Author First.
v10.7 required
Aubrel
JP Salas

What's New in Version 1.2

Released

1.2

- Many improvements, fixes and cleanups in the table, directb2s, shader, launcher and VPX build.

- Backglass display improved with top flashers, body and a small inclinaison

- PinCabView shader now supports DMD Alpha (transparency) and DMD Y-Flip (with background)

- Now the “grill” can be put above or below the backglass (used here in single screen desktop mode)

- BackglassWidth_Scale option is improved (can be set ingame in ReShade’s UI with home key)

- PinCabViewVPX_Launcher.exe can be used now like an “emulator” (the full table name can be sent)

- FullDMDScreen option fixed (DirectB2S backglass won’t be used with this option)

- Graphics issues with “Alternative Depth Buffer” option should be fixed

- As requested a “landscape desktop mode” is now added with multi screens support.

Desktop mode will be used only when set in general VPX options (mainscreen set in landscape mode).

The display result is not very good (goal is cabinet mode) but it’s fun! Again don’t change the POV!

If you want, you can change the table size with “Zooms” sliders in Reshade’s UI (“home” key ingame)

You can also change the backglass display width too with the “backglass width scale” slider.

 

1.1

- UseDirectB2S option added and DirectB2S DMD screen added too

Will be used and set only with 3 screens configs by default (set “UseDirectB2S=1” to set it yourself)

- BGPositions/Sizes and ForceX64 And ForceOnly2Scr options added

- “ResetAllSettings” option fixed (to reset shader/launcher options to default)

- “B2SOff” option removed from table’s script to be able to use DirectB2S again

- Table’s lifter moves improved with rotation (just like the real game!)

- Table’s backglass playfield arts improved (BanzaiRun Hill and arrows descriptions)

- BanzaiRun_Play.lnk and VPinballX32/64_PCV_Open.lnk shortcuts added in PinCabViewVPX folder

The last game played with the launcher (using the last config) can be run again withtout the launcher.

/!\ Check carefully how these shortcuts work if you want to use the same method with a Frontend /!\

/!\ You will have to run the launcher again to update according to any settings or configs changed /!\

 

1.0a – 1.0b

- Code updated to not change nor break any previously existing ReShade config

- PauseMenu option added to get or remove the VPX pause menu (Esc key)

- FullDMDScreen option added to size the DMD display to your full DMD screen (3 screens configs)

- DMDScreenNbr option added to be able to force the DMD screen number

- New PinCabView Debug section added in the ini to know the numbers of the screens used last run

- Some more “GI and Insert Power” added to the table

 

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