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Chrono Trigger MOD - nFozzy physics, Fleep Sounds, LUT, DOF

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13409 Views
2894 Downloads
4.9 From 7 reviews
197.18 MB File Size
None Needed ROM Name
cHuGaLaeFoo Created by
JPSalas, cHuGaLaefoo Scripting by
Original Manufacturer
2022 Year

2 Screenshots

cHuGaLaefoo proudly presents:

 

My 2nd VPX table, inspired by one of the greatest RPGs of all time, Chrono Trigger on the SNES!

 

Defeat Lavos and save the world! Gather all your party members, acquire all 7 ultimate weapons, and take on all 3 forms of Lavos in some fast and furious pinball battle action!

 

Table Features:

 

- Nfozzy physics, Fleep sounds, LUT selector, DOF implementation

- Over 170 random enemies to battle! Fight and defeat regular enemies, bosses, and ultra bosses all from the SNES game!

- Jam out to the amazing nostalgic Chrono Trigger soundtrack together with its sound effects!

- 3 different multi-ball modes that can stack on top of each other!

- A secret certain boss battle against a certain... game character...!

- Play slots with different party members for special modes and bonuses!

 

This table is a full retheme of JPSalas' Pokemon with some small additions from me

 

Thank you JPSalas for granting me permission to mod your tables! Without you this table wouldn't have been possible!

 

Special thanks to JPSalas, Wylte, and apophis for answering all my scripting related questions.

 

Special shout outs to everyone on the Discord community for their support.

 

If you enjoy this table, please leave a positive review, which will encourage me to make more!

 

Good luck and have fun!

 

v 1.17

- Updated POV for cabinet mode so that the table doesn't look as flat (MUCH better looking for cab users)

- End of ball bonuses now working properly (Was not working at all before)

- Weapons' drop target pops up much faster now so that players can't accidentally cheat their way to earning multiple weapons during a multi-ball

 

v 1.16

- Updated ALL 170 battle DMDs. Now the monsters reflect where they belong in the actual game!
- Fixed the bug that would cause the secret fight to restart during the fight
- Marle's special slot now lights up all weapons chest lights
- Each character's slot now has a 20% chance to light up one weapons chest light
- It is now possible (though challenging) to hit the drop target and ball into the chest area from the left flipper
- Some other small balance changes.
- My goal is to make the game challenging but fair with a bit of RNG to make each game unique and fun. I want everyone to be able to reach Lavos and defeat the game with some practice.

 

v 1.15

- Special thanks to @friscopinball for breaking the table once again on stream and allowing me to find these bugs

- Streamlined the final Lavos/Wizard fight into a gauntlet so that each Lavos phase comes immediately after each other
- Fixed the bug that caused the Lavos fight to restart all over from phase 1 upon a drain
- Fixed the bug that caused Lavos to keep rescreaming after unlocking the final Lavos/Wizard fight
- The secret battle will no longer trigger during the Lavos/Wizard mode fight
- Prioritized the secret battle theme and the Lavos/Wizard fight theme over the MB theme
- The rare hole bug that generated an extra ball should be fixed
- Various small gameplay balance and quality of life changes

 

v 1.14

- Fixed the flippers. 1.13's flippers were bugged and was way too bouncy. I was missing a line of code. My fault! Still pretty new at this 🙃

- Made weapons acquisition slings a bit stronger

 

v 1.13

- Ball save "LIFE" now begins when the ball is launched, not before (Thanks @Kiltem)

- Fixed table music/sound effects for SSF users/streamers (Thanks to @Smaugdragon's stream)

- Fixed some minor material physics errors (Thanks @apophis)

- Fixed dead flip functions to give the flipper more fidelity (Thanks @apophis)

- Added a weapons counter on the DMD to keep track of total acquired weapons (Thanks @friscopinball for the suggestion)

- Fixed the weapons acquisition bug. You can now actually properly reach wizard mode and beat the game! Ooops! 🙃

- Added proper ending DMD. Upgraded secret boss and final battle DMDs (May upgrade all battle DMDs in the future)

- Defeating the secret battle boss now rewards an extra ball

- Defeating monsters now rewards GP depending on its lvl

- Added a short "LIFE" ball save at the start of multi-balls

- Other various gameplay balance changes, like making the weapons slightly easier to acquire and reducing (hopefully) the multi-ball stacking snowball effect (Thanks @friscopinball for breaking the game on stream!)

- Fixed various small script bugs, like the ball count not updating till after launch (Thanks @piratepwnsninja for streaming and letting me catch bugs)

- I don't even know I lost track

 

v 1.0
- Initial release!

 

Installation:
- No rom needed
- B2S and wheels can be found in my other downloads
- Pinup Popper media files all included and curated in the zip file

- FlexDMD is needed for the DMD to work (Should be installed already if you used the baller installer)

Edited by chug
1.17 details update

Contact Author First.
v10.7 required
No

What's New in Version 1.17   See changelog

Released

- Updated POV for cabinet mode so the table doesn't look as flat (MUCH better looking for cab users)

- End of ball bonuses now working properly (Was not working at all before)

- Weapons' drop target pops up much faster now so that players can't accidentally cheat their way to earning multiple weapons during a multi-ball

 

 

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