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unclewilly

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unclewilly last won the day on September 26 2015

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  1. Look at the key down subroutine in any of jpsalas original and you will see the coin commands. It's a bit complicated and involves the coin keys as well as the start key. You may need to add some variables. If multiple players can play the game it becomes a little more difficult
  2. Android is much easier now. Install apk. Allow permissions for a folder. Then copy tables and roms in. My only issue is moving the dmd. Haven't figured that out yet
  3. The keys vbs files can change the default pinmame keys. When I had a cabinet I set all coins to 1 key with the keys.vbs
  4. Check out the vpx standalone on the github. Mac guys can play vpx now too
  5. Thanks. 52 and still alive.
  6. Open the editor. Click on the backdrop. Select everything on backdrop with the mouse. Unlock and move it all outside the screen. Fixed. But you can no longer see those legs in desktop . You can fix the code to not display but I don't have the script here to tell you how to adjust
  7. That would be great as I'm using the redraw from vpf and it doesnt seem very accurate. Maybe you could check it out for me once I'm done with the physics as I feel like I did something wrong with the nfozzy flippers. Still applying the rest of the physics so maybe that will make things feel more correct.
  8. This is a great project. Been considering a very similar table with a nearly identical backglass set up but there's no way I could come close to the beauty of the renders shown here. Eagerly awaiting this table. Bravo
  9. To make vpw quality tables and use the toolkit takes a lot of time and blender experience. That's why they have a big team of people working on all the tables. The toolkit alone is a beast to learn, especially if you are completely inexperienced with blender as I am. It's more a matter of enjoyment or not. I know when I make a table it will pale in comparison with a vpw equivalent as I can't do the lightmapping or texture baking. But I enjoy mak8ng tables so I do. I work 60 to 65 hours a week at my day job and 20 to 30 at a part time job but everyone needs a break from working. You just need to find the thing that makes you happy and fulfilled. If your fulfilled no matter how much time it takes you'll be happy with your outcome. I mean I've been working on blackout for 4 months now, going the vpw route with nfozzy and fleep and all of roths tricks for targets and what not and that part is fairly easy once you get the concept down It's mostly cut and paste and making collections. I spend most of my time trying to get all the baking and lightmapping without actually using the toolkit as I can't seem to figure it out. So find your balance and enjoy the little free time you have. If vp isn't fulfilling find something that is. I was fed up with vp and drama in the community for a long time so I found building and setting up thousands of games for an arcade cabinet was more fulfilling. So I spent 3 years with that and now I'm back. Just do what makes you smile
  10. Has anyone tried using the nvidia remix on vp. I downloaded the current version and have some free time coming up. Maybe ill give it a shot
  11. There are also s9me at vpforum. And here. Just not all of them. Some are on internet archive as well
  12. Which model? The one on the ramp or the diamond above the scoup or the cube in the corner? Not quit sure what you mean.
  13. It's strange. Cause the only thing I changed with the dmd were the images. I didn't touch the code. And for the images I kept them all the exact same size. I wonder if having the second dmd on the table is causing the issue
  14. I don't have that on my dev pc. Or my cabinet. Only thing I can think is do you have the most recent flexdmd.
  15. I would imagine if you went into the editor and slightly changed the angle of the exit of that loop you would get your desired results.
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