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Showing results for tags 'backglasss'.
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- 4 comments
- 1 review
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- 36
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- b2s
- backglasss
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Version 1.1
691 downloads
I really liked Unclewilly's vpx conversion (search it on VPF), so I made a fulldmd b2s version for it, which I now share with everyone. It is static, so it has permanent lights. Since the dmd display takes up space on the apron, the fulldmd image is (for now) also a static image. Enjoy! UPDATE: The table already works with flexdmd, so I made a new version for those who use it as well.- 6 comments
- 1 review
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- 35
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- b2s
- backglasss
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Version 1.0.0
159 downloads
I was enjoying @teisen's Wild Life table mod There doesn't seem to be a hi-res backglass, like there is for the 4-player Jungle variant. The best I could find was the .directb2s file bundled with @loserman76's original table. I'm not sure who the original author was of that backglass. That backglass was made with (I think), in part, with the Futura Book font. @Wildman uploaded a higher res scan here. @Protomech uploaded the cabinet art here. I took those images kindly uploaded to the Backglass Resouces section and modded the original .directb2s file. In addition to importing the images, I adjusted the reels to match my version of the Futura Book font. I also enabled the B2SDMD in the backglass settings. The reels are not a perfect match to the original, but I do like the look. It's also worth noting that the backglass works as intended and the image is a bit less grainy. This mod was generated with Backglass Designer 1.28.1.0 as Backglass Designer 2.0.0 was locking up on export.-
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Version 1.0.0
42 downloads
This file is a custom background meant to display behind the B2S backglass. The B2S backglass is not included but it can be found at here. I. Purpose Most backglass art is meant to be displayed in a 4:3 aspect ratio, while most monitors are 16:9. I dislike stretching the backglass to fit my monitor, but didn't want mere black showing on the left and right. I began creating simple, custom backgrounds to thematically tie into the table while not being too visually distracting. The screenshot on this page shows how the backglass now appears on one of my desktop monitors when the table is loaded. II. Package Included in the download: • A 1920x1080 background for this table's backglass • Instructions III. Instructions Everyone's setup is different, so these instructions are general. Put the background .png file in a particular place. I have all my tables in one folder called 'VP10' with the backgrounds in another [my structure is: ~/VisualPinball/Tables/VP10/Backgrounds] Rename the file to something you find simple and helpful. All my background files are follow this convention: [tablename]-BG.png. If you don't have a .res B2S file already present for this table, then generate one. Follow these steps: Double-click on the B2S file to launch it. When it opens, right-click on it to open the B2S option menu. At the bottom, click the button that says EDIT SCREEN RES. The Screen-Res Editor will now open. In the lower left, make sure GENERATE COMMENTS is checked but ENHANCED RES FILE is unchecked. Click SAVE SETTINGS. A .res file was just generated. Close the Screen-Res Editor by clicking the X in the top right. Open the .res file in a text editor such as Notepad Notepad++ (I prefer this because it has tabs & line numbers). Copy the .res settings I included below and replace the ones in your file. Changes to make: Change line 10 to match whatever the number is of your display that shows the backglass. Change line 29 to match your folder structure and name of the background file. Start the table in VPX. Right-click on the backglass to get the B2S options window. Change BACKGROUND to VISIBLE. Quit and re-launch the table. Your backglass should now show in a 4:3 aspect ration, with the background behind it. IV. Sample .res Settings Below are the my .res settings for this table. # This is a ScreenRes file for the B2SBackglassServer. # From release 1.3.1.1 comment lines like this starting with a '#' are supported. # Playfield Screen resolution width/height 1920 1080 # Backglass width/height 1920 1080 # Define Backglass screen using Display Devicename screen number (\\.\DISPLAY)x or screen coordinates (@x) or screen index (=x) 1 # Backglass x/y position relative to the upper left corner of the screen selected 0 0 # width/height of the B2S (or Full) DMD area 670 346 # x/y position of the B2S (or Full) DMD area - relative to the upper left corner of the backglass window 0 0 # Y-flip, flips the LED display upside down 0 # Background x/y position - relative to the backglass screen - has to be activated in the settings 250 0 # Background width/height 1420 1080 # path to the background image (C:\path\Frame) or black if none selected C:\vPinball\VisualPinball\Tables\VPX\Tee'd Off (Gottlieb 1993)\teedoff-BG.png # This line would turn off B2SWindowPunch if activated #B2SWindowPunch=off-
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- 2508
- background
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