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Showing results for tags 'b2s server'.
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Bigger changes are coming for the B2S.Server: support for a new type of EM table with advanced mechanics like Nags (Williams 1960) redesigning the EXE and DLL versions so that hopefully the EXE will no longer be needed. This should not be visible to an end user, but will make future development easier Testing the new builds is essential to help development to not break old backglasses. In the beginning of the B2S.Server, there were only the DLL. (this was long before me joining this hobby, so I can only guess, if I should correct anything please ping me) The source code was stored at SourceForge After a while someone found out that the DLL wasn't the best way to have for VPX, making the tables stutter. Therefore the B2S.Server was split out into the DLL & EXE, where it was a possibility to switch DLL or EXE per table. The communication was made through the registry (!). This might not be the best RPC technique there is, but this was how it was made. Even when you have the EXE activated, the DLL will take the COM calls and pass them through the Registry and then the EXE reads the commands out and displays the changes. When new COM methods are added, they have to be added to the DLL + serialization on the registry + similar code in the EXE version. Over the years, there has been smaller additions to the B2S.Server, @toxie made changes on request from users sending updates. There has been updates from @DJRobX @Westworld among others. The updates mostly was made for the EXE version, which meant that DLL & EXE were shifting away from each other slowly. Sometime in the beginning of 2022 I asked Toxie about how to do changes in B2S.Server and after his explainations I started to send in some patches. Later that year @jsm174 and I moved the old sourceforge repository to Github Slowly I then started to merge the DLL and EXE, so that they both have the same features. This is now finally finished with 2.5.0... both DLL & EXE is built using the same source code, only a handful #If #else precompiler statements left... Thanks to @stevejones72 trigger, we now started to investigate why the DLL has the performance issue with VPX in the first place. @jsm174 meant it shouldn't be any problem since he runs B2S inproc in the standalone VPX version. To be continued...
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It is time for another update for the B2S Server. Version 2.1.1 includes some nice new things: Add B2STools/B2SRandom.cmd to randomize many Backglasses when activated in Pinup Popper or similar Backglasses using overlapping partly transparent pictures get it's events merged. This is now deactivated by default. Can be activated in the direct2BS file (there is NO GUI): <MergeBulbs Value="1" /> Add support for **PWM modified tables**, the light turn on values > 64, if it is a PWM activated table: There is a new setting for VPinMame.SolMask(2) to set the output mode: 0 = default 1 = modulated (PWM) solenoid (exist for some years already) 2 = new PWM mode (all solenoids but also lamps and GI-lamps, and value if physic meaning, not smoothed out binary state) For this new mode, we now hardcode a value 64, if the lamp intensity exceed this value, it is binary 1 re-registering B2S.Server should first cleanup earlier entries #98 Bug fixes: b2s_screenresidentifier: Add Comments hidded behind the taskbar #77 "Fantasy" setting in B2STableSettings.xml is ignored #93 So for all new Flipper Tables using the latest VPX and VPM features with PWM values, this version is a must. Older B2S Server crashes on the new PWM tables. (it means that a lamp can not only be on or off, but can be a value in between)
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- b2s server
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Tried the PinCab Template Toolkit tonight, worked great. Only as soon as I saved the table the project, I could no longer see the b2s backglass in VR. Without saving, I could always see the b2s backglass, even if I quit and restarted the game several times, even after editing the table. BUT after saving the correct b2s backglass is started but is no longer visible in VR. I tried it several times with different tables and ALWAYS the same thing. This must be a small problem, I'm just stuck, please help me. https://vpuniverse.com/files/file/6349-pincab-template-toolkit/?tab=comments&fbclid=IwAR2lciYmH6YBqPphprmydf7E53GQo9Wj1JTHDzUWJZ282EzOi6JA3FMgES8 Habe heute Nacht das PinCab Template Toolkit ausprobiert, funktionierte wunderbar. Nur sobald ich den Tisch das Projekt gespeichert habe, konnte ich das b2s Backglass nicht mehr in VR sehen. Ohne Abspeichern konnte ich das b2s Backglass immer sehen, auch wenn ich mehrmals Spiel beendet und neu gestartet habe, auch nachbearbeiten des Tisches. ABER nach abspeichern wird das richtige b2s Backglass gestartet aber ist in VR nicht mehr sichtbar. Habe es mehrmals ausprobiert mit unterschiedlichen Tischen und IMMER das gleiche. Das muss ein kleines Problem sein, nur ich komme nicht weiter, bitte helft mir.
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A new pre-release build is available. For more information, see the thread with latest results:
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backglass server Backglass Server Wiki
Tikimaster posted a tutorial in Visual Pinball - How Tos & Wikis
The new Backglass Server Wiki is online! Many Informations about installing, setting and all the new features! -> Backglass Server Wiki You should read this first: README FIrst If you want to Update: Update If you want a fresh Install: Installation have fun Tiki -
Open Table in correct version of Visual Pinball. Do not open a 991 table in VPX or vise versa. In the Visual Pinball Editor click on Scripts... Look for: Set Controller = CreateObject("Vpinmame.controller") and replace with 'Set Controller = CreateObject("Vpinmame.controller") Set Controller = CreateObject("B2S.Server") Save file.