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Found 3 results

  1. Version 1.2

    317 downloads

    Not much that is truly new here. But a lot of this work is buried deep on the PinballX FTP. This is just bringing it together in one place. The card itself is available at Inkochnito's. Assembled, vectorized, and colored in Illustrator. There are both black-and-white and colored to simulate print out on solar yellow card stock. I did re-export the black-and-white card, so the result is a little bit better than the version on the PinballX FTP. This pack also includes the factory shotmaps extracted directly from the PDF using xpdfbin and dropped into Flash containers. The technical drawings of the playfield were converted to vector. Coinage cards included (US currency), black-and-white and color. These required redrawing and replacing the original button graphics found on the PDF. I found a "high-er" res logo at lotr.wikia.com. Cleaned it up to make the wheel image. 300dpi scans of flyers courtesy http://flyers.cdyn.com/ Special thanks to Inkochnito. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  2. Version 1.0.0

    37 downloads

    This file is a custom background meant to display behind the B2S backglass. The B2S backglass I'm using is not included but can be found here. I've chosen the Tree of Gondor for this background. I. Purpose Most backglass art is meant to be displayed in a 4:3 aspect ratio, while most monitors are 16:9. I dislike stretching the backglass to fit my monitor, but didn't want mere black showing on the left and right. I began creating simple, custom backgrounds to thematically tie into the table while not being too visually distracting. The screenshot shows how the backglass now appears on one of my desktop monitors when the table is loaded. II. Package Included in the download: • Three 1920x1080 background for this table's backglass • Instructions III. Instructions Everyone's setup is different, so these instructions are general. Put the background .png file in a particular place. I have all my tables in one folder with the backgrounds in another [my structure is: ~/VisualPinball/Tables/VP10/Backgrounds] Rename the file to something you find simple and helpful. All my background files are follow this convention: [tablename]-BG.png If you don't have a .res B2S file already present for this table, then generate one. Follow these steps: Double-click on the B2S file to launch it. When it opens, right-click on it to open the B2S option menu. At the bottom, click the button that says EDIT SCREEN RES. The Screen-Res Editor will now open. In the lower left, make sure GENERATE COMMENTS is checked but ENHANCED RES FILE is unchecked. Click SAVE SETTINGS. A .res file was just generated. Close the Screen-Res Editor by clicking the X in the top right. Open the .res file in a text editor such as Notepad Notepad++ (I prefer this because it has tabs & line numbers). Copy the .res settings I included below and replace the ones in your file. Changes to make: Change line 10 to match whatever the number is of your display that shows the backglass. Change line 29 to match your folder structure and name of the background file. Start the table in VPX. Right-click on the backglass to get the B2S options window. Change BACKGROUND to VISIBLE. Quit and re-launch the table. Your backglass should now show in a 4:3 aspect ration, with the background behind it. IV. Sample .res Settings Below are the my .res settings for this table. # This is a ScreenRes file for the B2SBackglassServer. # From release 1.3.1.1 comment lines like this starting with a '#' are supported. # Playfield Screen resolution width/height 1920 1080 # Backglass width/height 1920 1080 # Define Backglass screen using Display Devicename screen number (\\.\DISPLAY)x or screen coordinates (@x) or screen index (=x) 2 # Backglass x/y position relative to the upper left corner of the screen selected 0 0 # width/height of the B2S (or Full) DMD area 670 346 # x/y position of the B2S (or Full) DMD area - relative to the upper left corner of the backglass window 0 0 # Y-flip, flips the LED display upside down 0 # Background x/y position - relative to the backglass screen - has to be activated in the settings 250 0 # Background width/height 1420 1080 # path to the background image (C:\path\Frame) or black if none selected C:\vPinball\VisualPinball\Tables\VP10\Backgrounds\lotr03-BG.png # This line would turn off B2SWindowPunch if activated #B2SWindowPunch=off
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