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  • Content Provider
Posted

Futurama (Original 2024)


Help your favorite intergalactic group of friends make all their deliveries across the universe!
PinUp Player 1.5 beta is required: https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15
Don't forget to run the appropriate BAT file in the futurama pup pack directory for your particular screen setup.
Those who have cabs with RealDMDs or SlimDMDs can enable FlexDMD in the options at the top of the script.

 

Based on the VPW example table by 3rdaxis, apophis, Benji, Fleep, Flupper, iaakki, nFozzy, oqqsan, Rothbauerw, Sixtoe, wrd1972, Wylte

credits2.png


 

Posted

Fantastic new machine. For some reason, I can't get DOF to work even though I updated my directoutputconfigs with DOF Configtool, and I see Futurama in the list. Am I missing something?

Posted

Question:  I pulled in the width of the table for 100% X/Y sizing.  The background it Grey outside of the table in my cab.  How would I change it from Grey to black?

 

Thanks!

 

Fantastic orig table!!!!

Posted
8 hours ago, technabob said:

Fantastic new machine. For some reason, I can't get DOF to work even though I updated my directoutputconfigs with DOF Configtool, and I see Futurama in the list. Am I missing something?

same issue even tried 10.7

Posted

Does anyone know how to reduce the size of puppack text? I'm having this issue on this table, but it's an issue on almost all my puppacks really. Display scaling is set to 100% so it's not that.

  • Content Provider
Posted

The PuP display is designed for a 16:9 aspect ratio. You might need to letterbox or pillarbox the display if the screen is not 16:9.

Posted

cannot use the blast at the moment

Is it possible to set the blast to the launch ball button on my machine ? Already changed to True in at the top of the script but that doesnt work

  • Content Provider
Posted

I tested the BlastWithPlunger setting and couldn't reproduce this. You need to have a mode or multiball active to use a blast.

Posted (edited)

Real nice, but I can't seem to get the general music in background to play louder, I've set 1 in the options in script but made no difference, is there another part of the script that changes that? 

 

*updated

 It was simply the sound effects volume slider in VP, I thought that just controlled loudness of mechanical sounds etc, but obviously can effect music on table

Edited by Anacros
  • 2 months later...
Posted

So I've been having an issue of the ball getting stuck when I shoot it up "ship ramp" that goes to the tubes.  When I would play it on 10.7 x64, it would get stuck every time I made that shot.  You could see the ball in the transition from the back of the table to the tube, but nudge or whatever wouldn't move it.  When I switched to 10.8 beta (latest), then it wouldn't get stuck every time.  However, it gets stuck every once in a while.  I was doing the moon shot mission and It worked fine for the first 2, but then got stuck on the 3rd one.

 

I'm happy to provide files/logs or whatever, but I don't exactly know which ones to post.

  • 1 month later...
Posted (edited)

Hello, the table is great. I am using backglass dmd and flexdmd on my small display. The scores are always cutoff on the left even when I try to reposition it on my small dmd, it's like it's not rendered for some reason. All the other stuff displays front and center as it should. Any idea? 

 

Also can't seem to get dolf to work.

Edited by therealratfink
more info
  • 3 months later...
Posted

So it was working great for me with the puppack until I upgraded to the latest version.  Is there any reason you can think of that my fulldmd no longer has the scores or pup pack? I've double checked everything and the screens are set right I believe and I selected option 1 for separate screens.  Thank you.

Posted
2 hours ago, BrentsLane said:

So it was working great for me with the puppack until I upgraded to the latest version.  Is there any reason you can think of that my fulldmd no longer has the scores or pup pack? I've double checked everything and the screens are set right I believe and I selected option 1 for separate screens.  Thank you.

check the table script  that use flexdmd = 0

Posted
9 minutes ago, BrentsLane said:

I checked... Flexdmd = 0

Any other thoughts?  Thx

sadly I can't think of anything else. this table was designed for pup scoring and it worked for me when I did the table update. If that's all you did too there's no reason it shouldn't work as before

Posted
Just now, Cliffy said:

sadly I can't think of anything else. this table was designed for pup scoring and it worked for me when I did the table update. If that's all you did too there's no reason it shouldn't work as before

Agreed... this makes me pull my hair out!

I keep thinking maybe the screens are set wrong in the pupedit screen... 

this is how it's set:
image.thumb.png.d4fa12e3c953191e15d5c48153e1122e.png

Posted
5 minutes ago, BrentsLane said:

Agreed... this makes me pull my hair out!

I keep thinking maybe the screens are set wrong in the pupedit screen... 

this is how it's set:
image.thumb.png.d4fa12e3c953191e15d5c48153e1122e.png

pretty much same as mine
 

futurama-pup.jpg

Posted
9 minutes ago, BrentsLane said:

tried forceon... no difference.  No backglass no fulldmd pup... grrr.

 

well I'm running desktop mode so with force on and desktop punch they are guaranteed to show up for me :)

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