Content Provider chinzman93 Posted July 14, 2013 Author Content Provider Share Posted July 14, 2013 Here is some more from the build. I got the slings working and put in the plastics. Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted October 29, 2013 Author Content Provider Share Posted October 29, 2013 Well....after taking sometime off to get some projects around the house done and some sun for my pasty ass, I have started working on this again. Still have a little bit of building to do and then start scripting. Hopefully this will get done....eventually. Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted November 3, 2013 Author Content Provider Share Posted November 3, 2013 I have fixed some of the crappy lighting in the above picture. I also have pretty much everything scripted except for the the swinging gate on the right out lane and the drop targets. I still need to wrap some clear plastic around the plastic images. I have held off on the drop targets because I am still hoping to have them as primitives. But I am still pretty clueless about them. Also, does anyone know what the correct color for the round targets up on the top? I have seen pictures with both blue and green. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted November 3, 2013 Content Provider Share Posted November 3, 2013 That is looking REALLY good! (I can't help with the targets, sorry). Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted November 27, 2013 Author Content Provider Share Posted November 27, 2013 Here is a little bit of an update. I have been tinkering with a few things here and there. Here is the first full screen build. Anyone have any thoughts on the general lay back settings? Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted November 27, 2013 Content Provider Share Posted November 27, 2013 That looks good to me. What I've been playing with are: 0 0 Layback 60 270 But I'm a n00b at layback. Link to comment Share on other sites More sharing options...
Administrators Dazz Posted November 27, 2013 Administrators Share Posted November 27, 2013 I think layback varies depending on your tallest wall. I think what you have now looks good. Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted November 27, 2013 Author Content Provider Share Posted November 27, 2013 I think I will tinker with it some more. I certainly won't go any deeper, but may dial it back just a bit for a slightly flatter look. I may have gone a little to far. But I guess it is probably a personal preference for most people and they will probably change it to meet their tastes. Thanks for the input guys! Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted December 9, 2013 Author Content Provider Share Posted December 9, 2013 I have been working on the GI for the table. Since, I can't do anything with dodge and burn in gimp to save my soul, I am using all alpha ramps with additive BI. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 10, 2013 Content Provider Share Posted December 10, 2013 Looks Great!! I use the B2s Editor (™) for my lighting needs since I suck at PS. I keep a spare "project", use a playfield image as a backglass, render my lighting, and export the image without making the backglass. Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted December 10, 2013 Author Content Provider Share Posted December 10, 2013 i may have to give that a try. I assume you could also do under lighting for a plastics layer as well? Can you send a link to one of the tables you used it on? I would like to see what it is capable of. Is it difficult to use? I have never tried it. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 10, 2013 Content Provider Share Posted December 10, 2013 It doesn't look as good out of the table, but it's easy to do. Each numbered light is a b2s bulb. Start a project using the playfield/plastics image Add lighting "Show illumination with accurate intensity" Export illuminated image. Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted December 10, 2013 Author Content Provider Share Posted December 10, 2013 Can you change the color of the light or is white the only option? Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 10, 2013 Content Provider Share Posted December 10, 2013 I have issues with text colors, but I think white is it for gi lights. Edited pics above. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 10, 2013 Content Provider Share Posted December 10, 2013 I'll do a quick mockup, give me 10 minutes. Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted December 10, 2013 Author Content Provider Share Posted December 10, 2013 Cool! Sent from my SCH-I545 using Tapatalk Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 10, 2013 Content Provider Share Posted December 10, 2013 Colored lights showed in the editor, but not on the illuminated image. There are a few bugs doing this, but granted I'm not using the program as it was intended either. Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted December 10, 2013 Author Content Provider Share Posted December 10, 2013 I will have to check it out when I get back in town. Traveling for work for a week or so. Thanks for the suggestion. Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted December 25, 2013 Author Content Provider Share Posted December 25, 2013 This table has been released, pending admin approval. Merry Christmas! Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 25, 2013 Content Provider Share Posted December 25, 2013 Problem: The flippers are still active after game over. Plays great though!! Merry Christmas to you too!! Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 27, 2013 Content Provider Share Posted December 27, 2013 A couple more things. 1. You have no replay card, just 2 instruction cards. 2. Gate in the lower right: The light is not always snyc'ed up with the gate. Sometimes the light is on with the gate closed, and the opposite is true too. Link to comment Share on other sites More sharing options...
Administrators Wildman Posted December 27, 2013 Administrators Share Posted December 27, 2013 A couple more things. 1. You have no replay card, just 2 instruction cards. 2. Gate in the lower right: The light is not always snyc'ed up with the gate. Sometimes the light is on with the gate closed, and the opposite is true too. jesus christ itchy give the guy a fuckin break man Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 28, 2013 Content Provider Share Posted December 28, 2013 Hey I was just reporting, as he wanted any problems reported. I'm not nitpicking stupid shit like the screws are wrong or whatever. He did an excellent job on this. Link to comment Share on other sites More sharing options...
Administrators Wildman Posted December 28, 2013 Administrators Share Posted December 28, 2013 The screws are wrong too ........... Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted December 28, 2013 Author Content Provider Share Posted December 28, 2013 I don't know how I screwed up the cards.....That is now corrected in the updated version as well as the previously reported issues..... I am not sure what can be done with the light. I checked it, the lamp number is right. I saw in the comments of the old table that there was some question has to whether or not the gate/light was emulated correctly. I think this just maybe a rom emulation issue. Are the screws wrong? Link to comment Share on other sites More sharing options...
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