Content Provider ninuzzu Posted March 10, 2019 Content Provider Posted March 10, 2019 View File AC/DC 6 different versions AC-DC Pro-1.0 AC-DC Pro Vault-1.0 AC-DC_Back In Black LE-1.5 AC-DC_Let There Be Rock LE-1.5 AC-DC_Luci-1.5 AC-DC_Premium-1.5 Submitter ninuzzu Submitted 03/10/2019 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Contact Author First. VP Version v10
marie Posted March 10, 2019 Posted March 10, 2019 Thanks for all your great tables!! Much appreciated, we play them a lot?
wagnerX Posted May 3, 2019 Posted May 3, 2019 Não consigo achar a rom .... alguém poderia ajudar? acd_170h
BaronShadow Posted May 5, 2019 Posted May 5, 2019 We Salute youVerzonden vanaf mijn iPad met Tapatalk
force10wind Posted May 9, 2019 Posted May 9, 2019 Man I love the dedication to perfection. I'm new to Virtual pinball and this is one of the reasons I wanted to get a machine. These tables seem to need a rom that is acd_170h but it has been pulled and I cannot find it anywhere on the net. would you happen to know where I may find it? Thanks
outhere Posted May 9, 2019 Posted May 9, 2019 Go to the Stern website and download the file (Code) https://sternpinball.com/support/game-code/ CODE ---> AC/DC LE 1.70.0 Game Code Here is 7-zip if you need it -- https://www.7-zip.org/ Right click the file Choose 7-zip then add to ACD170LE.zip Then Re-name the zip to ---> acd_170h The put the zip in your ROMS folder
force10wind Posted May 9, 2019 Posted May 9, 2019 outhere you rock! I've been trying to get this to work for several weeks. It works perfectly now. I tried to remane the file before but I missed a step but you got me to the last part. Definitely my #1 table now. Thank you!
luiscespedes Posted June 19, 2019 Posted June 19, 2019 Can someone tell me how must the mp3 files for the music folder be named. thanks
Thalamus Posted June 19, 2019 Posted June 19, 2019 There is no external music for these tables. The music comes from the Stern rom.
MarcosRH Posted November 9, 2020 Posted November 9, 2020 The AC-DC Pro 1.0 table is missing the bell clapper. Have any revision corrected?
raul81 Posted March 20, 2021 Posted March 20, 2021 increible mesa . por estos trabajos decidi hacer un pinball.buen trabajo
Luger81 Posted May 1, 2021 Posted May 1, 2021 Does anyone know where to find the Nude Mod for Luci's B2s? I can't find it anywhere but in Pinup Popper there's a video for it.
Marco1977 Posted May 30, 2021 Posted May 30, 2021 On 5/9/2019 at 10:37 AM, outhere said: Go to the Stern website and download the file (Code) https://sternpinball.com/support/game-code/ CODE ---> AC/DC LE 1.70.0 Game Code Here is 7-zip if you need it -- https://www.7-zip.org/ Right click the file Choose 7-zip then add to ACD170LE.zip Then Re-name the zip to ---> acd_170h The put the zip in your ROMS folder Thanks a lot!
Indigruve Posted December 26, 2021 Posted December 26, 2021 On 5/9/2019 at 11:37 PM, outhere said: Go to the Stern website and download the file (Code) https://sternpinball.com/support/game-code/ CODE ---> AC/DC LE 1.70.0 Game Code Here is 7-zip if you need it -- https://www.7-zip.org/ Right click the file Choose 7-zip then add to ACD170LE.zip Then Re-name the zip to ---> acd_170h The put the zip in your ROMS folder Thank you!!!. Was driving me a little insane a few weeks back.. So I took a breathe and break.. Came back to this post and followed this... I am still a little uncertain if I keeping the BIN name OR me changing the BIN name as well as zipping it to ACD170LE.zip was what got most of my tables working.. But they all are now. Sooooooo.. Im going to just leave it alone..... while its working why break it right!!!!
Benhoa Posted October 7, 2022 Posted October 7, 2022 On 5/9/2019 at 8:37 PM, outhere said: Go to the Stern website and download the file (Code) https://sternpinball.com/support/game-code/ CODE ---> AC/DC LE 1.70.0 Game Code Here is 7-zip if you need it -- https://www.7-zip.org/ Right click the file Choose 7-zip then add to ACD170LE.zip Then Re-name the zip to ---> acd_170h The put the zip in your ROMS folder It doesn't work... I still getting the same error message. 1) I download the tables... then put them into the tables folder 2) I download AC/DC LE 1.70.0... then I zip it and Re-name the zip to ---> acd_170h The put the zip in your ROMS folder Am I missing something here???
outhere Posted October 7, 2022 Posted October 7, 2022 2 hours ago, Benhoa said: It doesn't work... I still getting the same error message. 1) I download the tables... then put them into the tables folder 2) I download AC/DC LE 1.70.0... then I zip it and Re-name the zip to ---> acd_170h The put the zip in your ROMS folder Am I missing something here??? For the Pro games the LE rom will not work Download - AC/DC Pro 1.70.0 Game Code and the same but no H What ever rom name in the table script
Northern Posted January 21, 2023 Posted January 21, 2023 (edited) I'm creating a Triumph MOD from the ACDC table and I use the acd_170h ROM for the Triumph table and acd_170hc ROM for the ACDC table. The Alias didn't work for me as I'm changing the DMD and Sound files in the ROM Edited January 21, 2023 by Northern
robertms Posted July 8, 2023 Posted July 8, 2023 9 hours ago, Tommy714 said: When I run the table from VPX I get this error; The table you're trying to install is an older version of the AC/DC table. Try running this one instead https://vpuniverse.com/files/file/12471-acdc-luci-stern-2013-vpw-mod/
frolic_too Posted February 2, 2025 Posted February 2, 2025 Hi! I'm trying to get this table to work on batocera. Already made some other visual pinball tables work. But this one's giving me some headache. I downloaded and tried AC-DC Pro-1.0, AC-DC Pro Vault-1.0, AC-DC_Back In Black LE-1.5 and AC-DC_Luci-1.5 I also downloaded the corresponding VBS file from https://github.com/jsm174/vpx-standalone-scripts/tree/master/AC-DC%20ninuzzu%201.0%201.5 As it seems some vbs files need to be patched in order to work on batocera. There are three files per table: AC-DC Pro-1.0.vbs ---> this one is the one i'm using (when trying to load AC-DC Pro-1.0.vpx) AC-DC Pro-1.0.vbs.original AC-DC Pro-1.0.vbs.patch I've got two rom files: acd_168h.zip and acd_170h.zip Inside acd_170h.zip there's sometimes ACD170LE.bin (for LE tables) and ACD170.bin when loading non LE tables. Also tried renaming the .bin file to acd_170h.bin and then zipping it. None work. Most of the times the table won't open and the emulation will revert back to emulationstation visual pinball menu. Rarely will briefly flash the table screen and then go back to the table selection on emulation station. Here's the log file from the last one i've tried: 2025-02-02 03:18:10.961 INFO [18487] [VPApp::InitInstance@928] Starting VPX - v10.8.0 Beta (Rev. 9999 (unknown), linux OpenGL 64bits) 2025-02-02 03:18:10.964 INFO [18487] [VPApp::InitInstance@931] Settings file was loaded from /userdata/system/configs/vpinball/VPinballX.ini 2025-02-02 03:18:10.964 INFO [18487] [VPApp::InitInstance@932] m_logicalNumberOfProcessors=2 2025-02-02 03:18:10.964 INFO [18487] [VPApp::InitInstance@933] m_szMyPath=/usr/bin/vpinball/ 2025-02-02 03:18:10.964 INFO [18487] [VPApp::InitInstance@934] m_szMyPrefPath=/userdata/system/configs/vpinball/ 2025-02-02 03:18:10.964 INFO [18487] [VPApp::InitInstance@1078] Loading table from command line option: /media/NO_LABEL/Visual Pinball X/roms/vpinball/acdc/AC-DC Pro Vault-1.0.vpx 2025-02-02 03:18:10.964 INFO [18487] [VPinball::OnInitialUpdate@1837] OnInitialUpdate 2025-02-02 03:18:10.965 INFO [18487] [AudioMusicPlayer::InitPinDirectSound@534] Initializing BASS device #-1 [Reinit: 0] 2025-02-02 03:18:11.094 INFO [18487] [PinTable::LoadGameFromFilename@3724] LoadGameFromFilename /media/NO_LABEL/Visual Pinball X/roms/vpinball/acdc/AC-DC Pro Vault-1.0.vpx 2025-02-02 03:18:11.094 INFO [18487] [Settings::LoadFromFile@143] Settings file was not found at '/media/NO_LABEL/Visual Pinball X/roms/vpinball/acdc/AC-DC Pro Vault-1.0.ini' 2025-02-02 03:18:11.131 INFO [18487] [PinTable::LoadGameFromFilename@3856] LoadData loaded 2025-02-02 03:18:13.508 INFO [18487] [PinTable::LoadGameFromFilename@3895] GameItem loaded 2025-02-02 03:18:13.682 INFO [18487] [PinTable::LoadGameFromFilename@3915] Sound loaded 2025-02-02 03:18:22.421 INFO [18487] [PinTable::LoadGameFromFilename@3997] Image loaded 2025-02-02 03:18:22.422 INFO [18487] [PinTable::LoadGameFromFilename@4024] Font loaded 2025-02-02 03:18:22.448 INFO [18487] [PinTable::LoadGameFromFilename@4049] Collection loaded 2025-02-02 03:18:22.455 INFO [18487] [PinTable::LoadGameFromFilename@4057] IEditable PostLoad performed 2025-02-02 03:18:22.458 INFO [18487] [PinTable::InitTablePostLoad@1743] InitTablePostLoad 2025-02-02 03:18:22.462 INFO [18487] [CodeViewer::LoadFromFile@1965] filename=/media/NO_LABEL/Visual Pinball X/roms/vpinball/acdc/AC-DC Pro Vault-1.0.vbs 2025-02-02 03:18:22.463 INFO [18487] [VPinball::LoadFileName@1209] UI Post Load Start 2025-02-02 03:18:22.463 INFO [18487] [VPinball::LoadFileName@1226] UI Post Load End 2025-02-02 03:18:22.463 INFO [18487] [PinTable::Play@2256] Starting Play mode [table: AC/DC Pro Vault, play mode: 0] 2025-02-02 03:18:22.463 INFO [18487] [ProgressDialog::SetProgress@83] 1% 2025-02-02 03:18:22.464 INFO [18487] [PinTable::Play@2376] Duplicating parts for live instance 2025-02-02 03:18:22.496 INFO [18487] [PinTable::Play@2408] Duplicating collections 2025-02-02 03:18:22.497 INFO [18487] [PinTable::Play@2446] Implicit Textbox DMD added: name=ImplicitDMD 2025-02-02 03:18:22.497 INFO [18487] [PinTable::Play@2472] Implicit Flasher DMD added: name=ImplicitDMD2 2025-02-02 03:18:22.497 INFO [18487] [PinTable::Play@2499] Compiling script 2025-02-02 03:18:22.506 INFO [18487] [PinTable::Play@2538] Creating player 2025-02-02 03:18:22.510 INFO [18487] [Player::PreCreate@470] Window resolution override: 1366x768+0,0 2025-02-02 03:18:22.510 INFO [18487] [Player::CreateWnd@619] Creating main window 2025-02-02 03:18:23.275 INFO [18487] [Player::CreateWnd@685] SDL display mode: 1366x768 60Hz SDL_PIXELFORMAT_RGB888 2025-02-02 03:18:23.275 INFO [18487] [Player::Init@1336] Initializing player 2025-02-02 03:18:23.275 INFO [18487] [ProgressDialog::SetProgress@83] Creating Live Table... 10% 2025-02-02 03:18:23.276 INFO [18487] [Player::Init@1397] Initializing renderer (global states & resources) 2025-02-02 03:18:23.276 INFO [18487] [Player::Init@1401] Drawable Size: width=1366, height=768 2025-02-02 03:18:23.304 INFO [18487] [RenderDevice::CreateDevice@1003] Drawable Size: width=1366, height=768 2025-02-02 03:18:23.304 INFO [18487] [RenderTarget::RenderTarget@43] Backbuffer channel size: 8, 8, 8 2025-02-02 03:18:23.339 INFO [18487] [Shader::Load@1421] Parsing file BasicShader.glfx 2025-02-02 03:18:23.659 INFO [18487] [Shader::Load@1514] Compiled successfully 13 shaders. 2025-02-02 03:18:23.660 INFO [18487] [Shader::Load@1421] Parsing file DMDShader.glfx 2025-02-02 03:18:23.707 INFO [18487] [Shader::Load@1514] Compiled successfully 7 shaders. 2025-02-02 03:18:23.707 INFO [18487] [Shader::Load@1421] Parsing file FBShader.glfx 2025-02-02 03:18:24.028 INFO [18487] [Shader::Load@1514] Compiled successfully 49 shaders. 2025-02-02 03:18:24.028 INFO [18487] [Shader::Load@1421] Parsing file SMAA.glfx 2025-02-02 03:18:24.118 INFO [18487] [Shader::Load@1514] Compiled successfully 3 shaders. 2025-02-02 03:18:24.118 INFO [18487] [Shader::Load@1421] Parsing file FlasherShader.glfx 2025-02-02 03:18:24.130 INFO [18487] [Shader::Load@1514] Compiled successfully 1 shaders. 2025-02-02 03:18:24.130 INFO [18487] [Shader::Load@1421] Parsing file LightShader.glfx 2025-02-02 03:18:24.144 INFO [18487] [Shader::Load@1514] Compiled successfully 2 shaders. 2025-02-02 03:18:24.144 INFO [18487] [Shader::Load@1421] Parsing file StereoShader.glfx 2025-02-02 03:18:24.181 INFO [18487] [Shader::Load@1514] Compiled successfully 9 shaders. 2025-02-02 03:18:24.181 INFO [18487] [Shader::Load@1421] Parsing file BallShader.glfx 2025-02-02 03:18:24.241 INFO [18487] [Shader::Load@1514] Compiled successfully 6 shaders. 2025-02-02 03:18:24.584 INFO [18487] [Pin3D::InitPin3D@479] Computing environment map radiance 2025-02-02 03:18:24.608 INFO [18487] [Pin3D::InitPin3D@510] Environment map radiance computed 2025-02-02 03:18:24.608 INFO [18487] [Player::Init@1428] Synchronization mode: 2 with maximum FPS: 60, display FPS: 60 2025-02-02 03:18:24.608 INFO [18487] [Player::Init@1441] Initializing inputs & implicit objects 2025-02-02 03:18:24.849 INFO [18487] [PinInput::Init@1053] Game controller mappings added: count=2, path=/userdata/system/configs/vpinball/gamecontrollerdb.txt 2025-02-02 03:18:24.849 INFO [18487] [PinInput::RefreshSDLGameController@276] No game controllers connected! 2025-02-02 03:18:24.854 INFO [18487] [ProgressDialog::SetProgress@83] Initializing Visuals... 30% 2025-02-02 03:18:24.854 INFO [18487] [Player::Init@1569] Initializing physics 2025-02-02 03:18:24.855 INFO [18487] [Player::Init@1618] Initializing Hitables 2025-02-02 03:18:24.879 INFO [18487] [ProgressDialog::SetProgress@83] Initializing Physics... 45% 2025-02-02 03:18:24.879 INFO [18487] [Player::Init@1653] Initializing octree 2025-02-02 03:18:24.924 INFO [18487] [ProgressDialog::SetProgress@83] Initializing Physics... 50% 2025-02-02 03:18:24.945 INFO [18487] [ProgressDialog::SetProgress@83] Loading Textures... 60% 2025-02-02 03:18:24.946 INFO [18487] [Player::Init@1744] Initializing renderer 2025-02-02 03:18:25.546 INFO [18487] [Standalone::PreStartup@57] Performing pre-startup standalone actions 2025-02-02 03:18:25.546 INFO [18487] [Player::Init@1836] Starting script 2025-02-02 03:18:25.571 WARN [18487] [find_path_case_insensitive@404] exact path not found, but a case-insensitive match was found: path=/usr/bin/vpinball/scripts/Sam.VBS, match=/usr/bin/vpinball/scripts/sam.vbs 2025-02-02 03:18:25.596 INFO [18487] [external_log_info@791] L"Controller" redefined 2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259 2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259 2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259 2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259 2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259 2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259 2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259 2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259 2025-02-02 03:18:25.605 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259 2025-02-02 03:18:25.605 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259 2025-02-02 03:18:25.605 INFO [18487] [external_create_object@775] progid=B2S.Server, hres=0x00000000 2025-02-02 03:18:25.609 INFO [18487] [VPinMAMEController::VPinMAMEController@184] PinMAME path set to: ./ 2025-02-02 03:18:25.610 INFO [18487] [VPinMAMEController::VPinMAMEController@192] PinMAME ini path set to: ./ini/ 2025-02-02 03:18:25.621 INFO [18487] [VPinMAMEController::OnLogMessage@131] PinmameSetConfig(): sampleRate=44100, vpmPath=./ 2025-02-02 03:18:25.625 INFO [18487] [VPinMAMEController::VPinMAMEController@229] PinMAME window disabled 2025-02-02 03:18:25.625 INFO [18487] [VPinMAMEController::put_GameName@697] newVal=acd_170 2025-02-02 03:18:25.655 INFO [18487] [VPinMAMEController::put_GameName@702] Game found: name=acd_170, description=AC/DC (V1.70.0), manufacturer=Stern, year=2018 2025-02-02 03:18:25.656 WARN [18487] [FormBackglass::LoadB2SData@340] No directb2s file found 2025-02-02 03:18:25.799 INFO [18538] [VPinMAMEController::OnLogMessage@131] osd_display_loading_rom_message(): loading acd_170.bin ... 2025-02-02 03:18:27.310 INFO [18487] [ProgressDialog::SetProgress@83] Prerendering Static Parts... 70% 2025-02-02 03:18:27.310 INFO [18487] [Player::Init@1859] Prerendering static parts 2025-02-02 03:18:27.346 INFO [18487] [Player::RenderStaticPrepass@1996] Performing prerendering of static parts. 2025-02-02 03:18:28.384 INFO [18488] [Server::TimerElapsed@142] B2S polling status: lamps=0, solenoids=0, giStrings=0, leds=0 2025-02-02 03:18:33.019 INFO [18538] [VPinMAMEController::OnLogMessage@131] osd_display_loading_rom_message(): 2025-02-02 03:18:33.082 INFO [18538] [VPinMAMEController::OnLogMessage@131] osd_create_display: 60.00 fps 2025-02-02 03:18:33.163 INFO [18538] [VPinMAMEController::OnAudioAvailable@98] format=0, channels=2, sampleRate=44100.00, framesPerSecond=60.00, samplesPerFrame=735, bufferSize=16384 2025-02-02 03:18:33.253 INFO [18538] [VPinMAMEController::OnDisplayAvailable@29] index=0, displayCount=1, type=270, top=0, left=0, width=128, height=32, depth=4, length=0 2025-02-02 03:18:33.358 INFO [18567] [OnDMDUtilLog@20] Searching for ZeDMD... 2025-02-02 03:18:33.721 INFO [18487] [Player::RenderStaticPrepass@2174] Starting Reflection Probe prerendering 2025-02-02 03:18:33.721 INFO [18487] [Player::RenderStaticPrepass@2182] Static PreRender done 2025-02-02 03:18:34.303 INFO [18487] [ProgressDialog::SetProgress@83] Prerendering Static Parts... 100% 2025-02-02 03:18:34.303 INFO [18487] [Player::Init@1898] Startup done 2025-02-02 03:18:34.303 INFO [18487] [Standalone::PostStartup@86] Performing post-startup standalone actions 2025-02-02 03:18:34.308 INFO [18487] [VP::WindowManager::Start@103] Window manager start 2025-02-02 03:18:34.308 INFO [18487] [VP::WindowManager::ThreadedRender@163] Starting render thread Will appreciate any pointers
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