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Posted

AC/DC


6 different versions

AC-DC Pro-1.0

AC-DC Pro Vault-1.0

AC-DC_Back In Black LE-1.5

AC-DC_Let There Be Rock LE-1.5

AC-DC_Luci-1.5

AC-DC_Premium-1.5


  • Submitter
  • Submitted
    03/10/2019
  • Category
  • ROM Name
  • Link to B2S
  • Link to Media Pack
  • Permission to Mod
    Contact Author First.
  • VP Version
    v10

 

  • 1 month later...
Posted

Man I love the dedication to perfection. 

I'm new to Virtual pinball and this is one of the reasons I wanted to get a machine. 

These tables seem to need a rom that is acd_170h but it has been pulled and I cannot find it anywhere on the net. would you  happen to know where I may find it?

Thanks

Posted

outhere

 

you rock! I've been trying to get this to work for several weeks. It works perfectly now.  I tried to remane the file before but I missed a step but you got me to the last part.

Definitely my #1 table now.

Thank you!

  • 1 month later...
  • 1 year later...
  • 4 months later...
  • 1 month later...
Posted

Does anyone know where to find the Nude Mod for Luci's B2s? I can't find it anywhere but in Pinup Popper there's a video for it.

  • 4 weeks later...
  • 6 months later...
Posted
On 5/9/2019 at 11:37 PM, outhere said:
Go to the Stern website and download the file (Code)

https://sternpinball.com/support/game-code/

CODE  ---> AC/DC LE 1.70.0 Game Code

Here is 7-zip if you need it -- https://www.7-zip.org/
Right click the file Choose 7-zip then add to ACD170LE.zip

Then Re-name the zip to ---> acd_170h

The put the zip in your ROMS folder

 

 

Thank you!!!. Was driving me a little insane a few weeks back.. So I took a breathe and break.. Came back to this post and followed this... 

 

I am still a little uncertain if I keeping the BIN name OR me changing the BIN name as well as zipping it to ACD170LE.zip was what got most of my tables working.. But they all are now.

 

Sooooooo.. Im going to just leave it alone..... while its working why break it right!!!!

  • 9 months later...
Posted
On 5/9/2019 at 8:37 PM, outhere said:
Go to the Stern website and download the file (Code)

https://sternpinball.com/support/game-code/

CODE  ---> AC/DC LE 1.70.0 Game Code

Here is 7-zip if you need it -- https://www.7-zip.org/
Right click the file Choose 7-zip then add to ACD170LE.zip

Then Re-name the zip to ---> acd_170h

The put the zip in your ROMS folder

 

 

It doesn't work... I still getting the same error message.
1) I download the tables... then put them into the tables folder
2) I download AC/DC LE 1.70.0... then I zip it and Re-name the zip to ---> acd_170h

The put the zip in your ROMS folder
Am I missing something here???

Capture1.JPG

Posted
2 hours ago, Benhoa said:

It doesn't work... I still getting the same error message.
1) I download the tables... then put them into the tables folder
2) I download AC/DC LE 1.70.0... then I zip it and Re-name the zip to ---> acd_170h

The put the zip in your ROMS folder
Am I missing something here???

 

For the Pro games the LE rom will not work
Download - AC/DC Pro 1.70.0 Game Code and the same but no H
What ever rom name in the table script

  • 3 months later...
Posted (edited)

I'm creating a Triumph MOD from the ACDC table and I use the acd_170h ROM for the Triumph table and acd_170hc ROM for the ACDC table.   The Alias didn't work for me as I'm changing the DMD and Sound files in the ROM

Edited by Northern
  • 5 months later...
  • 1 year later...
Posted

Hi!

I'm trying to get this table to work on batocera. Already made some other visual pinball tables work. But this one's  giving me some headache. 

 

I downloaded and tried AC-DC Pro-1.0, AC-DC Pro Vault-1.0, AC-DC_Back In Black LE-1.5 and AC-DC_Luci-1.5

 

I also downloaded the corresponding VBS file from https://github.com/jsm174/vpx-standalone-scripts/tree/master/AC-DC%20ninuzzu%201.0%201.5  As it seems some vbs files need to be patched in order to work on batocera. There are three files per table: 

AC-DC Pro-1.0.vbs  ---> this one is the one i'm using (when trying to load AC-DC Pro-1.0.vpx)

AC-DC Pro-1.0.vbs.original

AC-DC Pro-1.0.vbs.patch

 

I've got two rom files: acd_168h.zip and acd_170h.zip

Inside acd_170h.zip there's sometimes ACD170LE.bin (for LE tables) and ACD170.bin when loading non LE tables. Also tried renaming the .bin file to acd_170h.bin and then zipping it.

 

None work. Most of the times the table won't open and the emulation will revert back to emulationstation visual pinball menu. Rarely will briefly flash the table screen and then go back to the table selection on emulation station.

Here's the log file from the last one i've tried:

 

2025-02-02 03:18:10.961 INFO [18487] [VPApp::InitInstance@928] Starting VPX - v10.8.0 Beta (Rev. 9999 (unknown), linux OpenGL 64bits)

2025-02-02 03:18:10.964 INFO [18487] [VPApp::InitInstance@931] Settings file was loaded from /userdata/system/configs/vpinball/VPinballX.ini

2025-02-02 03:18:10.964 INFO [18487] [VPApp::InitInstance@932] m_logicalNumberOfProcessors=2

2025-02-02 03:18:10.964 INFO [18487] [VPApp::InitInstance@933] m_szMyPath=/usr/bin/vpinball/

2025-02-02 03:18:10.964 INFO [18487] [VPApp::InitInstance@934] m_szMyPrefPath=/userdata/system/configs/vpinball/

2025-02-02 03:18:10.964 INFO [18487] [VPApp::InitInstance@1078] Loading table from command line option: /media/NO_LABEL/Visual Pinball X/roms/vpinball/acdc/AC-DC Pro Vault-1.0.vpx

2025-02-02 03:18:10.964 INFO [18487] [VPinball::OnInitialUpdate@1837] OnInitialUpdate

2025-02-02 03:18:10.965 INFO [18487] [AudioMusicPlayer::InitPinDirectSound@534] Initializing BASS device #-1 [Reinit: 0]

2025-02-02 03:18:11.094 INFO [18487] [PinTable::LoadGameFromFilename@3724] LoadGameFromFilename /media/NO_LABEL/Visual Pinball X/roms/vpinball/acdc/AC-DC Pro Vault-1.0.vpx

2025-02-02 03:18:11.094 INFO [18487] [Settings::LoadFromFile@143] Settings file was not found at '/media/NO_LABEL/Visual Pinball X/roms/vpinball/acdc/AC-DC Pro Vault-1.0.ini'

2025-02-02 03:18:11.131 INFO [18487] [PinTable::LoadGameFromFilename@3856] LoadData loaded

2025-02-02 03:18:13.508 INFO [18487] [PinTable::LoadGameFromFilename@3895] GameItem loaded

2025-02-02 03:18:13.682 INFO [18487] [PinTable::LoadGameFromFilename@3915] Sound loaded

2025-02-02 03:18:22.421 INFO [18487] [PinTable::LoadGameFromFilename@3997] Image loaded

2025-02-02 03:18:22.422 INFO [18487] [PinTable::LoadGameFromFilename@4024] Font loaded

2025-02-02 03:18:22.448 INFO [18487] [PinTable::LoadGameFromFilename@4049] Collection loaded

2025-02-02 03:18:22.455 INFO [18487] [PinTable::LoadGameFromFilename@4057] IEditable PostLoad performed

2025-02-02 03:18:22.458 INFO [18487] [PinTable::InitTablePostLoad@1743] InitTablePostLoad

2025-02-02 03:18:22.462 INFO [18487] [CodeViewer::LoadFromFile@1965] filename=/media/NO_LABEL/Visual Pinball X/roms/vpinball/acdc/AC-DC Pro Vault-1.0.vbs

2025-02-02 03:18:22.463 INFO [18487] [VPinball::LoadFileName@1209] UI Post Load Start

2025-02-02 03:18:22.463 INFO [18487] [VPinball::LoadFileName@1226] UI Post Load End

2025-02-02 03:18:22.463 INFO [18487] [PinTable::Play@2256] Starting Play mode [table: AC/DC Pro Vault, play mode: 0]

2025-02-02 03:18:22.463 INFO [18487] [ProgressDialog::SetProgress@83] 1%

2025-02-02 03:18:22.464 INFO [18487] [PinTable::Play@2376] Duplicating parts for live instance

2025-02-02 03:18:22.496 INFO [18487] [PinTable::Play@2408] Duplicating collections

2025-02-02 03:18:22.497 INFO [18487] [PinTable::Play@2446] Implicit Textbox DMD added: name=ImplicitDMD

2025-02-02 03:18:22.497 INFO [18487] [PinTable::Play@2472] Implicit Flasher DMD added: name=ImplicitDMD2

2025-02-02 03:18:22.497 INFO [18487] [PinTable::Play@2499] Compiling script

2025-02-02 03:18:22.506 INFO [18487] [PinTable::Play@2538] Creating player

2025-02-02 03:18:22.510 INFO [18487] [Player::PreCreate@470] Window resolution override: 1366x768+0,0

2025-02-02 03:18:22.510 INFO [18487] [Player::CreateWnd@619] Creating main window

2025-02-02 03:18:23.275 INFO [18487] [Player::CreateWnd@685] SDL display mode: 1366x768 60Hz SDL_PIXELFORMAT_RGB888

2025-02-02 03:18:23.275 INFO [18487] [Player::Init@1336] Initializing player

2025-02-02 03:18:23.275 INFO [18487] [ProgressDialog::SetProgress@83] Creating Live Table... 10%

2025-02-02 03:18:23.276 INFO [18487] [Player::Init@1397] Initializing renderer (global states & resources)

2025-02-02 03:18:23.276 INFO [18487] [Player::Init@1401] Drawable Size: width=1366, height=768

2025-02-02 03:18:23.304 INFO [18487] [RenderDevice::CreateDevice@1003] Drawable Size: width=1366, height=768

2025-02-02 03:18:23.304 INFO [18487] [RenderTarget::RenderTarget@43] Backbuffer channel size: 8, 8, 8

2025-02-02 03:18:23.339 INFO [18487] [Shader::Load@1421] Parsing file BasicShader.glfx

2025-02-02 03:18:23.659 INFO [18487] [Shader::Load@1514] Compiled successfully 13 shaders.

2025-02-02 03:18:23.660 INFO [18487] [Shader::Load@1421] Parsing file DMDShader.glfx

2025-02-02 03:18:23.707 INFO [18487] [Shader::Load@1514] Compiled successfully 7 shaders.

2025-02-02 03:18:23.707 INFO [18487] [Shader::Load@1421] Parsing file FBShader.glfx

2025-02-02 03:18:24.028 INFO [18487] [Shader::Load@1514] Compiled successfully 49 shaders.

2025-02-02 03:18:24.028 INFO [18487] [Shader::Load@1421] Parsing file SMAA.glfx

2025-02-02 03:18:24.118 INFO [18487] [Shader::Load@1514] Compiled successfully 3 shaders.

2025-02-02 03:18:24.118 INFO [18487] [Shader::Load@1421] Parsing file FlasherShader.glfx

2025-02-02 03:18:24.130 INFO [18487] [Shader::Load@1514] Compiled successfully 1 shaders.

2025-02-02 03:18:24.130 INFO [18487] [Shader::Load@1421] Parsing file LightShader.glfx

2025-02-02 03:18:24.144 INFO [18487] [Shader::Load@1514] Compiled successfully 2 shaders.

2025-02-02 03:18:24.144 INFO [18487] [Shader::Load@1421] Parsing file StereoShader.glfx

2025-02-02 03:18:24.181 INFO [18487] [Shader::Load@1514] Compiled successfully 9 shaders.

2025-02-02 03:18:24.181 INFO [18487] [Shader::Load@1421] Parsing file BallShader.glfx

2025-02-02 03:18:24.241 INFO [18487] [Shader::Load@1514] Compiled successfully 6 shaders.

2025-02-02 03:18:24.584 INFO [18487] [Pin3D::InitPin3D@479] Computing environment map radiance

2025-02-02 03:18:24.608 INFO [18487] [Pin3D::InitPin3D@510] Environment map radiance computed

2025-02-02 03:18:24.608 INFO [18487] [Player::Init@1428] Synchronization mode: 2 with maximum FPS: 60, display FPS: 60

2025-02-02 03:18:24.608 INFO [18487] [Player::Init@1441] Initializing inputs & implicit objects

2025-02-02 03:18:24.849 INFO [18487] [PinInput::Init@1053] Game controller mappings added: count=2, path=/userdata/system/configs/vpinball/gamecontrollerdb.txt

2025-02-02 03:18:24.849 INFO [18487] [PinInput::RefreshSDLGameController@276] No game controllers connected!

2025-02-02 03:18:24.854 INFO [18487] [ProgressDialog::SetProgress@83] Initializing Visuals... 30%

2025-02-02 03:18:24.854 INFO [18487] [Player::Init@1569] Initializing physics

2025-02-02 03:18:24.855 INFO [18487] [Player::Init@1618] Initializing Hitables

2025-02-02 03:18:24.879 INFO [18487] [ProgressDialog::SetProgress@83] Initializing Physics... 45%

2025-02-02 03:18:24.879 INFO [18487] [Player::Init@1653] Initializing octree

2025-02-02 03:18:24.924 INFO [18487] [ProgressDialog::SetProgress@83] Initializing Physics... 50%

2025-02-02 03:18:24.945 INFO [18487] [ProgressDialog::SetProgress@83] Loading Textures... 60%

2025-02-02 03:18:24.946 INFO [18487] [Player::Init@1744] Initializing renderer

2025-02-02 03:18:25.546 INFO [18487] [Standalone::PreStartup@57] Performing pre-startup standalone actions

2025-02-02 03:18:25.546 INFO [18487] [Player::Init@1836] Starting script

2025-02-02 03:18:25.571 WARN [18487] [find_path_case_insensitive@404] exact path not found, but a case-insensitive match was found: path=/usr/bin/vpinball/scripts/Sam.VBS, match=/usr/bin/vpinball/scripts/sam.vbs

2025-02-02 03:18:25.596 INFO [18487] [external_log_info@791] L"Controller" redefined

2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259

2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259

2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259

2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259

2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259

2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259

2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259

2025-02-02 03:18:25.604 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259

2025-02-02 03:18:25.605 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259

2025-02-02 03:18:25.605 INFO [18487] [ScriptGlobalTable::Invoke@4131] dispId=824 (0x00000338), wFlags=3, hres=-2147467259

2025-02-02 03:18:25.605 INFO [18487] [external_create_object@775] progid=B2S.Server, hres=0x00000000

2025-02-02 03:18:25.609 INFO [18487] [VPinMAMEController::VPinMAMEController@184] PinMAME path set to: ./

2025-02-02 03:18:25.610 INFO [18487] [VPinMAMEController::VPinMAMEController@192] PinMAME ini path set to: ./ini/

2025-02-02 03:18:25.621 INFO [18487] [VPinMAMEController::OnLogMessage@131] PinmameSetConfig(): sampleRate=44100, vpmPath=./

2025-02-02 03:18:25.625 INFO [18487] [VPinMAMEController::VPinMAMEController@229] PinMAME window disabled

2025-02-02 03:18:25.625 INFO [18487] [VPinMAMEController::put_GameName@697] newVal=acd_170

2025-02-02 03:18:25.655 INFO [18487] [VPinMAMEController::put_GameName@702] Game found: name=acd_170, description=AC/DC (V1.70.0), manufacturer=Stern, year=2018

2025-02-02 03:18:25.656 WARN [18487] [FormBackglass::LoadB2SData@340] No directb2s file found

2025-02-02 03:18:25.799 INFO [18538] [VPinMAMEController::OnLogMessage@131] osd_display_loading_rom_message(): loading acd_170.bin ...

2025-02-02 03:18:27.310 INFO [18487] [ProgressDialog::SetProgress@83] Prerendering Static Parts... 70%

2025-02-02 03:18:27.310 INFO [18487] [Player::Init@1859] Prerendering static parts

2025-02-02 03:18:27.346 INFO [18487] [Player::RenderStaticPrepass@1996] Performing prerendering of static parts.

2025-02-02 03:18:28.384 INFO [18488] [Server::TimerElapsed@142] B2S polling status: lamps=0, solenoids=0, giStrings=0, leds=0

2025-02-02 03:18:33.019 INFO [18538] [VPinMAMEController::OnLogMessage@131] osd_display_loading_rom_message():

2025-02-02 03:18:33.082 INFO [18538] [VPinMAMEController::OnLogMessage@131] osd_create_display: 60.00 fps

2025-02-02 03:18:33.163 INFO [18538] [VPinMAMEController::OnAudioAvailable@98] format=0, channels=2, sampleRate=44100.00, framesPerSecond=60.00, samplesPerFrame=735, bufferSize=16384

2025-02-02 03:18:33.253 INFO [18538] [VPinMAMEController::OnDisplayAvailable@29] index=0, displayCount=1, type=270, top=0, left=0, width=128, height=32, depth=4, length=0

2025-02-02 03:18:33.358 INFO [18567] [OnDMDUtilLog@20] Searching for ZeDMD...

2025-02-02 03:18:33.721 INFO [18487] [Player::RenderStaticPrepass@2174] Starting Reflection Probe prerendering

2025-02-02 03:18:33.721 INFO [18487] [Player::RenderStaticPrepass@2182] Static PreRender done

2025-02-02 03:18:34.303 INFO [18487] [ProgressDialog::SetProgress@83] Prerendering Static Parts... 100%

2025-02-02 03:18:34.303 INFO [18487] [Player::Init@1898] Startup done

2025-02-02 03:18:34.303 INFO [18487] [Standalone::PostStartup@86] Performing post-startup standalone actions

2025-02-02 03:18:34.308 INFO [18487] [VP::WindowManager::Start@103] Window manager start

2025-02-02 03:18:34.308 INFO [18487] [VP::WindowManager::ThreadedRender@163] Starting render thread

 

Will appreciate any pointers

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