Content Provider CarnyPriest Posted October 6, 2018 Author Content Provider Posted October 6, 2018 official rev r4638 SAMBuild_r4638.zip
Joppnl Posted October 6, 2018 Posted October 6, 2018 Wow...thank you guys for your help and the update. As I don't want to waste this thread (more then I already did) I started a new thread in the general tab, see 'rev4638 2nd start problems' in 'Pinmame development' thanks!
Content Provider CarnyPriest Posted October 11, 2018 Author Content Provider Posted October 11, 2018 official rev r4639 SAMBuild_r4639.zip
Administrators Dazz Posted October 21, 2018 Administrators Posted October 21, 2018 Has there been any changes with Family Guy lately? Been trying to run fg_1200af but getting terminated. I've tried everything I can think of and keep getting same termination error. Even downloaded new rom from Stern and tries, getting same error. Rom name inside of zip matches what PinMAME is expecting.
outhere Posted October 21, 2018 Posted October 21, 2018 1 hour ago, Dazz said: Has there been any changes with Family Guy lately? Been trying to run fg_1200af but getting terminated. I've tried everything I can think of and keep getting same termination error. Even downloaded new rom from Stern and tries, getting same error. Rom name inside of zip matches what PinMAME is expecting. This is the rom I use with - SAMBuild_r4639 https://www.dropbox.com/s/ytrobd29x6gx1jg/fg_1200af.zip?dl=0
Administrators Dazz Posted October 22, 2018 Administrators Posted October 22, 2018 4 hours ago, outhere said: This is the rom I use with - SAMBuild_r4639 https://www.dropbox.com/s/ytrobd29x6gx1jg/fg_1200af.zip?dl=0 Thanks. Someone was able to send it to me... Now running into the same thing with Shrek, World Poker and Wheel of Fortune. I'm not sure what changed, but my roms for these games were working... Now when I check them in PinMAME they say Actual = 0 meaning the filesize in the zip is 0 bytes.
outhere Posted October 22, 2018 Posted October 22, 2018 That's just weird... I happen to have Family guy on my desktop computer the other ones are on my cab and that's all a part..... Sorry
Content Provider Wob Posted October 22, 2018 Content Provider Posted October 22, 2018 Thanks. Someone was able to send it to me... Now running into the same thing with Shrek, World Poker and Wheel of Fortune. I'm not sure what changed, but my roms for these games were working... Now when I check them in PinMAME they say Actual = 0 meaning the filesize in the zip is 0 bytes. Check your parent ROMs, I had an issue with FG at one point, it was using a rim out of the parent.Sent from my SM-G935F using Tapatalk
Content Provider CarnyPriest Posted October 22, 2018 Author Content Provider Posted October 22, 2018 There was some extensive rom renaming with the official source in the 3.1 cycle, especially S.A.M. system. Easiest thing would be to simply re-download. Or you can audit your rom collection with pinmame.exe and clrmamepro Or I think the official distribution may still include a bat file that will do the renaming for you.
Thalamus Posted October 22, 2018 Posted October 22, 2018 Not only that. It used to be ok if only the *.zip file was correctly named. Now, the file inside needs to be correct too. At least it was like this just some revisions back, and before that - it was good enough if only the *.zip was named correctly.
toxie Posted October 23, 2018 Posted October 23, 2018 Filenames within the zip should not matter. That would be weird.
Thalamus Posted October 23, 2018 Posted October 23, 2018 Well - then it is weird. Or at least it was. It is not like I re-try this myself on a weekly basis Have at least two cases where I've helped people out from the rom renaming and in both cases they needed to replaced the filename inside the zip in order to get it working. At least that was what they reported back to me.
toxie Posted October 25, 2018 Posted October 25, 2018 do you have more details so that i could repro?
Thalamus Posted October 25, 2018 Posted October 25, 2018 Let me see if I can find the thread and reproduce. Been awhile since now.
Thalamus Posted October 26, 2018 Posted October 26, 2018 @toxie https://vpinball.com/forums/topic/metallica-premium-stern-2013/page/10/#post-90010 You have to read the thread from the page before. You'll see that once jbg4208 updated he had to rename files within. I mention in the same thread that I've seen Rob mentioned it - somewhere. Where - I don't know. This is a while ago now. I haven't bothered to really try this out in details myself.
Content Provider CarnyPriest Posted November 9, 2018 Author Content Provider Posted November 9, 2018 official rev r4656 SAMBuild_r4656.zip
Mark70 Posted November 10, 2018 Posted November 10, 2018 On 9.11.2018 at 5:17 AM, CarnyPriest said: official rev r4656 SAMBuild_r4656.zip Thanks a lot Carny
Content Provider arngrim Posted November 16, 2018 Content Provider Posted November 16, 2018 is this still the latest list of roms that supports fastflips? "trn_174h" - Tron LE "acd_168h" - AC/DC - LE "mtl_170h" - Metallica LE "twd_160h" - The Walking Dead LE "wof_500" - Wheel of Fortune "st_161h" - Star Trek LE "xmn_151h" - Xmen LE "fg_1200" - Family Guy "potc_600" - Pirates of the Carribean "im_183ve" - Iron Man Valult Edition "avr_200" - Avatar "avs_170" - Avengers "wpt_140a" - World Poker Tour "tf_180h" - Transformers LE "bdk_294" - Batman Dark Knight "shr_141" - Shrek "bbh_170" - Big Buck Hunter "smanve_101" - Spiderman Vault edition "nba_802" - Stern NBA (added in this latest relase) Can we have st_162h supported as well, the latest star trek LE?
toxie Posted November 16, 2018 Posted November 16, 2018 This is the complete list: Implement 'fast flips' support for some S.A.M. games: Recommended table implementation is to use direct/fast flipper flips when solenoid 33 is on, but to respond to the standard flipper solenoids when 33 is off (acd_168h, acd_170, acd_170h, avr_200, avs_170, bbh_170, bdk_294, csi_240, fg_1200, ij4_210, im_183ve, mt_145h, mtl_170h, nba_802, potc_600, rsn_110h, shr_141, smanve_101, st_161h, tf_180, tf_180h, trn_174h, twd_160, twd_160h, twenty4_150, wof_500, wpt_140a, xmn_151h) Implement proper 'fast flips' support for some WPC-S games: Still uses solenoid 31 (WHO Dunnit) Implement 'fast flips' support for most WPC-95 games: Takes over solenoid 31, so is compatible with the existing VP core scribts UseSolenoids=2 implementation (Attack from Mars, Cactus Canyon, Champion Pub, Cirqus Voltaire, Congo, Fish Tales, Junk Yard, Medieval Madness, Monster Bash, NBA Fastbreak, No Good Go(l)fers, Safe Cracker, Scared Stiff, Tales of the Arabian Nights) Implement 'fast flips' support for most Whitestar games: Uses solenoid 15 (apollo13, austin, Dale Jr., Elvis, godzilla, Grand Prix, harl_a30, hirolcas, id4, jplstw22, Lord of the Rings, lostspc, monopoly, NASCAR, nfl, playboys, rctycn, Ripley's Believe It or Not!, shrkysht, simpprty, Sopranos, spacejam, sprk_103, startrp2, strikext, strxt_uk, swtril43, term3, twst_405, vipr_102, xfiles) Implement 'fast flips' support for most Capcom games: Uses solenoid 51 (abv106, bbb109, bsv103, ffv104, Kingpin, Pinball Magic) st_162(h) would have to be added by @DJRobX
DJRobX Posted November 17, 2018 Posted November 17, 2018 Once the color ROM patch is updated, then I"ll work on it. The instructions to determine the FF address are in the source if anyone is more motivated to do it sooner. @stumblor also knows how to do it, if he wants to take a stab at it.
Content Provider CarnyPriest Posted November 21, 2018 Author Content Provider Posted November 21, 2018 official rev r4658 add Metallica v1.8 Pro and LE Note: no fastflips yet and no patch for color DMD yet SAMBuild_r4658.zip
slydog43 Posted November 29, 2018 Posted November 29, 2018 when you say no color DMD yet, do you mean if I upgrade I will lose the awesome ability to have custom color DMD's by using a .pal & .vni file? I used to upgrade always to latest vpinmame and never had issues with color DMD before. Thanks
Content Provider CarnyPriest Posted November 29, 2018 Author Content Provider Posted November 29, 2018 No, I mean that I have added slots for custom color DMD for Metallica 1.80.0 Pro and LE. At the moment, there exists no patch to the new Metallica game code that adds full color DMD but when a patch is made available then this SAMBuild will support it. Also, support for FastFlips must still be added for Metallica 1.80.0 Pro and LE. Custom color DMD for all other tables works as before. For the time being, if you want to play Metallica with custom color DMD and FastFlips then simply continue using 1.7.
Content Provider CarnyPriest Posted November 29, 2018 Author Content Provider Posted November 29, 2018 official rev r4661 SAMBuild_r4661.zip
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