Administrators Dazz Posted March 30, 2018 Administrators Posted March 30, 2018 I decided to fire up Pinball Browser and start messing around with doing my first colorization. Decided to tackle the Stern logo first. Deleted the pinball image, drew in Slimer and slimed the logo. I know it's not much, but it's a start to learning how to do this.
Content Provider lucky1 Posted March 31, 2018 Content Provider Posted March 31, 2018 Hi Dazz, great ! Can you open the binary vpinspa uses ? There are a couple of things you need to have in mind when editing spike ROMs - make sure you always keep the macro for your changes - spike roms only support 3 methods to store palette information 1. in-fame (smartdmd tab) 2. a single palette for the whole ROM ( 3. switching palette by assigning keyframes to all colorized scenes with pin2dmd editor
Administrators Dazz Posted March 31, 2018 Author Administrators Posted March 31, 2018 7 hours ago, lucky1 said: Hi Dazz, great ! Can you open the binary vpinspa uses ? There are a couple of things you need to have in mind when editing spike ROMs - make sure you always keep the macro for your changes - spike roms only support 3 methods to store palette information 1. in-fame (smartdmd tab) 2. a single palette for the whole ROM ( 3. switching palette by assigning keyframes to all colorized scenes with pin2dmd editor You use the .spk from Stern and then have to extract the image.bin from it. This is the only frame I've done so far... I'm using Pinball Browser right now. So, I'm not quite sure what any of this means yet. I haven't had to create/use a new palette, but it looks like I will need one for the next scene.
Content Provider lucky1 Posted March 31, 2018 Content Provider Posted March 31, 2018 You can create a working bin for vpinspa from ths spk file ? I thought it can only be extracted from TPA.
DJRobX Posted August 14, 2018 Posted August 14, 2018 Yes it is possible to build a .spk file out of the TPA bin. It's fascinating because it's kind of a hybrid of SAM & Spike - it has SAM ADPCM audio samples instead of the stereo ones the real SPK has. But PinballBrowser has no trouble with the format.
dpannell2 Posted September 11, 2018 Posted September 11, 2018 Hello, I'm just checking to see if any further colorization has been done for Ghostbusters?
Content Provider ARMYAVIATION Posted October 11, 2018 Content Provider Posted October 11, 2018 when I check my rom in vpinspa it says rom is good but when I hit start, I get a black box and error failed to load DLL. any thoughts.
Content Provider CarnyPriest Posted October 11, 2018 Content Provider Posted October 11, 2018 You will have to ask whoever you got that from.
adamstillman Posted October 17, 2018 Posted October 17, 2018 the original coloring company just released their version. looks pretty good.
JustAnotherRat Posted October 21, 2018 Posted October 21, 2018 So.... is colourising the Ghostbusters DMD for a Pin2DMD a possibility either through Pinball Browser or Pin2DMD Editor or is it not something that can be done at the moment?
Content Provider lucky1 Posted October 21, 2018 Content Provider Posted October 21, 2018 Pinballbrowser with inframe should work. Also replacement with pin2dmd editor.
BrandonLaw Posted October 21, 2018 Posted October 21, 2018 Can we use PinballBrowser to extract the image.bin? I have the replacement for GB, just need to repack it into the .spk.
CharlieShakur Posted May 12, 2019 Posted May 12, 2019 Any further news on this been playing Ghostbusters hard got the green single colour DMD would love some more colour
Content Provider NetzZwerg Posted May 12, 2019 Content Provider Posted May 12, 2019 I also started to colorize this one until I got aware of the fact that it is not possible to use color masks for the dynamic content. Would be interesting to know if there is a better way with different methods or software, I never tried pinball browser yet.
Administrators Dazz Posted May 13, 2019 Author Administrators Posted May 13, 2019 I tested this and was not able to ever get it working with the current method of SPA. I don't think this one is going to happen... at least not by me.
slippifishi Posted May 14, 2019 Posted May 14, 2019 I would probably give my right arm - which is my colouring arm - to see this. Thinking out loud, if we did a PIN2DMD project and exported it for real pin, put the fsq on the sdcard, then played the VPX, would that work? I can't try this myself, I am away from home at the minute and no VPX or PIN2DMD but can maybe have a quick go this weekend. I do appreciate this would be restricted to real PIN2DMD users only, but maybe it's an option? @NetzZWerg what is the issue with dynamic content? I haven't tried pinball browser myself yet, is that restriction common to all modern stern games?
Content Provider lucky1 Posted May 15, 2019 Content Provider Posted May 15, 2019 You can use the same method CB3 is using with X-Men dynamic scenes which is a combination of pinball Browser combined with simple palette switches in the pin2dmd editor. Maybe he can explain the details.
Hacksaw777 Posted January 22, 2022 Posted January 22, 2022 On 3/30/2018 at 3:07 PM, Dazz said: I decided to fire up Pinball Browser and start messing around with doing my first colorization. Decided to tackle the Stern logo first. Deleted the pinball image, drew in Slimer and slimed the logo. I know it's not much, but it's a start to learning how to do this. Did a Color Dmd ever get finished for ghostbusters ?
Content Provider ARMYAVIATION Posted January 22, 2022 Content Provider Posted January 22, 2022 here is what i have pin2dmd.pal
Content Provider Terranigma Posted January 23, 2022 Content Provider Posted January 23, 2022 23 hours ago, Hacksaw777 said: Did a Color Dmd ever get finished for ghostbusters ?
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