Thalamus Posted December 5, 2016 Posted December 5, 2016 Huh. pinmame.exe --listxml = no output. Anyone else ?
Content Provider CarnyPriest Posted December 5, 2016 Content Provider Posted December 5, 2016 Yes, it appears the build is bad. The last one where I can get output is v2.43 on 10/31. Use that one. Not many new sets uploaded since then, but they are verified good through Setup --> Test. I have not been able to achieve a build at all on pinmame.exe since 11/5.
Content Provider lucky1 Posted December 5, 2016 Content Provider Posted December 5, 2016 7 hours ago, Thalamus said: Huh. pinmame.exe --listxml = no output. Anyone else ? This one is working on my system PinMAME_VC2013.zip
DJRobX Posted December 5, 2016 Author Posted December 5, 2016 8 hours ago, Thalamus said: Huh. pinmame.exe --listxml = no output. Anyone else ? Hi Thalamus - I don't know if you caught Toxie's message but he's asking if you can test his official VPM build to see if it has a performance problem or not on your system. It seems both Carny and I build with 2015, so we want to know if you have a problem with Toxie's 2013 build. You won't get Sam from his build of course, but it will help us determine the best method for official builds. http://www.vpforums.org/index.php?showtopic=27063&page=1
Thalamus Posted December 5, 2016 Posted December 5, 2016 If you linked correctly to an updated on vpf - well, then it is no go. I believe you wanted me to eg. test Surf'n Safari because its been compiled by toxie ? - I didn't find any msg from toxie asking, thats why I'm unsure It has same - if not more studder and problems. ( hard to tell really - its bad ) btw. the short test - looks only to be related to sound.
toxie Posted December 5, 2016 Posted December 5, 2016 is it also the case with an old VPM? (e.g. http://www.vpforums.org/index.php?app=downloads&showfile=11571)
Thalamus Posted December 5, 2016 Posted December 5, 2016 No, there is no problem with sound or gampeplay with official 2.7 - only me being unhappy for downgrading to slow flipper ;-)
peskopat Posted December 6, 2016 Posted December 6, 2016 As many people , i had many sluttering sounds on SMB and a few others tables , vsync is actived in vpx , last vp10 beta 2857 , and vpinmame 2.45c ok , can you have a look on this problem please ,
firebrand007 Posted December 6, 2016 Posted December 6, 2016 Hello, I have the same stutter issue on Super Mario VPX 1.2 or 1.3 since I updated to the latest 2.45 b or 2.45c vpinmame (if I revert back to 2.27 it works fine). I'm running VPX10.2 rev 2847, on a win7 64 bit machine. Let us know if we can test some tweaks or if you need further information. It seems that these sound loop issues happen on a couple of other tables according to another user (scared stiff / circus voltaire) but I didn't experience this myself.
Thalamus Posted December 6, 2016 Posted December 6, 2016 Does this work for you ? http://vpuniverse.com/forums/applications/core/interface/file/attachment.php?id=2832 ( 112816.zip - posted earlier in this thread )
toxie Posted December 6, 2016 Posted December 6, 2016 as there is not much movement usually on the official VPM thread: could somebody please test pistol poker if it releases the ball on game start?
firebrand007 Posted December 6, 2016 Posted December 6, 2016 Thanks Thalamus for the suggestion. I uninstalled vpinmame / reinstalled the 112816 vpinmame, but still have sound repeating itself on super mario . I noticed that it seemed a bit less pronounced than with 2.45c, though.
DJRobX Posted December 6, 2016 Author Posted December 6, 2016 1 hour ago, toxie said: as there is not much movement usually on the official VPM thread: could somebody please test pistol poker if it releases the ball on game start? Hi Toxie, I tried my build, Carny's build, and your beta VPM build. Pistol Poker works fine on all of them for me. I even checked R01 and R02 of the ROM. All good. 10 minutes ago, firebrand007 said: Thanks Thalamus for the suggestion. I uninstalled vpinmame / reinstalled the 112816 vpinmame, but still have sound repeating itself on super mario . I noticed that it seemed a bit less pronounced than with 2.45c, though. What CPU and OS are you using? Super mario will loop if your CPU isn't quite keeping up. I exposed a new setting in the VPinmame registry you can try disabling. Just run the attached .reg file. If you are using ddraw=0 keep in mind that the newer VPM builds need a LOT more cpu than they used to. lltoff.zip
toxie Posted December 6, 2016 Posted December 6, 2016 thanks.. for whatever reason it doesn't on my setup.. on no VPM/VP/script combination anymore.. WTF!
Drybonz Posted December 6, 2016 Posted December 6, 2016 I don't have the pistol poker table, but I can go get it if you still need testers.
Content Provider CarnyPriest Posted December 7, 2016 Content Provider Posted December 7, 2016 On 12/5/2016 at 8:46 AM, CarnyPriest said: Yes, it appears the build is bad. The last one where I can get output is v2.43 on 10/31. Use that one. Not many new sets uploaded since then, but they are verified good through Setup --> Test. I have not been able to achieve a build at all on pinmame.exe since 11/5. Current to today's commits, r4127. It works for me. PinMAME.exe
Content Provider CarnyPriest Posted December 7, 2016 Content Provider Posted December 7, 2016 49 minutes ago, toxie said: thanks.. for whatever reason it doesn't on my setup.. on no VPM/VP/script combination anymore.. WTF! VP/VPM weirdness, it happens to the best of us.
Thalamus Posted December 7, 2016 Posted December 7, 2016 6 minutes ago, CarnyPriest said: Current to today's commits, r4127. It works for me. PinMAME.exe Thank you. Works great.
DJRobX Posted December 7, 2016 Author Posted December 7, 2016 So, I built Thalamus new build from Carny's repo using VC2010 and he reports that it works fine, where Carny's and my 2015 builds stutter. https://www.dropbox.com/home?preview=vpm120616-2010.zip So building with Visual Studio 2010 seems to be the "magic sauce" for his system.
DJRobX Posted December 7, 2016 Author Posted December 7, 2016 FYI, I've updated the first post of this thread with the VPM, B2S, and DOF builds that are related to my changes.
Content Provider CarnyPriest Posted December 7, 2016 Content Provider Posted December 7, 2016 Well, I was working on this build anyway. The only difference with VPM from the DJRobX build is the compiler. This used VS2015. It might be good to see why there are performance issues for some and not others based on compiler or compiler settings. The zip contains the latest dmddevice builds from the official source. PinMAME_SAM_2.45d.zip
peskopat Posted December 7, 2016 Posted December 7, 2016 7 hours ago, DJRobX said: Hi Toxie, I tried my build, Carny's build, and your beta VPM build. Pistol Poker works fine on all of them for me. I even checked R01 and R02 of the ROM. All good. What CPU and OS are you using? Super mario will loop if your CPU isn't quite keeping up. I exposed a new setting in the VPinmame registry you can try disabling. Just run the attached .reg file. If you are using ddraw=0 keep in mind that the newer VPM builds need a LOT more cpu than they used to. lltoff.zip I'll try this when i can , thanks , we are a few people to have this problem on Pincab passion's forum , on smb 1..3 to me and others
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