AndersE Posted May 8, 2016 Share Posted May 8, 2016 I haven't uploaded any palettes yet, and i thought that was the way to do it. The script modifying version i don't think is very elegant. It's too much Copying/pasting i think. And the script modifying procedure is only needed when you want different palettes to each table? If i just want one palette for all stern? But i will try it. If i use a patched for color rom, do i still need to edit the script with above?? My biggest problem is that i don't have the vpin where i live. And where i have the vpin there is no internet connection. So it is frustrating when i have something i want to download, and have to go home to do that I don't want to use my mobilesurf on the vpin. But soon i am moving so i will move the internet at the same time. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 8, 2016 Author Content Provider Share Posted May 8, 2016 The patched ROMs go always together with the palette. Using the patched ROM without the palette is useless. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 25, 2016 Author Content Provider Share Posted May 25, 2016 Version 2.12 fixes sporadic display of random pixel Link to comment Share on other sites More sharing options...
AndersE Posted May 26, 2016 Share Posted May 26, 2016 Would that be the pixelerrors i thought was noise on the powerline/dataline? If so this is great. Link to comment Share on other sites More sharing options...
gech Posted May 26, 2016 Share Posted May 26, 2016 Version 2.12 fixes sporadic display of random pixel and also fixes Grb's bad lines a very good new for people with "bad" pannels you just have to swap cables now Big Thank You Sir Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 26, 2016 Author Content Provider Share Posted May 26, 2016 and also fixes Grb's bad lines a very good new for people with "bad" pannels you just have to swap cables now Big Thank You Sir I just thought about it yesterday that it might also fix this. Great news that it does. Took me almost the whole day to isolate the problems and find a workaround for it but thats what holidays at home are for Added it to the release notes Would that be the pixelerrors i thought was noise on the powerline/dataline? If so this is great. Reason for the pixel was also noise on the powerline but not the only reason. As always the tricky problems have always two reason that look as one. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted June 15, 2016 Author Content Provider Share Posted June 15, 2016 New version 2.20 is out with exciting new features V2.20 !!! renamed palettes.dat to pin2dmd.pal !!! - completely reworked sync routine. Now resync is lossless. No artifacts on resync- working Stern Spike input for colorization with pinballbrowser- working Gottlieb input - New colorization feature : increase colordepth of 4 color animations to 16 Colors) . Working with dynamic frames (score display etc. ) Use latest editor version -> cut scene with "Mark Start" - "Mark End" - "Cut" and select scene -> Check ColMask -> -> edit scene with tools (only colors 4 to 15 available for drawing) -> Select Keyframe where to start playback of additional colors (same as startingpoint of scene) -> Assign Scene in FrameSeq Dropdown -> Add ColorMask -> export project and copy to device - increased number of detection masks to 10 Link to comment Share on other sites More sharing options...
gStAv Posted June 15, 2016 Share Posted June 15, 2016 wow! Thanks for the update Link to comment Share on other sites More sharing options...
Content Provider comicalman Posted June 15, 2016 Content Provider Share Posted June 15, 2016 Just tried the editor (Latest Build 132). I am not sure if this is the correct version- as I am seeing some issues when saving a project. I created a project with 4 Keyframe replacements, saved the project, reopened the project and the keys disappeared from the Animation listbox... Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted June 15, 2016 Author Content Provider Share Posted June 15, 2016 Just tried the editor (Latest Build 132). I am not sure if this is the correct version- as I am seeing some issues when saving a project. I created a project with 4 Keyframe replacements, saved the project, reopened the project and the keys disappeared from the Animation listbox... For any issues with the editor please open a case here https://github.com/sker65/go-dmd-clock/issues Link to comment Share on other sites More sharing options...
Content Provider comicalman Posted June 16, 2016 Content Provider Share Posted June 16, 2016 Done Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted June 16, 2016 Author Content Provider Share Posted June 16, 2016 two bugfixes in 2.22 Link to comment Share on other sites More sharing options...
marioc Posted June 16, 2016 Share Posted June 16, 2016 Hi, Been busy restoring a machine so have not been working with this for a while. you say this !!! renamed palettes.dat to pin2dmd.pal !!! So does that mean the software now expects the palette file to be named "pin2dmd.pal" instead of "palettes.dat"? So when the editor creates a .dat file we must re-name it pin2dmd.pal? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted June 16, 2016 Author Content Provider Share Posted June 16, 2016 Hi, Been busy restoring a machine so have not been working with this for a while. you say this !!! renamed palettes.dat to pin2dmd.pal !!! So does that mean the software now expects the palette file to be named "pin2dmd.pal" instead of "palettes.dat"? So when the editor creates a .dat file we must re-name it pin2dmd.pal? Correct ! Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted June 17, 2016 Author Content Provider Share Posted June 17, 2016 New version 2.23 with sync fix for older Stern SAM machines Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted June 22, 2016 Author Content Provider Share Posted June 22, 2016 New version 2.24 which fixes display errors on some systems Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted June 22, 2016 Author Content Provider Share Posted June 22, 2016 New version 2.25 Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted June 27, 2016 Author Content Provider Share Posted June 27, 2016 New version 2.26 Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted June 30, 2016 Author Content Provider Share Posted June 30, 2016 Updated Link to comment Share on other sites More sharing options...
AndersE Posted June 30, 2016 Share Posted June 30, 2016 What does this mean, and how to use it? : V2.22 - fix for vpin full color mode Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted July 1, 2016 Author Content Provider Share Posted July 1, 2016 What does this mean, and how to use it? : V2.22 - fix for vpin full color mode What it says. There was a bug which got fixed in that version. Install current V2.29 as described on pin2dmd.com Link to comment Share on other sites More sharing options...
jawdax Posted July 2, 2016 Share Posted July 2, 2016 I receive my panel tomorrow and I have some doubts. pin2dmd supports pinballs as bride of Pinbot, black knight 2000, teenage mutant ninja turtles, hook, etc? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted July 2, 2016 Author Content Provider Share Posted July 2, 2016 In a vpin yes, in a realpin no. Link to comment Share on other sites More sharing options...
jawdax Posted July 4, 2016 Share Posted July 4, 2016 ok thank you very much, and I was testing. pin2dmd also would like to use in cactus canyon continued VPX, is this possible? As you finish testing effected, what you are missing me the donation for the pin2dmd v2. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted July 4, 2016 Author Content Provider Share Posted July 4, 2016 ok thank you very much, and I was testing. pin2dmd also would like to use in cactus canyon continued VPX, is this possible? As you finish testing effected, what you are missing me the donation for the pin2dmd v2. Since it is python based this integration should be easy to port. http://vpuniverse.com/forums/topic/2448-pin2dmd-mission-pinball-framework-support/ Please contact the author about it. Link to comment Share on other sites More sharing options...
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