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Vp10 Is Here (Beta)


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Toxie - We have a full bug reporting tool here on VPU. If you would like I can enable it here for VP10. Much more organized for development then simply posting in a thread.

 

 

*Edit* Looks like VPF has decided to conveniently "install bug tracking" on their site 45 min after I posted this. Guess you don't need the one here then...

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*Edit* Looks like VPF has decided to conveniently "install bug tracking" on their site 45 min after I posted this. Guess you don't need the one here then...

That stuff has been going on at work too. I wonder if it's related.... ;)

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*Edit* Looks like VPF has decided to conveniently "install bug tracking" on their site 45 min after I posted this. Guess you don't need the one here then...

Sure we do. I'm postbanned over there. That, or I type in invisible ink.... ;)

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  • 3 weeks later...

Afternoon All,

Can you now run VPXin cabs? Last time I checked it was optimised for desktop mode only.....

 

PS. Also do you think it would be a good idea to bring all the VPX tables presently available together in one thread/post (something akin to what happened with the Physmod 5 tables)? I think that would be really useful.

 

Kind regards

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VPX should by now fully support everything needed for cab mode.. The ball should be reasonably round even under strange setups and the nudge/shake effect can be disabled (video preferences).. I don't know of any other problems..

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Anyone knows how i can fully map a xbox 360 controller?

A B X Y LB RB works fine (Buttons 1-6), but i can't map any other button (i.e. LT RT for secondary flippers/magna save, or the d-pad for digital nudge, etc.)

Tried with the latest VP X build.

I don't want to use a mapper-tool like xpadder because of the input lag (and buttons 1-6 are working just fine "natively").

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