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Freddy - A Nightmare on Elm Street (Gottlieb 1994)


One Two Freddy's coming for you!

 

It's time to end my final act with the last mod I will be doing.
I have spend almost 6 months to end this modding journey on a high.
I totally went overboard building a VR room based on the real life location of the first 2 movies and added a completely random behaving Freddy to terrorize whenever you fall asleep

 

By default he is not turned on but you can have 5 options to play with. 

"Off", "On Every 60 seconds", "On Every 60 seconds with Lightning", "On At Random" and "On At Random with Lightning"

At random every 10 seconds I pull a random number from 1-6. These numbers will trigger the following events
Number 1. Maniac Event. A new number gets generated in between 0-9 and on 9 it plays the sample : Son of a hundred maniacs
Number 2. Bicycle Girl. Number in between 0-5. On 0-2-4 it plays 3 different samples including a bicycle bell, and a little girl talking (Taken from the 3rd movie)
Number 3. Clawscratch event. Number in between 0-5. On 0-2-4 it plays the Clawscratch sample and Freddy animated at the front door
Number 4. Random position in between 0-9, expanded with a new number generator in between 0-5 and on the uneven positions the samples are played at 0-2-4 and on the even numbers the samples are played at 1-3-5.
Number 5 One Two Freddy's coming for you
And Number 6 Scary Freddy has 30 samples

 

I also made sure all the stuff happens when you don't play. 
It's stil all about pinball ofcoarse so I had to build on extra failsafes.
Pressing start stops all events
And it tries to start them after each drain but I build in 15 seconds to spare so we can only have this after the game is over or potentially when you enter a high score.

 

This table requires VP 10.8 and the latest officialbeta of VPinMame 3.7 at the release page or higher. This update is needed to allow PWM

 

This table includes a lot of new options.

 

I included an extra option for people suffering from issues with anaglyph 3d and headtracking.

 

A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
I only recommend using this option when really needed, because we found out it does have a performance impact.

 

I added extra custom instruction cards, sideblades as usual, and also custom GI options including an RGB Rainbow and for the first time ever a secondary animated backglass.
I added many LUT options.
Optional enviromental activity and sounds. (only in VR)

 

Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...

 

VP9 - Physmod5 version by unclewilly, grizz & hassenchop - 2015
VPX - Original version by JPJ,Chucky, Aetios, NeoFR45 & Arngrim - 2021
VPX Mod by Dark - 2021
VR version by senseless - 2021
VR-Hybrid Mod by RobbyKingPin, Retro27, DGrimmReaper, hauntfreaks, mason, guus_8005, JoePicasso, burger, MikeDASpike, cheese3075, studly_do_right, tomate, LoadedWeapon & DaRdog - 2026

 

This mod contains the following improvements:

- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Street Fighter II and VPW Ambient Ball Shadows
- rothbauerw Kicking, Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, updated Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- Added a Bullseye Target on the TV
- Adjusted the area of the left orbit
- Added a subway tunnel and made physical VUK's on the 2 ramps and inside Freddy's head
- More light tweaks to more modern standards based on VPW's settings
- Fixed some missing lights
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Created a new VR mega room
- Created a new model of Freddy for the VR Mega Room
- Added new custom sideblades and instruction cards
- Created new primitives for the plastics and scoop
- Improved the texture for the scoop
- Updated Boilerdoor code for a more realistic transition
- Created a failsafe code for the boiler door
- Slingshots and pop bumpers are solenoid driven, based on VPW's Street Fighter II
- Claw Save is now also solenoid driven and working correct
- VPW Tweak Menu
- Added a new cabinet in VR
- Added fully animated VR backglass using hauntfreaks assets
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps, rails, scoop, toys and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms

 

Perfect pairing with the full dmd backglass made by hauntfreaks

 

 

Or perfect pairing with the alternative full dmd backglass also made by hauntfreaks

 

 

Some assets that have been used came from other creators:

VPW: Custom Fleep sounds from Street Fighter II
hauntfreaks: Backglass texture from the multiple b2s files paired with VR

 

Who did what?

 

RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Street Fighter II and VPW Ambient Ball Shadows
- rothbauerw Kicking, Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, updated Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- Added a Bullseye Target on the TV
- Adjusted the area of the left orbit
- Added a subway tunnel and made physical VUK's on the 2 ramps and inside Freddy's head
- More light tweaks to more modern standards based on VPW's settings
- Fixed some missing lights
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Created a new VR mega room
- Added a new baked minimal room and a third room for Mixed Reality
- Added new custom sideblades and instruction cards
- Created new primitives for the plastics and scoop
- Updated Boilerdoor code for a more realistic transition
- Slingshots and pop bumpers are solenoid driven, based on VPW's Street Fighter II
- Claw Save is now also solenoid driven and working correct
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps, scoop, rails, toys and playfield shadows
- Blended shadows with the GI
- Added multiple bones animations to Freddy
- VPW Tweak Menu

 

Retro27:
- Updated VR Cabinet using assets from VPW Stargate and improved textures on playfield and inserts

 

DGrimmReaper:
- Added fully animated VR backglass using hauntfreaks and Wildman assets

 

hauntfreaks:
- Provided a new backglass to match his b2s file

 

mason:
- Edited the playfield texture multiple times for touchups

 

guus_8005:
- Improved the texture for the scoop

 

JoePicasso:
- Created a new model of Freddy for the VR Mega Room

 

burger:
- Created a failsafe code for the boiler door

 

MikeDASpike:
- Added bones animation to Freddy

 

cheese3075:
- Edited the playfield texture for final touchups

 

studly_do_right:
- Provided help searching for free downloadable trees, flowers etc for the VR Mega Room

 

tomate:
- Provided help searching for free downloadable hedges for the VR Mega Room
- Edited Freddy's head to open op the space needed to add in the VUK into the tight space

 

LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets

 

DaRdog:
- Big uprez on the all the backpanel plastics, speakerpanel and the new soultargets

 

Special thanks to everybody involved during development and testing: studly_do_right, Tomate, Burger, guus_8005, Dr.Nobody, Mecha_Enron, KiloNova, cl4ve, Smaug, deadmanworking, hauntfreaks, supergibson, chokeee, Sinizin, 
JoePicasso, MikeDASpike, fidiko, Primetime5k, deadmanworking, ZandysArcade, JamFactory, Enthusiast, PinStratsDan, cheese3075, m,carter78, DaRdog

 

Shoutout to:
- unclewilly, grizz, hassenchop, JPJ,Chucky, Aetios, NeoFR45, Arngrim & senseless for the earlier versions
- Dark for helping out on earlier versions

 

If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for welcoming me into my new family, you all absolutely rock!

When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
 


  • Submitter
  • Submitted
    10/31/26
  • Category
  • Modified by
    RobbyKingPin, Retro27, DGrimmReaper, hauntfreaks, mason, guus_8005, JoePicasso, burger, MikeDASpike, cheese3075, studly_do_right, tomate, LoadedWeapon & DaRdog

 

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