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  • Content Provider
Posted

hey cliffy,

which vbs file did you call in the script  wpc.vbs

or is that just through the pinmame test

Posted
59 minutes ago, unclewilly said:

hey cliffy,

which vbs file did you call in the script  wpc.vbs

or is that just through the pinmame test

Just through setup.exe - test. make sure external dmd off and show dmd checked

  • Content Provider
Posted

Nice.  I got it work8ng.

Displaying on a flasher in the table.

Very nice.

Funny if you dont disable the dmd you get the video squeezed on a dmd as well.

I'm building a rfm just for myself to figure out the light numbers and switches t9 see what the performance is like

Posted
7 minutes ago, unclewilly said:

Nice.  I got it work8ng.

Displaying on a flasher in the table.

Very nice.

Funny if you dont disable the dmd you get the video squeezed on a dmd as well.

I'm building a rfm just for myself to figure out the light numbers and switches t9 see what the performance is like

Oh you can bet we will all be excited to see what you come up with unclewilly :)

  • Content Provider
Posted

I was kinda hoping one of the vpw guys would jump on it or maybe jp.  I haven't built a table for quite some time.  My blender skills are severely lacking.

Eb is lit has a decent playfield and jp has half way decent plastics images so hopefully I can get something okish.  Now back to blender

  • 5 weeks later...
  • Content Provider
Posted

Moving right along.  No emulation issues so far.  But I still have some work to do.  I forgot how tedious making tables is.

This is just for my curiosity,   hopefully someone will give it a once over when im done.

Its got fleep and nfozzy/rb physics.

My art and modeling skills are Sub par but it'll be a good foundation.

Fun table one of my favorites.

Screenshot_20260922_181423_Visual Pinball.jpg

Posted
1 hour ago, unclewilly said:

Moving right along.  No emulation issues so far.  But I still have some work to do.  I forgot how tedious making tables is.

This is just for my curiosity,   hopefully someone will give it a once over when im done.

Its got fleep and nfozzy/rb physics.

My art and modeling skills are Sub par but it'll be a good foundation.

Fun table one of my favorites.

Screenshot_20260922_181423_Visual Pinball.jpg

And I just got my real RFM working again. Had to recap the motherboard. Will be watching this one

  • Content Provider
Posted
On 9/22/2026 at 7:36 PM, Cliffy said:

And I just got my real RFM working again. Had to recap the motherboard. Will be watching this one

I have a question for you about the popup peg at the bumper exit.  Is it up all the time or does it only pop up at specific times?

 

Also,  do you have any of the mods?  Like the 6 ball trough or the 3 ball physical lock.  I guess it only works with 2.60 rom code

Posted
1 hour ago, unclewilly said:

I have a question for you about the popup peg at the bumper exit.  Is it up all the time or does it only pop up at specific times?

 

Also,  do you have any of the mods?  Like the 6 ball trough or the 3 ball physical lock.  I guess it only works with 2.60 rom code

Only certain times. The details should be called out in the rulesheet. I do not yet have the updated rom and mods. I do have Bill Ungs saucer mod but havent installed it yet. It's only been 10 years or so - gimme time :) 

  • 2 weeks later...
  • Content Provider
Posted
On 9/23/2026 at 11:25 PM, Cliffy said:

Only certain times. The details should be called out in the rulesheet. I do not yet have the updated rom and mods. I do have Bill Ungs saucer mod but havent installed it yet. It's only been 10 years or so - gimme time :) 

 

Couple more weeks and it'll be done.  Since you own one maybe you'd be interested in testing.  Im about a week out on something that is fully playable for all the features.  Then just modeling stuff.

 

Screenshot_20261001_164658_Visual Pinball.jpg

Posted

Sure thing @unclewilly I'm no tournament player but I can certainly do some comparison testing. I'm digging your clever use of a flasher to get the projection onto the reflective glass. Looks nice! I suppose you use the magna keys for the two extra flipper buttons?

  • Content Provider
Posted

So I just have to go through and check to make sure I have all the lights switches and solenoids coded.  Im fairly certain I do.  Then I'll have a fully playable table.  Ill send it to you sometime next week.

All that's really left is to model the apron.

Add the vr room and cabinet.

And the details  like screws and brackets and stuff.

Screenshot_20261007_094919_Visual Pinball.jpg

  • 3 weeks later...
  • Content Provider
Posted
19 hours ago, Joe said:

is the settings menu buttons hooked up as well?

Yes.

Im going to provide an nvram file that has the trough and lock mods already enabled

  • Content Provider
Posted

Its basically finished.  Just need to play test and code in the vr room not being visible in other views.  

Will probably just post a Google drive link 

With the table and vpx folders.

It will only work on 10.8.1 and newer action builds.

Ill have a link to try it in a few days

  • Content Provider
Posted

Here you go.  Its done just not play tested.

Switches and solenoids are all tested and working.  The vr room is always visible haven't coded that yet.

There is still a shot tester installed.  

Press 6 and blocking walls pop up

E catches the ball at the flippers.

Flippers changes the angle.  Release e to fire the ball.  The screen also moves to the side when you press 6 so you can clearly see the shots.

Must use vpx 10.8.1

The link contains a zip file with a vpx folder.

Its the most recent action build and will run from the folder

The table is in the tables folder in folder format.  Everything you need is in there already.

If you already run 10.8.1 just copy the table folder to your taboes folder.

https://drive.google.com/file/d/1eNY54qpHbNdfx6YfTbACJteKsFjeznB2/view?usp=drivesdk

  • Content Provider
Posted

Probably will only leave the link active for a few days so you guys can check it out.

I'll release it when there's an official vpx 10.8.1 release

Posted

Quick play I'm simply amazed at what you've pulled off @unclewilly just amazing! I look forward to playing it with the same rom I have on my real RFM just to compare. I think you've got the physics down pretty good and wow great job modeling the translucent apron! I didnt look in the F12 menu yet but hopefully you have a red flipper option :) 

Again, wow, just wow! and it worked with 10.8.1 BGFX out of the box- fantastic!

Posted

thanks @unclewilly for this !
On desktop and VR it plays very good, but cabinet give me stutters.
All is on the same PC
For vr :I should put the 'screen' with a much lower brightness, so you can see better the playfield, but still see the 'mame' part
40 -50 still shows fine, so I can still see the game and see the ball through,
 

  • Content Provider
Posted
6 hours ago, Cliffy said:

Quick play I'm simply amazed at what you've pulled off @unclewilly just amazing! I look forward to playing it with the same rom I have on my real RFM just to compare. I think you've got the physics down pretty good and wow great job modeling the translucent apron! I didnt look in the F12 menu yet but hopefully you have a red flipper option :) 

Again, wow, just wow! and it worked with 10.8.1 BGFX out of the box- fantastic!

Ill put a red flipper option infor you.

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