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Frozen North (Lunar Howl 8)


Music:

Some lines are crossed in a moment and echo for a lifetime.

In a new home, old streets return in new shapes as the pack is drawn toward the frozen north. When troubled kids from the wrong side of town reopen wounds buried since the early days, two wolves are forced to face the same choice that scarred them in opposite ways. One was seen too clearly. One was never seen at all.

Now the ice is beginning to crack.

 

This is Luna’s album, an unflinching and honest exploration of homelessness, the wrong side of town, social invisibility and erasure. I was within a hairs breadth of scrapping this entire album as it looked like it was looking like the rest of the album straying so far from what Lunar Howl is as a band I didn’t think it could be salvaged. But then track eight came along and saved it all.

This one was tough, nearly broke Luna by pushing her deep into the traumas of her background, so the band’s creator had to step in again lyrically. But the result? The first half is a deep dive into Luna’s experiences of homelessness, social invisibility and erasure in Montreal before the band. Then on track eight the pack arrives with a bang, and the second half is present day Luna leading the pack into the physical frozen north of the wrong side of town to find the kids (the ones they began to mentor at the end of Sister Storm with the track Pass the Flame) who are missing. Luna sees and recognises the same trauma she survived now happening to the kids. And she says no. Not this time. Not again. Frozen North is the eighth Lunar Howl album and it’s heavy. 16 all new tracks. No two part tracks on this. And every track is a banger!

Track List
1 Threshold
2 Signal Drop
3 Peripheral Glow
4 Wrong Frame
5 No Reply
6 On My Terms
7 It Remains
8 They Stay
9 Back At The Threshold
10 Beside You
11 Cycle Interruption
12 We Stay Beside Them
13 Back Across
14 Not The Same Road
15 The Shape We Bring
16 Final State

 

in game left magnasave skips track.

variable for shuffle or playthrough of album is at top of script.

 

As usual download the album here from the link below! the album download is not required for the table as it is embedded in the table in OGG format

 

 Pinball:

Lunar Howl 8 Frozen North is built on Shark Hankin 1980. I used the vp6 table by Eala Dubh / TAB/Tinyrodent as a reference. I used the desktop displays from their version, and various scripts from tables by JPSalas, and the VPX starter table. I rebiolt with modern meshes and table components, and rubbers etc. I added manual GI lighting in absence of ROM calls. (I may be wrong but it appeared the Skark rom had static GI)

Shark base rule remain. I added the LH signature ramps with additional mechanics to take advantage of the four flipper layout.

At game start the small flippers are unlit and deactivated, as are the ramp diverters. Shooting the ramps and the left chute kicker increments "PACK" to light the wolves. First wolf activates the small flippers and the ramp diverters. Diverters turn on for a brief time when flippers for the same side are pressed. Second wolf increases duration of diverters and increasing scoring on the diverter lane. Diverter lane grants additional PACK increment. third wolf increase duration and score of diverters, and increases the scores for all drop targets. Wolf four increase duration and diverter lane score again. Wolf five increases duration and score of diverter lane and doubles bumper scores.

PACK and wolf states remain for all players until end of game. The pack arrives to support all players/pack members.

Core Playfield Features for shark
Drop Targets & Lanes: 
Hitting the drop targets on the right and navigating the lanes on the left lights up various playfield features and scoring multipliers. Shark Bite Loop: Features a teeth-lined "shark bite" loop and corresponding playfield plastics to add depth to the aquatic theme.
Flippers: Equipped with 4 flippers to help players navigate the widebody layout.

 

My build of Shark that this is modded from is not released. I do not have adequate art for that table. I may choose to strip the mods out and release a whitewood later. The improvements to the base shark table and physics in doing the mod were sufficient that it is not worth releasing the shark build as is.

 

requires SHARK rom.

MP3s below

LH8 Frozen North.zip


 

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