Rappelbox Posted January 12 Posted January 12 17 minutes ago, PastorLUL said: yeah thanks for adding another layer of encryption Why do you care? I don’t get it. Just add the 2 files and done. This stupid discussion takes longer then it takes to unzip.
RabidUrko Posted January 12 Posted January 12 12 hours ago, mk47 said: DMDExt v2.4.0 also contains the new libzedmd v0.10.1 and is prepared for the upcoming ZeDMD v6.0.0 release. So it is important that you delete any serum.dll and zedmd.dll in you vpinmame folders. Cheers for this info.
Redwings13 Posted January 12 Posted January 12 I finally got tmnt_200 to work. 😁 You guys ROCK. Thank You
Redwings13 Posted January 12 Posted January 12 Baywatch turned the black and white once I placed the pin2color64.dll in my vpinmame folder. So far that’s the only one that’s not color now. ☹️ if I remove the pin2color64.dll it becomes colored again, but then tmnt_200 color doesn’t work.
Cliffy Posted January 13 Posted January 13 2 hours ago, Redwings13 said: Baywatch turned the black and white once I placed the pin2color64.dll in my vpinmame folder. So far that’s the only one that’s not color now. ☹️ if I remove the pin2color64.dll it becomes colored again, but then tmnt_200 color doesn’t work. I'm using the pal/vni and it's ok. I didn't even know there was another format for baywatch
Redwings13 Posted January 13 Posted January 13 (edited) 14 minutes ago, Cliffy said: I'm using the pal/vni and it's ok. I didn't even know there was another format for baywatch I’m also using .pal/.vni. I don’t believe there is another format for baywatch. My DMD player is a pindmd v3. Are you using a lcd DMD? I run Baywatch, Batman forever, Maverick and Frankenstein virtual on my backglass because of the distortion if I run them on my pindmd v3. Edited January 13 by Redwings13
Cliffy Posted January 13 Posted January 13 48 minutes ago, Redwings13 said: I’m also using .pal/.vni. I don’t believe there is another format for baywatch. My DMD player is a pindmd v3. Are you using a lcd DMD? I run Baywatch, Batman forever, Maverick and Frankenstein virtual on my backglass because of the distortion if I run them on my pindmd v3. just desktop for me my friend
Redwings13 Posted January 13 Posted January 13 13 minutes ago, Cliffy said: just desktop for me my friend I thought you had a cabinet?
Cliffy Posted January 13 Posted January 13 1 hour ago, Redwings13 said: I thought you had a cabinet? no room for that. too many real ones
RabidUrko Posted January 13 Posted January 13 (edited) Issue with my Baywatch file, sorted. Edited January 13 by RabidUrko
Redwings13 Posted January 14 Posted January 14 5 hours ago, RabidUrko said: Issue with my Baywatch file, sorted. What was your issue?
RabidUrko Posted January 14 Posted January 14 (edited) On 1/14/2026 at 3:01 AM, Redwings13 said: What was your issue? I hadnt properly installed the new files properly, even though i had done ok before. Make sure there really is a problem before making threads/posts in future is the lesson. Edited January 15 by RabidUrko
Cliffy Posted January 20 Posted January 20 @freezy @FrankRT @PastorLUL the cRZ for Mary Shelley's Frankenstein crashes the table AFTER the dll converts to crz to cromc and subsequent restart. I can't tell if it's the colorization at fault or the 2.4.0 dmddevice64.dll.
PastorLUL Posted January 20 Posted January 20 53 minutes ago, Cliffy said: @freezy @FrankRT @PastorLUL the cRZ for Mary Shelley's Frankenstein crashes the table AFTER the dll converts to crz to cromc and subsequent restart. I can't tell if it's the colorization at fault or the 2.4.0 dmddevice64.dll. Yup, unfortunately a libserum issue. Get the latest one here, it will solve your problem: https://github.com/PPUC/libserum/releases
Cliffy Posted January 20 Posted January 20 32 minutes ago, PastorLUL said: Yup, unfortunately a libserum issue. Get the latest one here, it will solve your problem: https://github.com/PPUC/libserum/releases Awesome! So everyone should know they need to again copy the two serum dll's into vpinmame, at least until freezy can incorporate the fix into his dmddevice dll's. Thanks @PastorLUL
tazzz013 Posted January 21 Posted January 21 16 hours ago, Cliffy said: Awesome! So everyone should know they need to again copy the two serum dll's into vpinmame, at least until freezy can incorporate the fix into his dmddevice dll's. Thanks @PastorLUL Hi Cliffy, I am only seeing the one serum dll. And I missing something?
Tikimaster Posted January 21 Posted January 21 (edited) 2 hours ago, tazzz013 said: And I missing something? There is one for 32bit (x86) and one for 64 bit. (x64) If you use 64 bit only, you don´t need the 32 bit stuff. If you only use 32bit, you don´t need the 64bit one. Edited January 21 by Tikimaster
Cliffy Posted January 21 Posted January 21 And now (finally!) vpinmame x64 works with the hybrid pin/vids so 32 bit is really no longer needed at all, yay! Windows 10/11 64 bit users grab this libserum zip https://github.com/PPUC/libserum/releases/download/v2.5.2/libserum-2.5.2-win-x64.zip
stevemontuno Posted January 21 Posted January 21 7 hours ago, tazzz013 said: Hi Cliffy, I am only seeing the one serum dll. And I missing something? Click on the show all 13 assets tab at the bottom for the 32bit link.
AquaticPlayToy Posted February 7 Posted February 7 (edited) I'm currently having issues with the Spider-Man Vault edition colorization. It's a patched rom + .pal. Is there errors with the DMD extension and the patch for the ROM? Was working fine previously and now table crashes unless I use an unpatched rom. .pal doesn't color the unpatched rom, unfortunantly. My mistake. Remember to install VPinMame-SC as it does make a difference. Edited February 7 by AquaticPlayToy
tabascoman77 Posted February 7 Posted February 7 (edited) Upgraded to this and now every single color conversion game rom ending in "hc" doesn't work. Mustang, X-Men, etc. Otherwise, everything else is fine and a nice update. I'd just like my HC roms to work again. I am an idiot sandwich and 1) Didn't see the guy's issue resolved above me and 2) It worked after I upgraded to VPinMAME SC. We're good! Edited February 7 by tabascoman77
Stuart Posted February 11 Posted February 11 Having issues getting this to work properly with Pro Pinball Timeshock: I followed the Nailbuster directions (https://www.nailbuster.com/wikipinup/doku.php?id=setup_timeshock) using the latest version of DMDext 2.4 The DMD does show up after a command prompt window runs but it always ends up under the table on the main screen. It appears at what I believe is 0.0 upper right corner when looking from the bottom of the cabinet. Even if I move it to the 3rd monitor and adjust its size it returns to the original spot the next time the game is run. The backhglass also usually ends up on the main monitor as well. Isd there a way to specify where the DMD shows up? This is my launch text in Steam m3 dProPinballSlave q I did have dofslave as well which worked but just trying to get the DMD fixed first. Thanks in advance for any help Stuart
Stuart Posted February 13 Posted February 13 I finally foiund a solution after trying lots of settings. Found in the troubleshooting of DMDext in the Github manual. So for others and myself in the future DmdDevice.ini Ignored? DMD Extensions comes bundled in two versions: A library which is loaded by VPM called DmdDevice.dll, and an executable, dmdext.exe for all the other applications. The executable ignores DmdDevice.ini because it's configured through command line options (that is, unless you specifically tell it to use a config file with the --use-ini option). The use-ini option added in the ProPinballSlave.bat worked after setting the DMD position and size in the DmdDevice.ini file Stuart
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