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Posted

Star Wars (Burger 2025)


You’ll be farming moisture off your forehead before this game is through!

 

Trying to honor a theme this beloved is risky business. But, I did my best.

 

Backglass magic by @hauntfreaks
PUP-Pack coming soon from @GtecArcade, so stay tuned!

 

This table has:

  • nFozzy physics
  • physical DOF (solenoids)
  • AI autoplay

 

Special thanks to all who helped with this project:

 

Check out the script user options starting at line 80:

  • to disable music during game 
  • to disable lightsaber that appears during multiball
  • choose 3 or 5 ball game (default 3)
  • disable DOF (if your performance is right on the line)
  • turn off DMD 
  • enable PUP (usepup=true) once pup-pack gets released

 

Enjoy!


 

Posted

Hi there. When played on Standalone 10.8.0, the DMD is rotated vertically. This same thing happens on your The Shining table. I can't find anywhere in the table code that would make it rotate like that and was wondering if you had any ideas. It's ignoring attempts at manual rotation in the ini.

Posted
42 minutes ago, evilwraith said:

I can't find anywhere in the table code that would make it rotate like that and was wondering if you had any ideas. 

I know some folks I can ask and I’ll try to get the answer soon

Posted

If any SSF users do not hear drop target sounds, you can try switching the drop target sounds (Drop_Target_Down_1 through Drop_Target_Down_6)  to play through the backglass instead of the table and this may resolve the issue. Thank you @RabidUrko for discovering this. 

Posted

The first 75 people who downloaded this table may not ever see the Scout Trooper's head lift up from the below the playfield if you insert a coin before playing. please download the latest version to resolve this. 

Posted

Hi, I've got a compiling script error:

 

code:

8305 Sub RDampen_Timer()
8306        Cor.Update
8307 End Sub

 

error:

Runtime error
-------------
Line: 8306
Variable non définie: 'Cor'

Posted
17 minutes ago, bbl77 said:

Hi, I've got a compiling script error:

 

code:

8305 Sub RDampen_Timer()
8306        Cor.Update
8307 End Sub

 

error:

Runtime error
-------------
Line: 8306
Variable non définie: 'Cor'

Please let me me know what version of VPX you are running. Unless you are in 10.8 I don’t think this table will run

Posted

image.png.d9eba424b3c7f38654261c04fe310af1.png

 

 

I have the one inside the Baller Installer version 1.5, maybe I need an update, I hadn't seen the "beta"  in the description

Posted
13 minutes ago, bbl77 said:

 

I have the one inside the Baller Installer version 1.5, maybe I need an update, I hadn't seen the "beta"  in the description

I am hoping somebody else might see this and chime in. Strangely, one of my test computers has an even older beta version on VPX than you have and it works. I apologize I don't have an answer at the moment, I will look into it though and I'll ask around. I'll follow up within a few days one way or the other, but I'm not sure I'm qualified to solve this

Posted (edited)

@burgereater289

 

I made the updates and finally it worked, thanks for the help. It seems to have been more related to the B2S update than the vpinball one (It worked only after the B2S update)

 

@evilwraith

 

done, thanks, it solved another issue I had with the serum 65k crZ file for swtril43 too.

 

@deadmanworking

 

thanks for the link

Edited by bbl77
  • 3 months later...
Posted

thanks for this great table!

But I have no DOF with my side led or backboard.

in the script at line 80 the dof is =1

thanks in advance for a response :)

Posted
Just now, Tedcomun said:

But I have no DOF with my side led or backboard.

 

I haven't figured out DOF lighting yet, so the DOF option only refers to the solenoids for things like flippers and slingshots. I'll try to learn this skill though 

Posted
1 minute ago, burger said:

I haven't figured out DOF lighting yet, so the DOF option only refers to the solenoids for things like flippers and slingshots. I'll try to learn this skill though 

ok thanks for your quick response, all works perflectly (slingshots,flipper)

  • 1 month later...
Posted

Hi,

 

In VR the display does not show at all.  I had the same issue with the star trek table, but adding "UseVPMDMD = True" in the script fixes that.

 

Is there a fix for this table as well?

 

Thanks

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