Content Provider RobbyKingPin Posted July 21, 2025 Content Provider Posted July 21, 2025 View File Dungeons and Dragons (Bally 1987) Hostile Dragons, can you survive? When talking with AgentEighty6 we started talking about this one. Left as an unfinished update after he quit. Updated with 3d inserts and Flupper Bumpers, updated nFozzy and Fleep (2022/2023) and with the VR parts from leojreimroc added as well. So with all those things already on it I could save a lot of time. I did my thing by updating it once more with the latest nFozzy/Rothbauer physics and targets and I added Fleep 2.0 from Bad Cats. Rebuild the desktop backdrop to my preferences with displays all on the left instead of spread out on 2 sides of the table. Changed the light settings on those displays to match recommendations from hauntfreaks. Removed the VR backglass build out of flashers to be replaced with a real primitive to allow reflections ofcoarse. I made primitives out of all the plastics to allow refraction and added physical ball eating targets to help save the balls from being destroyed. This table was completed in just 2 weeks, thanks to the updates already done by AgentEighty6. This brings a unique situation where the original author is also the project starter on a mod that follows up his own work. I decided to keep this one hidden as a surprise behind the curtains until the last moment. I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me. I do feel ready to step up to a higher level after reaching a ceiling. There still is a sky beyond that ceiling to explore. And even the sky is not the limit. This table requires VP 10.8 and VPinMame 3.6. This final set of updates includes a lot of new options. I included an extra option for people suffering from issues with anaglyph 3d and headtracking. A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats. When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights. So I added an extra ini file for VR to deal with all of this straight out of the box. Just add it in and you are good to go! These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR. Support for the Legends Cabinets. You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit. This ini file is only needed if you want to use this option. I do ask in return to not see this being patched even when I release it as free to mod. Feel free to reach out to me instead if you want extra art added (real art only available on a real table). If somebody would ignore this I would be crushed... When people release patches mere days after the original got released I feel these people need to reflect on what they are doing because it's not the right way! In all fairness I feel nobody should touch somebody's work for at least a month after it's initial release. When people add a simple thing and also don't reach out and just make these patches people will feel excluded and dismissed for what they added to the table. Also when it's not working on other platforms then a cabinet it's a broken patch to begin with. This table is showing how all can be merged into one and I am willing to help others to show the right way! Nobody should be excluded, this ain't VP9 anymore after all. VP8 - Original version by destruk & Lander - 2009 VP9 - Original version by mfuegemann - 2014 VPX - Original version by AgentEighty6 - 2021 VR version by leojeimroc - 2021 FSS version by Morttis - 2022 VR-Hybrid version by AgentEighty6, RobbyKingPin, DaRdog, DGRimmReaper & LoadedWeapon - 2025 This mod contains the following improvements: - nFozzy/Rothbauer physics with updated Fleep 2.0 sound from VPW's Bad Cats - Rothbauerw Standup and Drop Target codes and VPW Ambient Ball Shadows - 3d inserts and Flupper Bumpers - Animated Star Inserts - Bumper lights were not working - fixed - "Brite" Flashers overhaul - "Rebound" was scoring incorrectly, fixed - VR added, used assets from leojreimroc - More light tweaks to more modern standards based on VPW's settings - New ball image and scratches based on VPW's tables - Updated Flashers and Inserts and added new GI lights - Added shadows texture from FSS version made by Morttis - Created new primitives for all plastics, added refraction and replaced the VR backglass with a real primitive - Edited the primitives for the cabinet, backbox, rails, blades, topper and legs - Updated Flupper Domes and Bumper codes - Big uprez in the playfield using AI - Created physical ball eating targets. Codes used from UnclePaulie's Mousin Around - VPW Tweak Menu added - Added a third room for Mixed Reality - Added VR Mega Room - Support for DT, FS, FSS, Legends Cabinets, MR and VR. - Compatible with the Standalone player Perfect pairing with the full dmd backglass made by hauntfreaks. Or perfect pairing with the authentic backglass from Wildman Some assets that have been used came from other creators: Morttis: Shadows texture from FSS version UnclePaulie: Ball eating target codes from Mousin Around leojreimroc: VR assets from the VR version hauntfreaks: Backglass texture from the b2s file Who did what? AgentEighty6: - nFozzy physics,Fleep sound - 3d inserts and Flupper Bumpers - Animated Star Inserts - Bumper lights were not working - fixed - "Brite" Flashers overhaul - "Rebound" was scoring incorrectly, fixed - VR added, used assets from leojreimroc RobbyKingPin: - Updated nFozzy/Rothbauer physics with updated Fleep 2.0 sound from VPW's Bad Cats - Rothbauerw Standup and Drop Target codes and VPW Ambient Ball Shadows - More light tweaks to more modern standards based on VPW's settings - New ball image and scratches based on VPW's tables - Updated Flashers and Inserts and added new GI lights - Added shadows texture from FSS version made by Morttis - Created new primitives for all plastics, added refraction and replaced the VR backglass with a real primitive - Edited the primitives for the cabinet, backbox, rails, blades, topper and legs - Updated Flupper Domes and Bumper codes - Big uprez in the playfield using AI - Created physical ball eating targets. Codes used from UnclePaulie's Mousin Around - VPW Tweak Menu added - Added a third room for Mixed Reality DaRdog: - Added VR Mega Room DGrimmReaper: - Re-aligned the displays in VR after the new backglass primitive was added - Adjusted backbox to align with the cabinet and VR minimal and mega rooms to align with the legs LoadedWeapon: - Provided a secondary ini file for the POV to fit on Legends Cabinets Special thanks to everybody involved during development and testing : guus_8005, Tomate, Studlygoorite, cl4ve, hauntfreaks, Cliffy, Enthusiast, remdwaas, MostlyPirate, Sinizin Shoutout to: - destruk, Lander & mfuegemann, AgentEighty6, leojreimroc & Morttis for their work on previous versions If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock! And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock! When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake. Submitter RobbyKingPin Submitted 07/22/25 Category Modified (MOD) Games Modified by AgentEighty6, RobbyKingPin, DaRdog, DGRimmReaper & LoadedWeapon
Hieiken Posted November 15, 2025 Posted November 15, 2025 Hello, I'm not really sure what I'm doing wrong. I placed the vpx file in tables, I have visual pinball 10.8.0 final and my vpinmame is on version 3.6.0.1227. The table loads just fine, it plays the sound effects when I try to add coins but it doesn't show any indicator that I'm adding credits and a sound effect plays when I hit 1 but nothing is happening and I can't seem to start the game. I even tried downloading an older version of this and tried using their nvram but to no avail. Pressing 7 doesn't seem to let me enter operator mode either, any idea what I'm doing wrong when trying to play this?
deadmanworking Posted November 15, 2025 Posted November 15, 2025 @Hieiken you also need to download the corresponding ROM file and place it in VPinMAME/roms.
Hieiken Posted November 15, 2025 Posted November 15, 2025 7 hours ago, deadmanworking said: @Hieiken you also need to download the corresponding ROM file and place it in VPinMAME/roms. I have the rom in vpinmame, when I click the setup and test it, the DMD comes up no problem.
deadmanworking Posted November 15, 2025 Posted November 15, 2025 3 hours ago, Hieiken said: I have the rom in vpinmame, when I click the setup and test it, the DMD comes up no problem. So your other tables run fine and only this one give you a problem? Did you hit F1 and disable crc errors? Where did you download the ROM from? Try downloading from a different source, delete current Rom and nvram. The run the table again and check the error message for the missing Rom and compare the stated files with your newly downloaded Rom if the match up. Then try running the table again. And see if it works on second startup.
Hieiken Posted November 15, 2025 Posted November 15, 2025 8 minutes ago, deadmanworking said: So your other tables run fine and only this one give you a problem? Did you hit F1 and disable crc errors? Where did you download the ROM from? Try downloading from a different source, delete current Rom and nvram. The run the table again and check the error message for the missing Rom and compare the stated files with your newly downloaded Rom if the match up. Then try running the table again. And see if it works on second startup. Yeah it's only this one that seems to be giving me trouble. I was able to get Super Mario Bros. 1992 pinball working and Super Mario Mushroom World working after I placed the roms and configured them to work doing the whole 7 for operator mode, left flipper, 1, 1 and then f3 to restart and haven't had an issue with those since. I don't recall hitting F1 but attempting hit F1 while in Dungeons and Dragons just seems to freeze the table if I try hitting that. I believe I downloaded the rom from vpforums, and a set for 3.6 vpinmame on archive.org. After deleting the rom and nvram and running the table, this is the error message I get. After placing the rom, I can see in setup when clicking test that it verifies that everything it needs is there. Table loads, sounds work, sounds happen when I try pressing 3 4 5 6 for putting in coins, but the DMD doesn't show any coins going into the "machine" when putting in coins, and hitting 1 doesn't let me start but plays a sound.
Hieiken Posted November 15, 2025 Posted November 15, 2025 Okay, well I have no idea what I did wrong before, but I backed up all of my old stuff and just did a fresh install of Visual Pinball, ran the setup64 in vpinmame after confirming it came with version 3.6 and now I don't have an issue playing this. Cheers!
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