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Posted

JP's Space Cadet: Galaxy Edition


This table uses PuPDMD. Pup Pack installation is REQUIRED. The Pup Pack can be found here:
https://mega.nz/file/yZAEAawT#XlXXV5F_vwgCNGuQNfGKgbWjPha5C8CJP48QpfVcMiY

Rise through the ranks of the Astral Allegiance Corps from Space Cadet to Fleet Admiral! A whole new spin on a classic introduces a brand new story, new characters, voice acting, and more!

Here are a list of updates and new features:
- Full PuPDMD
- Brand new Soundtrack (Thanks to BadGuysGetDead. Find more of his great work at: badguysgetdead.com)
- All new graphics and lighting
- nFozzy physics
- Fleep Sounds
- 18 Missions
- Mission Completion Mode (after defeating Maelstrom)
- Cutscenes
- VR rooms (Thanks Ext2k and Panasony)
and more!

Tested using VPX 10.8 RC 7 (Open GL and DX) and Pinup Player 1.5. May work on other versions, but no guarantee. 

SSF Users
If the table sound effects are just WAY too intense, try one of two options.
1. In the Table Options Menu, Page 4, drop the "Table Sounds" down to maybe 50%. Save and restart the table. If that isn't satisfactory than...
2. Go into Sound Manager, highlight all sounds that start with "SC_" hit "Toggle BG Out," then "OK"

For some reason, these sound effects have always been very "tinny" set to backglass with my surround sound set-up. Moving them to the table made them sound AMAZING on my system, but everyone has a different set-up!
I've considered remixing the balance for these sound effects in Adobe Audition, but wanted to get more feedback first.  Leave a comment, if you have any suggestions that might help!

Special thanks to JPSalas for letting me create this version. Space Cadet has always been one of my favorites. Hope you enjoy!


 

Posted (edited)

I did a second DOF Update today  and now Teensy effects are running.....  Everything works fine :)

Edited by Bertone
Posted (edited)

Some minor issue:

 

2025-02-22 09:00:51.303 WARN  [538676] [PUPTrigger::CreateFromCSV@103] PlayFile not found: vo_Engine25.ogg

 

Edited by BraveNewSoma
Posted (edited)

When playing with headphones all the table sound effects are played in my right ear. Is that on purpose? The mechanical sounds are correct.

 

One example is these rollovers

 

image.png.09bc9ca9a1ce4ecf4255f11c8cc7dae2.png

 

When comparing with the original table I think those sounds were more or less centered.

 

Edited by BraveNewSoma
Posted
12 hours ago, BraveNewSoma said:

When playing with headphones all the table sound effects are played in my right ear. Is that on purpose? The mechanical sounds are correct.

 

One example is these rollovers

 

image.png.09bc9ca9a1ce4ecf4255f11c8cc7dae2.png

 

When comparing with the original table I think those sounds were more or less centered.

 

This is a silly question. Are your headphones flipped? 

 

If I remember correctly, I think I had it set up for Fleep to trigger some of these more directionally. I may be mistaken, it's been a while and I would have to look at the code.

 

So these sound effects should be coming more out of the left speaker.

 

Or... I messed something up.

Posted
12 hours ago, BraveNewSoma said:

Some minor issue:

 

2025-02-22 09:00:51.303 WARN  [538676] [PUPTrigger::CreateFromCSV@103] PlayFile not found: vo_Engine25.ogg

 

This is an oversight. It never actually gets called out during the game I discovered.

Posted
11 hours ago, BraveNewSoma said:

Last remark. A callout when an extra player is added would be nice.

Love your work, table of the year!

Not a bad idea. I'll have to think of how to implement that. I think it would be funny for RX to say "Oh great, another one." In his usual dry tone.

Posted
On 2/22/2025 at 9:29 PM, funkatron101 said:

This is a silly question. Are your headphones flipped? 

 

If I remember correctly, I think I had it set up for Fleep to trigger some of these more directionally. I may be mistaken, it's been a while and I would have to look at the code.

 

So these sound effects should be coming more out of the left speaker.

 

Or... I messed something up.

 

Let me rephrase:

  • Backglass sounds are ok (eg music centered)
  • Mechanical sounds are ok (eg ball roll moves to left/right)
  • Only some sound fx are all panned to the right (eg both spinners sound coming from the right side, rollovers in above screenshot, mission target trigger sound, ...).

I'm using headphones and ball control to test this.

Posted
59 minutes ago, BraveNewSoma said:

 

Let me rephrase:

  • Backglass sounds are ok (eg music centered)
  • Mechanical sounds are ok (eg ball roll moves to left/right)
  • Only some sound fx are all panned to the right (eg both spinners sound coming from the right side, rollovers in above screenshot, mission target trigger sound, ...).

I'm using headphones and ball control to test this.

Good to know. I won't be able to take a look today, but if you get a chance, could you check the table sounds and see if those are panned? I don't remember changing them, but I would like to rule that out. If it's not that, then it is something in the table script. 

Posted (edited)

You are right, this must be an issue on my side. 😳 Looks like the script is doing the right thing. Sorry for wasting your time on this.

 

An other thing I saw is that the pup pack is playing the music causing the tweak ui music volume slider to not work.

Edited by BraveNewSoma
Posted
On 2/27/2025 at 2:33 AM, BraveNewSoma said:

You are right, this must be an issue on my side. 😳 Looks like the script is doing the right thing. Sorry for wasting your time on this.

 

An other thing I saw is that the pup pack is playing the music causing the tweak ui music volume slider to not work.

I was just testing the other issue (with headphones) and could not replicate it. So this is a relief!

As far as the music volume option in table options (I'm assuming that is what you are referring to?) I noticed that too and was confused. This is why I made the "soundtrack volume."

So Soundtrack volume handles the music
Mech sounds handle the Fleep sounds
Sound Volume handles the sound effects (all the bleeps and bloops!)

I did take your suggestion of the extra players. V1.2 will have a "Recruits" label on the DMD, along with a sound effect for when a new player is added.  I'm hoping to release the update this weekend, but life loves to get in the way!



 

  • 2 weeks later...
Posted

First off this table is incredible and I'm blown away how you've captured my first pinball love and enhanced it while staying true to the original. I just installed SSF on my rig and I'm having issues with certain sounds playing really loud through my SSF speakers even after trying the tweaks you mentioned in the table description. These issues aren't present on any other tables. Specifically the bumpers at the bottom and the wormhole play really loudly (rattling my bass shakers and vibrating on the high part of the wormhole). Is there a way I can move those to the backglass as well or am I missing something? 

Posted

Never mind I sorted the issue! The sounds were moved to my backglass but somehow those 2 sounds were a lot louder than the others. Adjusted their volume in the sound manager tab and all is well. Just want to thank you again for this table it's such a blast!

  • 1 month later...
Posted

Love this table, if it were a real-world table, it would sell like cocaine laced hotcakes....

 

Now on to an issue. After about 3-4 minutes of play, the flippers become laggy and don't fire in sync with my buttons and I have to quit the table and start again.. never had this issue with other tables.

 

Any ideas?

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