Jump to content

Recommended Posts

Posted

Nightmare Before Christmas(2024)


' ****************************************************************
'             NIGHTMARE BEFORE CHRISTMAS 2024
'                Visual Pinball 10.8
' ****************************************************************
'  Coding - Oqqsan
'  Art Design and 3D - Joe Picasso
'  Sound Design - iDigStuff
'  Physics nfozzy - Apophis

'  VR Implementation - DarDog
'  DOF by Darrin VPCLE
'  Backglass - Hauntfreaks

'  Animated media - Zandysarcade

' 3d flipper models - wolfman
'  Based on Friday the 13 by JPSalas
'  Layout based on Stern Godzilla's layout Pro version.
' ****************************************************************

'  Thanks to all playtesters in VPW 

' ****************************************************************

reveal stream :
https://www.twitch.tv/videos/2323774679



BackGlass + Full DMD :

 

 


 

Posted

update to latest versions, not sure what is 100% required on this one.. but you want to upgrade for all the latest tables

vpx release candidates for 10.8+

flexdmd 1.9.1+
vpinmame
freezy

if you have trouble do this first plz :)

Posted

Hi, i have small stutters on the balls and breaking FPS all the time -> in VPX when i desactivate all reflections it is ok and i stay at 144Hz (in vpx I put "Static and balls" to "desactivate" to disable the reflections and then have good performance but it is annoying

 

I have a good PC Ryzen 5800X, 3080 card all updated (but VPx 10.8 RC5 instead of RC6)

 

seems that thi stable takes more ressources than VPW tables; hope you can optimize something about reflections ressources.

 

Thanks for this great table anyway ;)

Posted (edited)
8 hours ago, cherok said:

Hi, i have small stutters on the balls and breaking FPS all the time -> in VPX when i desactivate all reflections it is ok and i stay at 144Hz (in vpx I put "Static and balls" to "desactivate" to disable the reflections and then have good performance but it is annoying

 

I have a good PC Ryzen 5800X, 3080 card all updated (but VPx 10.8 RC5 instead of RC6)

 

seems that thi stable takes more ressources than VPW tables; hope you can optimize something about reflections ressources.

 

Thanks for this great table anyway ;)

We know this is on the heavy side for tables, there is not much i know we can do exept turn off things, hide the ramp wires for the lights ? thats a huge one. my gpu cant go over 100 to keep it nice and stable in desktop 2k ( 6700xt )

Edited by tartzani
Posted

"Line: 6949
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index"

 

The script keeps crashing on this inside and outside of popper. everything is updated. it doesn't seem to matter which version of VPX 10.8 32 or 64 

Any advice on what I could be doing wrong?

 

Posted
On 12/14/2024 at 2:52 PM, cryhavok707 said:

I cant get any music or sound to come out of back speakers. I have updated ever thing and reinstalled the game but still nothing, any ideas?

So apparently im having problems with other non rom games like the manalorian also, the music will play if i use vpx 10.73 but nothing on 10.8 any ideas?

Posted
10 hours ago, Ski43 said:

"Line: 6949
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index"

 

The script keeps crashing on this inside and outside of popper. everything is updated. it doesn't seem to matter which version of VPX 10.8 32 or 64 

Any advice on what I could be doing wrong?

 

update flexdmd

Posted

Beautiful table.  Unfortunately, I'm seeing 45fps in VR where I consistently hit over 100 on other tables.  Can't find the smoking gun to stop the ball studder.  Tried compressing textures, all reflections disabled.  Anyone have a similar issue and have success improving performance?

Posted

Looks amazing!  Unfortunately I can't get it to work on desktop, not sure what I am doing wrong.  I get this error below...

 

Runtime error
-------------
Line: 6930
ActiveX component can't create object: 'FlexDMD.FlexDMD

Posted
16 minutes ago, baalisan said:

Looks amazing!  Unfortunately I can't get it to work on desktop, not sure what I am doing wrong.  I get this error below...

 

Runtime error
-------------
Line: 6930
ActiveX component can't create object: 'FlexDMD.FlexDMD

Do you have FlexDMD installed? https://github.com/vbousquet/flexdmd/releases

Do you have the NightmareDMD folder unzipped in the same folder as the table?

Posted

I am having an issue with DOF not working on this table and only this table. I have generated a new config and have updated my directoutputconfig30.ini and I can see the nightmarebc in the ini file, but nothing is triggering only for this table, all other tables are working and triggering fine.

 

Can anyone point me to a few things to check?

 

thanks

 

Posted
On 12/19/2024 at 7:19 PM, baalisan said:

Thank you for the reply.

Yes to FlexDMD first but I will double check again.

The 2nd I don't think I do but will do now

Thankyou kindly  :) 

need latest flexdmd, if you update you must reregister the dll's
having trouble run "FlexDMDUI.exe" and post a screenshot of what it show

there is no nightmare dmd folder on this one, everything is in the table file

Posted

Not sure if this is a bug or not. I had an add a ball going and then locked by 3 ball in the house but never got a multi-ball. Once the add a ball drained I just had the single ball and no longer had the lock lit.
Love this table.....It's my new favorite!! 

Posted

When playing with 2 or more players, the bonus counting at end of ball always shows Player 1's score at the top of the DMD. It's caused by the lines that say this in the DMD_EOB sub.

 

FlexDMD.Stage.GetLabel("Text1").Font = FontHugeOrange    : FlexDMD.Stage.GetLabel("Text1").Text = formatscore (score(1))    

 

Looks like you are always showing score for player 1 on the DMD scene. Change the last part of all of those lines (there's like 10 or so) in that sub to this"

formatscore (score(CurrentPlayer))

 

and it will work properly.

Posted
27 minutes ago, Supergibson said:

When playing with 2 or more players, the bonus counting at end of ball always shows Player 1's score at the top of the DMD. It's caused by the lines that say this in the DMD_EOB sub.

 

FlexDMD.Stage.GetLabel("Text1").Font = FontHugeOrange    : FlexDMD.Stage.GetLabel("Text1").Text = formatscore (score(1))    

 

Looks like you are always showing score for player 1 on the DMD scene. Change the last part of all of those lines (there's like 10 or so) in that sub to this"

formatscore (score(CurrentPlayer))

 

and it will work properly.

ooo so this was more than one place :P
i already fixed something like this didnt it go through on 1.02 ?

Posted
8 minutes ago, tartzani said:

ooo so this was more than one place :P
i already fixed something like this didnt it go through on 1.02 ?

@tartzani Nope, guess this one was missed. I found a couple of other instances as well. Line numbers below.

 

FlexDMD.Stage.GetLabel("Text1").Text = formatscore (score(1)) 

 

Lines 7144, 7166, 7187 and 9365
 

7166 could probably be ignored since it's under a case that only runs if PlayersPlayingGame = 1 so it won't cause a problem. But still better practice to use CurrentPlayer

  • 10 months later...
Posted

Hello ;)
I have a weird problem with some tables...
When i start nightmare before christmas table with puppack. The puppack starts but i dont see the table... same for Jaws 50th anniversary...
When i put pinup on false in dmddevice.ini. : i can Play those two tables. But i dont have the puppack starting for Indiana jones table...
An idea ?
 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...