MauiPunter Posted November 8, 2024 Posted November 8, 2024 1 hour ago, Tikimaster said: This is, how a key looks like. ; the key to decrypt PAC files, in hex. vni.key =f0ad135937ffa111c60b24d88ebb2e59 No key - no Pac files. I took my key from the old ini in my backup. I have compared my old ini file with the new one in a text editor. The new ini contains some changes and new entries. So I thought it was safer to just copy my old styles and table-settings into the new ini. Afterwards I was careful to compare the old settings with the new ones. I set all settings I use in the new one. There weren't many, but it took some time, at the end everything works for me now. Serum, Pac files, medieval madness, vni-pal, I have not yet found a colorization that does not work properly. Ok. I am an idiot. I just completely overwrote my ini file. I am looking in there and I have no vni key specified. Thank fully I did a backup on Oct 29 so I will recover my old ini. I will do a diff and try to figure out what to keep.
MauiPunter Posted November 8, 2024 Posted November 8, 2024 @freezy I am all set now. I made the mistake of blowing away my dmddevice.ini file. I had a backup, thankfully. I was able to add your new stuff into my existing ini file and all is working again. Thanks!
iborg2000 Posted November 8, 2024 Posted November 8, 2024 (edited) Maybe it cuts the path? In the log: [serum] No colorization found at C:\vPinball\VisualPinball\VPinMAME\altcolor\mm_10 But the full path is C:\vPinball\VisualPinball\VPinMAME\altcolor\mm_109c If I rename the folder to mm_10 the color is back... Edit: Uuuppps ... No, I patched the Table and that changed the name to mm_10 🙂 Edited November 8, 2024 by iborg2000
MauiPunter Posted November 8, 2024 Posted November 8, 2024 1 hour ago, arcadefreak said: I have the same problems with many other colourRoms. Many roms work fine but for example Medieval Madness, Bram Stoker's Dracula, CactusCanyon dosen´t work for me now, after the update to version "dmdext-v2.3.0"... 😞 The serum files i have removed. And a backup from my DMDDEVICE.INI is in use... Make sure you have a value in your ini file for: ; the key to decrypt PAC files, in hex. vni.key =f0ad135937ffa111c60b24d88ebb2e59 That solved it for me.
mk47 Posted November 8, 2024 Posted November 8, 2024 I just released ZeDMD v4.0.1 to fix a USB timing issue with ZeDMD HD: https://github.com/PPUC/ZeDMD/releases/tag/v4.0.1
Roadblock Posted November 9, 2024 Posted November 9, 2024 Anyone else having trouble with older versions of VPX ? With 10.6 or 10.7 this error comes up and the PinDMD3 won't run : No external DMD driver found or DMD driver functions not found But 10.8 runs fine
kiwidi Posted November 9, 2024 Posted November 9, 2024 Hello, I have installed dmdext 2.3.0 and deleted the serums, but now the VPW tron table the ball stutters and the dmd continues to display as a normal serum, not in 65K HD. Does anyone know why? How to solve it? Thank you so much.
Roadblock Posted November 9, 2024 Posted November 9, 2024 Sorry guys. My bad. I went to revert to version 2.2.2 from my backup and realized that I hadn't even put the new 32 bit DmdDevice.dll into the VPinMame folder at all. Doh!! But I had put the new 64 bit. So because my 10.6 and 10.7 are 32 bit they wouldn't run, but my 10.8 which is 64 bit ran fine. All good now except there's still lag on Diner and a few others. STTNG and Tron look amazing!
arcadefreak Posted November 9, 2024 Posted November 9, 2024 21 hours ago, MauiPunter said: Make sure you have a value in your ini file for: ; the key to decrypt PAC files, in hex. vni.key =f0ad135937ffa111c60b24d88ebb2e59 That solved it for me. Thank you !!! @Tikimaster/MauiPunter/freezy ... it works also for me 🙂 The pac-Colour is back. Great job/great community... best regards from Leipzig/arcade
mbeckermn Posted November 12, 2024 Posted November 12, 2024 Any idea why PAC files are working but Serum files are not? I'm pretty sure I correctly followed all of the install instructions but I can't seem to get the gradient Attack from Mars or the new Tron DMDs to show up - I'm just getting the colorized versions of the regular DMDs. Indiana Jones and Tommy are both showing what I'm pretty sure are the PAC files. Any ideas on what I need to do to get the Serum files working? Also, if there's a way to verify that it's the PAC and not the colorized version of the regular DMDs, that would be appreciated. I'm just getting started with the hobby so I'm still learning the basics. Thanks in advance!
Tikimaster Posted November 12, 2024 Posted November 12, 2024 2 hours ago, mbeckermn said: Any idea why PAC files are working but Serum files are not? Delete the serum dlls in your directory, I guess
coolball Posted November 12, 2024 Posted November 12, 2024 Thank you freezy for your fantastic new version.
mbeckermn Posted November 12, 2024 Posted November 12, 2024 1 hour ago, Tikimaster said: Delete the serum dlls in your directory, I guess I'm not seeing any Serum dlls in the VPinMAME directory - would there be any other places they'd be located and interfering?
Cliffy Posted November 12, 2024 Posted November 12, 2024 1 hour ago, mbeckermn said: I'm not seeing any Serum dlls in the VPinMAME directory - would there be any other places they'd be located and interfering? Make sure no pal files exist in the altcolor folder(s) where a cRZ file exists. If pac in same folder remove or rename as well
mbeckermn Posted November 12, 2024 Posted November 12, 2024 17 minutes ago, Cliffy said: Make sure no pal files exist in the altcolor folder(s) where a cRZ file exists. If pac in same folder remove or rename as well Just checked this too, no PAC or PAL files in my folders for Tron or AFM. Thanks for the ideas!
freezy Posted November 12, 2024 Author Posted November 12, 2024 Again, without a log file, we can only guess.
Cliffy Posted November 12, 2024 Posted November 12, 2024 44 minutes ago, mbeckermn said: Just checked this too, no PAC or PAL files in my folders for Tron or AFM. Thanks for the ideas! As @freezy said it's time to look at the dmddevice.log in the vpinball folder (not vpinmame). I just ran Tron and here's my log as an example of a working cRZ and pup. DmdDevice.log
mbeckermn Posted November 12, 2024 Posted November 12, 2024 Thanks for the help! Can you send a link to the instructions for enabling the dmddevice.log? I saw it linked in a thread somewhere but now I can't find it
Cliffy Posted November 12, 2024 Posted November 12, 2024 17 minutes ago, mbeckermn said: Thanks for the help! Can you send a link to the instructions for enabling the dmddevice.log? I saw it linked in a thread somewhere but now I can't find it edit the DmdDevice.log.config in your vpinmame folder with notepad++ or other xml editor and the two bottom lines change from warn to Trace and Info like this <rules> <logger name="*" minlevel="Trace" writeTo="console" /> <logger name="*" minlevel="Info" writeTo="file" /> </rules>
Wolfanoz Posted November 12, 2024 Posted November 12, 2024 (edited) Seems as though everything is set up right in the dmddevice.ini file and followed all the instructions from square one.... stumped.... here's the log however.... Trying to run the new STTNG color rom... No serum, pincolor, etc files. The new sttng_l7 cRZ file under the same named folder under VPinMAME altcolor. Any help appreciated, probably something just past the end of my nose I'm not seeing. VPinMAME also set to Color. Spent a day pulling hair out and already don't have a lot left. The "disabling game colorization" raised an eyebrow when colorization is enabled in dmddevice.ini and in VPX. [13] 2024/11/11 21:06:56.423 INFO | Starting DmdDevice API 2.3.0 (x86) through FlexDMDUI.exe. [13] 2024/11/11 21:06:56.423 INFO | Assembly located at E:\Pinball\Pinball Popper\VisualPinball\VPinMAME\dmddevice.dll [13] 2024/11/11 21:06:56.423 INFO | Running in E:\Pinball\Pinball Popper\VisualPinball\VPinMAME [13] 2024/11/11 21:06:56.438 INFO | Successfully loaded config from E:\Pinball\Pinball Popper\VisualPinball\VPinMAME\DmdDevice.ini. [13] 2024/11/11 21:06:56.438 INFO | [serum] Determined altcolor path from assembly path: E:\Pinball\Pinball Popper\VisualPinball\VPinMAME\altcolor [13] 2024/11/11 21:06:57.484 INFO | [dll] Create(): New output id is 3 [13] 2024/11/11 21:06:57.484 INFO | [dll] Open(3) [13] 2024/11/11 21:06:57.484 INFO | [dll] PM_GameSettings(3, Designer, 0) [13] 2024/11/11 21:06:57.484 INFO | Disabling game colorization [13] 2024/11/11 21:06:57.484 INFO | Setting game name: Designer [13] 2024/11/11 21:06:57.488 INFO | Setting color: #FFFFFFFF [13] 2024/11/11 21:06:57.488 INFO | Opening virtual display... [29] 2024/11/11 21:06:57.488 INFO | Added VirtualDMD renderer. [29] 2024/11/11 21:06:57.488 INFO | [pinup] Starting Designer... [29] 2024/11/11 21:06:57.488 INFO | Added PinUP renderer. [29] 2024/11/11 21:06:57.488 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [29] 2024/11/11 21:06:57.488 INFO | [RenderGraph] SetColor(0%: #FF000000, 33%:#FF551700, 66%:#FFAA2E00, 100%:#FFFF4500) [29] 2024/11/11 21:06:57.488 INFO | [RenderGraph] SetColor(0%: #FF000000, 33%:#FF551700, 66%:#FFAA2E00, 100%:#FFFF4500) [29] 2024/11/11 21:06:57.488 INFO | [RenderGraph] SetColor(0%: #FF000000, 33%:#FF551700, 66%:#FFAA2E00, 100%:#FFFF4500) [29] 2024/11/11 21:06:57.488 INFO | [RenderGraph] SetColor(0%: #FF000000, 33%:#FF551700, 66%:#FFAA2E00, 100%:#FFFF4500) [29] 2024/11/11 21:06:57.488 INFO | Applying default color to render graphs (#FFFFFFFF). [29] 2024/11/11 21:06:57.488 INFO | [RenderGraph] SetColor(0%: #FF000000, 33%:#FF555555, 66%:#FFAAAAAA, 100%:#FFFFFFFF) [29] 2024/11/11 21:06:57.488 INFO | [RenderGraph] SetColor(0%: #FF000000, 33%:#FF555555, 66%:#FFAAAAAA, 100%:#FFFFFFFF) [29] 2024/11/11 21:06:57.488 INFO | [RenderGraph] SetColor(0%: #FF000000, 33%:#FF555555, 66%:#FFAAAAAA, 100%:#FFFFFFFF) [29] 2024/11/11 21:06:57.488 INFO | [RenderGraph] SetColor(0%: #FF000000, 33%:#FF555555, 66%:#FFAAAAAA, 100%:#FFFFFFFF) [29] 2024/11/11 21:06:57.488 INFO | Setting up 2-bit Passthrough Graph for 2 destination(s) [ Virtual DMD, PinUP Writer ] [29] 2024/11/11 21:06:57.488 INFO | -> Connecting DmdDevice 2-bit Source to Virtual DMD (Gray2 -> Gray2) - deduped [29] 2024/11/11 21:06:57.488 INFO | -> Connecting DmdDevice 2-bit Source to PinUP Writer (Gray2 -> Gray2) - not deduped [29] 2024/11/11 21:06:57.488 INFO | Setting up 4-bit Passthrough Graph for 2 destination(s) [ Virtual DMD, PinUP Writer ] [29] 2024/11/11 21:06:57.488 INFO | -> Connecting DmdDevice 4-bit Source to Virtual DMD (Gray4 -> Gray4) - deduped [29] 2024/11/11 21:06:57.488 INFO | -> Connecting DmdDevice 4-bit Source to PinUP Writer (Gray4 -> Gray4) - not deduped [29] 2024/11/11 21:06:57.488 INFO | Setting up RGB24 Passthrough Graph for 2 destination(s) [ Virtual DMD, PinUP Writer ] [29] 2024/11/11 21:06:57.488 INFO | -> Connecting DmdDevice RGB24 Source to Virtual DMD (Rgb24 -> Rgb24) [29] 2024/11/11 21:06:57.488 INFO | -> Connecting DmdDevice RGB24 Source to PinUP Writer (Rgb24 -> Gray4) [29] 2024/11/11 21:06:57.488 INFO | Setting up Alphanumeric Passthrough Graph for 2 destination(s) [ Virtual DMD, PinUP Writer ] [29] 2024/11/11 21:06:57.608 INFO | Creating FBOs for 128x32 Edited November 12, 2024 by Wolfanoz
freezy Posted November 12, 2024 Author Posted November 12, 2024 @Wolfanoz Probably the wrong log, this one is from FlexDMD. If you're running STTNG from VPX you should have one that says game name sttng_something..
Wolfanoz Posted November 12, 2024 Posted November 12, 2024 (edited) 7 minutes ago, freezy said: @Wolfanoz Probably the wrong log, this one is from FlexDMD. If you're running STTNG from VPX you should have one that says game name sttng_something.. No, for some reason it's not displaying the game name. It is the dmddevice.log as I just looked back through it. The second time I ran it it said PUPDMDControl.exe up top however. [1] 2024/11/12 17:28:04.098 INFO | Starting DmdDevice API 2.3.0 (x86) through PUPDMDControl.exe. [1] 2024/11/12 17:28:04.120 INFO | Assembly located at E:\Pinball\Pinball Popper\VisualPinball\VPinMAME\dmddevice.dll [1] 2024/11/12 17:28:04.120 INFO | Running in E:\Pinball\Pinball Popper\VisualPinball\VPinMAME [1] 2024/11/12 17:28:04.134 INFO | Successfully loaded config from E:\Pinball\Pinball Popper\VisualPinball\VPinMAME\DmdDevice.ini. [1] 2024/11/12 17:28:04.171 INFO | [serum] Determined altcolor path from assembly path: E:\Pinball\Pinball Popper\VisualPinball\VPinMAME\altcolor [1] 2024/11/12 17:28:05.271 INFO | [dll] Open(0) [1] 2024/11/12 17:28:05.271 INFO | [dll] PM_GameSettings(0, , 0) [1] 2024/11/12 17:28:05.271 INFO | Disabling game colorization [1] 2024/11/12 17:28:05.271 INFO | Setting game name: [1] 2024/11/12 17:28:05.271 INFO | Setting color: #FF000000 [1] 2024/11/12 17:28:05.271 INFO | Opening virtual display... [14] 2024/11/12 17:28:05.372 INFO | Added VirtualDMD renderer. [14] 2024/11/12 17:28:05.378 INFO | [pinup] Starting ... [14] 2024/11/12 17:28:05.378 INFO | Added PinUP renderer. Edited November 12, 2024 by Wolfanoz
freezy Posted November 12, 2024 Author Posted November 12, 2024 If you're debugging, try to reproduce it with a minimal setup. Start with VPM's setup.exe, check if colorizations work there. If okay, try it in VPX. If you throw everything at once at it, you'll have a hard time figuring out what's going on.
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