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Gremlins pup-pack


 

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Gremlins pup-pack

by kcirrick

 

Gremlins is a fun table just as it is, but I have an affinity for pup-packs and felt Balutito’s table was a prime candidate. When I couldn’t find one I decided to make one. Here it is for you to enjoy. However, there are some requirements that must be met in order for this pup-pack to work properly due in part to some limitations with the original Victory table.

 

It is required that FlexDMD be installed and functional. PupCapture was used for approximately half of the triggers so those triggers depend on it. The pup-pack will not work correctly with the standard Victory DMD.

There are two necessary changes that must be made to the tables script. The first change activates FlexDMD.  (Which you likely have already done.)

I found that when I played the original table, the music started as soon as I initiated the table and it never stopped. To address this, the second change disables the table’s theme music.

The theme music will now be provided by the pup-pack and the music won’t start until you actually start a game and the music will stop playing once the game is over.

Gremlins (Victory) has the option of being either a three ball or five ball game. The pup-pack is designed to work with a five ball game so if you haven’t already done so, you’ll need to make a dip switch change to make Gremlins a five ball game.

 

The included Read me.txt file provides simple instructions for making all of the above changes.

 

The pup-pack accommodates two and three screen systems. Simply run the relevant bat file in the pup-pack that is appropriate for your system.

 

I’ve included Backglass 2 Screen.mp4 and Backglass 3 Screen.mp4 files that match the pup-pack’s backglass that you can add via the Media Manager. The pup-pack provides only for the backglass and not a fullDMD so for a three screen system you will need to add one of your own choosing using Media Manager.

Enjoy!

 

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Thanks to Rivermatty for pointing out an important step that must be done in order for the pup-pack to work properly that was inadvertently excluded from the Read me.txt file.

You must press F1 and select “Use external DMD (dll)” so pupcapture will recognize the FlexDMD screens. You will likely end up with both the FlexDMD and a Victory DMD. Simply resize and shrink down the Victory DMD and hide it behind the FlexDMD. Kind of hokey, but it works.
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Judremy pointed out that:

cGameName must be changed from Victory to Gremlins

and that “Gremlins,Victory" must be added to VPMAlias.txt.

This is something I had done in the past and so didn’t give it a second thought when creating the pup-pack.

I’ve uploaded a new Read me.txt file with the additional directions that supersedes the Read me.txt file included in the pup-pack zip file.

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