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Posted

Dungeons & Dragons (Bally 1987) Siggis Mod


This is a mod of agentEighty6 Dungeons & Dragons table.

 

Thanks very much for his permission to use his table. I realy appreciate this.

I hope you like what i've done to you table.

 

Without all these guys, spending so much time to greate this tables, my hobby wouldn't be possible.

 

What's new:

 

playfield, plastics, targets, droptargets, all kind of textures, bumpercap, sidewalls and i changed the ugly Bally flippers.

And a lot of other changes.

 

By default is a Beholder plastic on the left side of the playfield but there are two more you can change in the editor.

A new dragon head and the classic D&D Bally dragon.

Klick on the plastic in the editor and mark top and side as visible.

Maybe you must play around with Lamp48 in the Inserts layer to fit the new plastic.

 

Also added a under the flipper shot.

 

That's how it ends when you only want to make small improvements on a playfield.

 

Hope you like it and keep on playin' pinball.

 

Siggi


 

  • 1 year later...
Posted (edited)

Hi,

 

I'd like to try this Bally table, but unfortunately it doesn't work on my Desktop-based pincab I add a coin (or many coins), for every coin insertion it makes a sound, but no credits added (never).

I'm using:

- VPX 10.8 Release (64-bit).

- VPinMAME-sc 3.7.0.46.2b48173 (both 32-bit and 64-bit).

 

From VPinMAME\Setup64.exe (or Setup.exe for 32-bit), ROM test for dungdrag is OK.

I've tried to delete dungdrag.nv file, but no more luck.

I've read similar issue in comments (and from VPF - where the ROM was downloaded), so I'm not alone, and I don't understand why I get this issue. I'm suspicious about NVRam file (bad initialization, I guess)...

 

Any idea? Thanks in advance.

(No issue by using many other ROM-based tables, however).

Edited by DomiKamu

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