Thanks to 32assassin help and support this table now is completely alive!!!
Script update
All sound are working
Gates and Targets added to collections created ad sound added
Layer 1 wire triggers are now set to VPX triggers deleted the primitive wire
copied the slingshot rubbers (for animation) from the default table they need to be shaped to fit the table
Spinning disk code was rebuilt no more walls took Primitive and code from DJRobX Twister
Layer 2 removed trigger s20 and s21 and used Gates as triggers
added walls to stop ball
Generic Triggers# are only used for generic sounds
Layer 3 added missing lights
Layer 4 Prim Robot is now animated
Layer 5 GI code has been added simply add all your lights and add them to GI collection
Layer 6 added multiple missing lights controlled by Solenoids
Layer 7 You should consider adding components from the default VPX table some of this objects built by walls can be found in primitive form as an example I added a Lane Guide Prim
Layer 8 No Changes just moved Plastics to Layer 8
Layer 9 added Physical subway, only way this will work is if I built a prim PF
all kicker codes where updated, a vertical kick is now visible.
Once more Special Thanks to 32assassin, he sent me those words:
"feel free to upload and distribute the table this is why I took the time to rebuild the code"
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