Jump to content

Black Knight Sword Of Rage (Stern 2019)

  • Get Support
  • Create an account or sign in to download this
download_no_perm
13937 Views
4531 Downloads
4.9 From 16 reviews
2.33 GB File Size
None ROM Name
Meakin68 Created by
Vinch52 Artwork by
Meakin68 Scripting by
Stern Manufacturer
2019 Year

1 Screenshot

Welcome Please Read Me.docx

Welcome to my version of Black Knight Sword of Rage (Stern 2019/Modified)
By Meakin68

Black Knight Sword of Rage (Limited Edition) / IPD No. 6569


The table has not been touched since 2023.
The table was actually at best, a WIP so I have basically rewritten a lot of the code, updated physics, sounds, puppack and table.

 

The story behind me working on this was that I got "stuck/unmotivated" on another project I was working on and needed some time away from it so I thought I would give this a shot. I got fed up of the table crashing, multiballs not working etc. so I thought it would be a simple weeks’ worth of modifying but as I delved deeper I realised it needed a lot more. This is my first table and I hope this meets with approval.

 

I am very nervous about submitting this as I don’t know what kind of reception it will get. I hope it will just provide a bit of entertainment for everyone. If you spot bugs please tell me about them rather than just moan, and if you want to modify then please get in touch.

 

Thank you to:

Vinch52 for originally producing the table and puppack which I was able to modify.

VPW tutorials they were essential and extremely useful. Especially their “VPin Workshop Example & Resource Table”, which allowed me to add Nfozzy Physics and Fleep sounds.

NailBuster, for his superb Puplayer code and tutorials. This table relies on puppack to be playable.

 

What I have done (Version 0.9):

 

·         Table code modified and most routines rewritten, to allow the game to play with some additional modifications from the Stern table based upon comments from forums. There are some notes below will help understand the features I have done.

·          I have added all the features that were missing such as the powersword and super features.

·         As it stands this game is set to freeplay and one player only. If people like it then I may improve in the future. It is at the stage I think people will like it.

·         I have added Nfozzy Physics, and Fleep Sounds.

·         Rewritten puppack and sounds

·         Modified table to "look nicer"

·         When pressing start please wait for “I am the Black Knight” to be announced especially after a game.

 

 

Important notes:

This is my first table and it was a lot of work to debug and rewrite the code. It is not as clean as I would have liked but functional and plays properly now. Please ignore comments to myself within the code and also the name "Meakin" or “PM” occurring. This was often used to allow me to jump about the code, not some ego trip 😉

 

Adjustables are currently at the top of the script. I haven't added a F12 menu yet, I may do if this proves popular and people like what I have done.

 

It is based on the Ruleset from Stern Version 1.18, which I have included in the puppack.

 

The table has been written based upon a cabinet with two screens, I am sure it should work with three or desktop with the settings of the pupack.

 

This table has a puppack as it make no sense without one. However there are a few bits I had to "fiddle":

 

Skelton Animation for War Hurry-Up: The animation is using images that animate like a "flick book" ie one image after another. I have added an adjustment which sets how many balls are on the table before it switches to "static" image. I found it was no problem with performance, but the adjustment will fix lag if experienced when War happens.

 

Callout Sounds are based on a separate CSV which lists all the callout sounds, stored in the pupack. The callouts are played directly using a routine rather than using the puplayer events. I did this as there are a lot of callouts (500+) and I didn’t want to have to add all these to the puppack editor and have too many event numbers.

 

Finally the folder structure is modified from the original and had extras and some files missing. I have left the extras in for people to be able to use if they wish and I had to create my own missing files. This includes the powersword animations and final stages of black castle. I am not an artist so if you wish to use better versions then please do so (and let me have a copy;-)) 

 

I hope people enjoy the table.

Edited by meakin68
Originally didn't have the text as I thought the readme file would appear. Had this as a comment but just been told how to edit it so thought the original description should be here. Also changed where meakin69 appears back to meakin68. Thank you.


Permission from ORIGINAL Author(s)?

Reached out to original author(s) but no response in 60 days or more.

Allow file to be included on a VPUniverse downloader app?

Yes
6569
Contact Author First.
10.8 required
Meakin68

What's New in Version 0.91   See changelog

Released

Version 0.91
Code Changes
Thanks to:
@Panasony  for creating code for the Finding the callout folder (now credited properly in the code)
@FilthTribe211  for creating code that clears the table better and fixed ramp rolling issues.
I have also added the @FilthTribe211  Linux code in comments so anyone should be able to alter easily. (search For Linux)
Fixed the Catapult Multi-ball Ramp and so that it counts balls correctly and shouldn't have the lost ball error. 
The ramp rolling error was fixed last update (quickly) and have now checked it a lot and the error has not occurred
Changed Ball Search to also drop the Drop Target on far left lane so should free any trapped balls. NB the LE version has a drop target not spinner I presume due to adding the upper table.
Changed Start button checks to include FilthTribes211 code and also to wait for "I am the Black Knight" automatically, so table will only start when it is ready.
Added routines to turn rails on/off (not added side blades yet) in F12 Menu
Ensured Callout volume can be adjusted separately from music and sound effects is in F12 menu.
Added F12 Menu: This is has a lot of options mostly based on the code adjustments in the previous version. Most defaults match the previous version. 
NB Reset high scores runs in the F12 menu so if it is True it will clear high scores when F12 menu exits. To keep high scores after that go back into the F12 menu and set it back to default of False  
Changed Default values of Balls to 3 to match other tables (can be altered in F12 Menu)

 

Physics Changes
Thanks to @houstonc11  I have Altered Table Physics to : Table friction: 0.32, Table slope 6.1 (min & max), Flipper strength: 2600 (with coil ramp up set to 1.0), upper flipper strength: 1800 (with coil ramp up set to 1.0)
Altered other physics setting to match Iron Maiden Legacy of the Beast Table which was near to the release of this table.
I think its about right now (please do give feedback with settings, if not)

 

Graphics Changes
Big learning curve for me as I'm more used to 3D editing, the previous graphics were just minor changes before.
I have altered the alignment of the images to hopefully fit better overall.
Altered the Plunger ramp to use original playfield shots I think it looks a lot better (its not perfect) 

 

Still To Do

Alter attract mode to include extra videos, Add side blades, Allow more players, Add credits, and of course Any suggestions for improvement.

 

As always, Thanks to all for the feedback it is much appreciated. 

Next update may be a while as I want to give my other project (non-pinball) some attention, and I need to actually play some pinball rather than just play-test.😉

Paul

 

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.

×
  • Create New...