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Sharkey's Shootout (Stern 2000) Update

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6156 Views
1787 Downloads
5 From 13 reviews
170.16 MB File Size
shrkysht ROM Name
freneticamnesic Created by
LoadedWeapon Artwork by
freneticamnesic LoadedWeapon Scripting by
Stern Manufacturer
2000 Year

2 Screenshots

1st of all thanks to long time table maker freneticamnesic and all his great work on the original table and allowing people to mod his work.

2nd this table does include the VR assests from Rajo Joey and Solters but they are dissabled and I have no way of testing VR but should be easy to get going.

Now as for the Update:

Huge thanks to @burger for nfozzy physics and Fleep Sounds

I updated all the Lighting and images for 10.8 and added F12 for Cabinet/Desktop mode and POV included


Permission from ORIGINAL Author(s)?

Yes
written permission received.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

No
https://vpuniverse.com/files/file/17147-sharkeys-shootout-stern-2000-b2s-with-full-dmd/
Yes
10.8 required
No

What's New in Version 1.0.2   See changelog

Released

Changes in this version:
@DGrimmReaper added vr autodetect and button animations
@burgeradded F12 option to force the center post down for users where post is stuck in up position

LoadedWeaon Fix for desktop image bleed through

 

Note: This issue was for people that have updated past baller updater files.  Users of vpinmame v 3.7 report the center and side posts always stuck in up position. You can force them down by setting the F12 option "Force Flipper Post Down" to true. Unfortunately this will disable the ability to use Magnas to control these post. And, this will not prevent the solenoid from being stuck ON for people with solenoids. We are looking into a more permanent fix and will update when we find one. 

User Feedback

Recommended Comments

webdata

Posted

really amazing LoadedWeapon, looks very nice thanks

coolball

Posted

Looks perfect, but the ball stop Nummer 3 in the middle between the flipper is always on.

Matteo

Posted

nice update, thank's.

LoadedWeapon

Posted

5 hours ago, webdata said:

really amazing LoadedWeapon, looks very nice thanks

no if you watch att mode before you play it blinks as its working. the ball save is the light above the 3. Not sure what the 3 is but its working.

tnkcmdr69

Posted

4 hours ago, coolball said:

Looks perfect, but the ball stop Nummer 3 in the middle between the flipper is always on.

The Original Version 1.2 also has the drain guard always up. it is black instead of a lit up 3 ball. Most likely script related....

UHATEIT

Posted

Grabbed this on your Discord the other day. This is fantastic work, thank you as always!

Korg82

Posted (edited)

This was the first Pinball machine I owned! Did a ton of work fixing it up.

Can't wait to try it out! 

Can't wait for the VR room! But it must be in the bar room with the pool table! 

Thanks! 😁

Edited by Korg82
clyde8000

Posted

Great looking & playing table! Thanks to everyone involved. Now about the post between the flippers, I have played numerous games & the post always stays up, It has never dropped I can play one ball until I get tired of playing. Hope it can be fixed.

LoadedWeapon

Posted

1 hour ago, clyde8000 said:

Great looking & playing table! Thanks to everyone involved. Now about the post between the flippers, I have played numerous games & the post always stays up, It has never dropped I can play one ball until I get tired of playing. Hope it can be fixed.

funny im just the op and have never seen it go up.. we will look into it..

 

Smackx

Posted

Hmmmm... This version and my prior version both have a stuck on solenoid immediately upon table initializing. Wont release until quitting game. 

 

Vpinmame 3.7.0-231

pinballwizard2023

Posted

Thank you for this table ! Runs on vpx standalone on AtGames 4KP :)

Cordsl

Posted

Thanks for the update, looks great. In my cabinet setup, all posts stay up. So also the two that block the side drains

POst.jpg

burger

Posted

1 hour ago, Cordsl said:

Thanks for the update, looks great. In my cabinet setup, all posts stay up. So also the two that block the side drains

POst.jpg

We should have a fix within a couple days. We're adding something to the script that will lower these pegs for people who experience this issue. 

Ragano

Posted

57 minutes ago, burger said:

We should have a fix within a couple days. We're adding something to the script that will lower these pegs for people who experience this issue. 

i have the same issue.

 

Smackx

Posted

6 hours ago, Cordsl said:

Thanks for the update, looks great. In my cabinet setup, all posts stay up. So also the two that block the side drains

POst.jpg

Mine stays up as well. Curious if this will fix my stuck solenoid being on if it's part of the initialization of it going up and back down upon start 🤔

BostonBuckeye

Posted

LOL. I was wondering why this table was so easy. Took me a few minutes to figure out all of the posts were stuck up. Nice work on it LW. I will play it again once this issue is fixed.

clyde8000

Posted

I went back to vpinmame 3.6 & all 3 posts are working great with the magna save keys!

elac092

Posted

Hi Guys,

 

first, thank you all for the work that made this possible. It's a fantastic hobby!

 

I reported on the other site some issues I've detected with VPinMAME-sc-3.7.0-222-8133307-win-x64

 

Some ROMs no longer work, such as:

 

Mario Andretti (Gottlieb) (andretti)

Shaq Attaq (Gottlieb) (shaqatt2)

 

And on the Sharkey's Shootout (Stern 2000).vpx table, "Post Save" remains enabled, which makes high scores easier to beat... 😉

 

And this is the case with this beatiful version too...

 

burger

Posted

13 hours ago, elac092 said:

I reported on the other site some issues I've detected with VPinMAME-sc-3.7.0-222-8133307-win-x64

 

And on the Sharkey's Shootout (Stern 2000).vpx table, "Post Save" remains enabled, which makes high scores easier to beat... 😉

 

 

The update released today includes a workaround. Open the F12 menu, set “Force Flipper Post Down” to True, then press Start to save. This prevents the ROM from raising the posts. Magnasaves will be disabled with this option on, but gameplay will be more normal since the posts stay down.

Gravy

Posted

Looking good thanks guys.

There is an issue with Wall2 and Wall3 being invisible. The texture for those walls is pure black and I suspect is causing an issue for some reason (its a BMP if that makes any difference?) Changing the texture to another image enables the walls to be seen. Perhaps black texture is causing an issue with the material used or something? I had a try changing the material but it didn't seem to fix it.

The issue is also noticed in your screenshots (to the left of the shooter lane and also far left outlane wall but its perhaps most noticable in VR.

  • Content Provider
RobbyKingPin

Posted

This is such a nice table. I also got the issues with the posts while using VPinMame 3.7.0.246. I see you guys have filed a issue on Github so let's hope this gets resolved fast.

burger

Posted (edited)

On 4/5/2026 at 11:48 PM, Gravy said:

Looking good thanks guys.

There is an issue with Wall2 and Wall3 being invisible. 

I'll make a note in case we have another update we can resolve this

Edited by burger
mpt3k

Posted

Where can a fellow go to find a ColorDMD .pal file for this table?

Cliffy

Posted

18 minutes ago, mpt3k said:

Where can a fellow go to find a ColorDMD .pal file for this table?

Its just a 4 color but here ya go

shrkysht.zip

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