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Carnival Games (Original 2025)

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15770 Views
3358 Downloads
5 From 19 reviews
642.64 MB File Size
none ROM Name
SuperTilted Created by
Lipebello Artwork by
Supergibson and others Scripting by
Original Manufacturer
2025 Year

3 Screenshots

Important note: as we have had a few problem reports related to this. The table requires that you have the b2s in the table folder regardless of you screen config or else you will get controller errors.

 

V1.2 released. See changelog below. A ton of changes thanks to @MachWon and the Super Tilted team.

 

Note: As we are releasing this over the holidays, there may be some delays in responding to comments or questions as many of us are celebrating with family. Merry Christmas to all and I hope you enjoy this table as our gift to you!

 

Back in July 2024, JoePicasso presented us with an original but unthemed layout. This project started as our second project immediately after the release of Bourne Identity. The original layout was created by JoePicasso and further refined by Supergibson. Concept by TiltedIllusions and Supergibson. Coding by Supergibson, Bluenmaize and MerlinRTP. Final push driven by Bluenmaize. Artwork and 3D models by Lipebello. A year and a half later, @SuperTilted present to you a completely original table for your enjoyment based on many of the classic carnival games you would find at the fair or midway:

 

Ride the ramps to compete against the computer in the horse races. Hit the bumpers to spray the clowns with waterguns. Shoot the orbits to score in skeeball. Knock down the pesky moles in Whack-a-mole, Knock out the clown teeth to enable ball lock and multiball. Hit the skillshot in a test of strength. Deceivingly simple but surprisingly difficult to master. 

 

For credits, I could go on and on with an exhaustive list of everyone who had a hand in making this happen. From feedback to fixes and everything in between. Thanks to everyone from team Super Tilted. Based on our chat channel, the following characters were involved but let me know if I missed anyone! 

 

@Supergibson, @lipebello, @TiltedIllusions, @JoePicasso, @Bluenmaize@cl4ve, @masonm, @merlinrtp, @burger, @Tombg, @UnclePaulie, @funkatron101, @LoadedWeapon, @Muhahaha, @X13_Pinner(rest in peace my friend), @Dr.Nobody, @gman, @hauntfreaks, @MachWon

 

Thank you so much to everyone who helped along the way. If we missed anyone, be sure that we are thankful for everyone who participated. It takes a village for sure. The VPin community is an amazing place full of people willing to give their time to support this wonderful hobby.

 

This table contains code and features that have been developed over the years by many great contributors. Thank you to everyone who may have had a part in developing any the base code used to make this table run.

 

We have play tested this significantly but please report any issues you encounter. This table was built and tested on multiple versions of 10.8. The table might run on older versions but you may experience problems with some of the textures and other unknown issues. We will work to resolve any problems in future updates and fixes. There have been a few reports of issues when completing the whack-a-mole mode but they are not easily repeatable. Please let us know if you experience any problems in the comments (not in the reviews!).

B2S Reel Sounds: If you are experiencing very loud reel sounds from the B2S, which seems to be mainly with SSF users, it's an issue with B2SServer's built-in reel sounds. Jarr created a CMD script to fix it (I cannot vouch for this) but it essentially mutes the reel sounds. https://www.vpforums.org/index.php?showtopic=51515&page=2#entry524614 


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

No
No
10.8 required
Yes

What's New in Version 1.2   See changelog

Released

Huge thanks to @MachWon for a big update and thanks to everyone at Super Tilted who helped with this update. Lots of bug fixes and, customizations, adjustments, music, sounds, etc.

 

Be sure to replace your music folder, FlexDMD folder and b2s. All the updated versions are included in the download zip file. There's a new Rules Sheet as well.

 

Just check out the list of changes below:

 

Carnival Games 1.2   02-05-26


RC1 & 2
1. Fixed the ball getting stuck in the Ticket Kicker after a skill shot was performed
2. Fixed the CARNIVAL multiplier lights not resetting at end of game
3. Added new sounds for the high score entering, it will sound a bell when you get high score and uses new sounds for scrolling.
4. Added some fun sounds in a number of places, Drain, inlanes, outlanes, spinners, bell, bumpers and Ticket Booth 
5. Added help card to f12 menu
6. Added Ball color change for the four different modes
7. Added a light for the Horse Race mode to come on when mode started
8. Added an attract mode tracks that I made that plays during the being of attract mode & end of game
9. Realigned the high score area
10. Added more fun songs to Music folder (28 total now)


New in RC3
1. Added option to turn off Ball Color Modes in F12 menu
2. Adjusted a couple of images: Brightened Clown Teeth and Brightened Horse Race Sign a bit.
3. Added a light over the Whack a Mole area that comes on during mode.
4. Added a light at Clown Mouth/Teeth, lights up when you start the game & flashes when Ball Lock is ready.
5. Added the new rules sheet to F12 menu


New in RC4
1. Added option to turn off Ball Color Modes in F12 menu
2. Moved FlexDMD option and Staged Flippers option to User Option line 66
3. Adjusted a couple of images: Brightened Clown Teeth and Brightened Horse Race Sign a bit.
4. Added a light over the Whack a Mole area that comes on during mode.
5. Added a light at Clown Mouth/Teeth, lights up when you start the game & flashes when Ball Lock is ready.
6. Added the new rules sheet to F12 menu
7. Added Flashing bumpers during Water Gun mode


New 1.2 RC4.2:
1. When you hit the clown teeth the clowns eyes will react by going goofy, there is a different eye image for the 5 teeth and couple more goofy eyes for multi ball
2. Added the callout "Oh My better luck next time" for when you drain the last ball during the 4 modes that was missing on some modes.


New 1.2 RC5:
1. Adjusted Z Axis on BALOON, CARNIVAL & GAMES inserts and added a light blocking wall below the table.
2. Fixed a spot where the ball would get stuck when tilted, at top flipper when the ball was resting at PopUpTarget and flipper and you tilted,
   the PopUpTarget did not drop so you would have to restart the table, it drops now but still testing
3. When you tilt you will get a disappointing sound.
4. Added a custom flasher/Star Bloom for the Gold Tooth when lit.


   1.2 Final Release
1. Attract mode tunes are now randomized so you don't get the same old tune every time. 
2. Added new rules Sheet 1.1
3. Adjusted gold tooth brightness
 

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