Hurry hurry, step right up!
At the end of 2023 I got a request from ClarkKent.
He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
Clark also added new plastics with highres scans.
He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
I also made a request to our latest soldier DarthVito to help me get this baby into VR.
We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
So what started as a simple mod turned out to be my first major overhaul.
Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!
VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis & Chokeee.
Represented in chronological order of people who entered on this project.
This table requires VP 10.8 RC1 and VPinMame 3.6-822 or higher when available to ensure the best gameplay experience and supports both 32 and 64 bit.
I would only recommend using released versions and try to stay away from the actions page because it seems like for every fix they got they also can break something else.
Only if you are having performance issues I'd carefully try one of those versions I don't recommend.
That's on your own risk to do so.
I have heared some people were still having issues and some even started making changes into the script to make it work.
I cannot recommend doing this because I have added a menu inside the table with plenty of options.
Hold the left magnet then press the right magnet.
Browse through with the flippers and look for the option that says Mod.Flashers(Restart).
Change the setting that says PWM to Off.
Press the left magnet key twice to close the menu, and then close the table and restart it.
This mod contains the following improvements:
-New Playfield, plastics, cabinet and backglass textures made from proper scans.
-nFozzy/Rothbauerw physics and Fleep 2.0 sound with Rothbauerw standup and drop targets.
-Flupper Domes, Bumpers, Inserts and Flasherlamps.
-nFozzy Lampz to control the inserts.
-PWM GI, flashers and inserts plus the option for non modulated lights and a failsafe if you don't use VPinMame 3.6, altough you really should because PWM is looking really good.
-Sidewall flasher reflections.
-VPW Dynamic Ball Shadows.
-VPW Options UI.
-2 VR Rooms.
-Support for DT, FS, FSS and VR.
-Compatible with the Standalone player.
-New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table.
-Refraction on the clear ramps.
-Flupper's flipperbats from Whirlwind and White Water have been added and edited.
-A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop.
This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 135 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
Some assets and codes that have been used came from other creators:
-melon: Original VP9 version of this table.
-Sliderpoint: Original VPX version of this table.
-JPSalas: Mechcode for DT mysterywheel and GI lights.
-Senseless: VR Gameroom assets.
-MikeDASpike: VR Backglass codes and assets.
-Cliffy: Siderail images and backdrop for DT.
Who did what on this project?
ClarkKent (The Operator and Project Starter):
-Added new playfield texture with the proper scans, rebuild the entire table to match.
-Added new plastic textures and made small changes to them in the editor.
-Giving assistance to ensure everything is pixel perfect as usual.
-Providing acces to a full library of images with the higest details I have seen yet so far.
-Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact.
-Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable.
-Constructed nice scoop primitives for the spookhouse and the boomerang.
RobbyKingPin (Ride Mechanic and Project Leader):
-nFozzy/Rothbauerw physics and Fleep 2.0 sound.
-VPW Dynamic Ball Shadows.
-Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recomandations from HauntFreaks.
-Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas.
-Added Flupper's flipperbats from White Water and changed the texture, also changed light settings to match Flupper's settings.
-Changed the through, made it simular to VPW's Bad Cats.
-Improved all lights and normal flashers, copied insert lights and GI lights from JPSalas and changed the settings on the GI lights to match VPW's settings and added some missing lights.
-Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays.
-Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins.
-Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers.
-Fixed some missing switches.
-Added Flupper Domes with edited primitives & Flupper Bumpers, converted 2 Flupper Inserts to work with the Flupper Domes code and created a brand new Flupper Flasherlamps code for the primitives underneath the plastics.
-Added VPW Options UI.
-Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass.
-Added Rothbauerw standup and droptarget codes with help from Rothauerw & Apophis to get everything working as it should.
-Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created.
-Fixed an issue with the shadows. (v.2.1.1)
-Swapped upper left flasher on the playfield. (v.2.1.1)
-Fixed intersecting models z-fighting on the wireramp and biff bars. (v.2.1.1)
-Converted png images to webp. (v.2.1.1)
DarthVito (Cotton Candy and VR Wizard):
-Added VR models, used assets from Senseless.
-Added a nice VR Game room with arcade machines and the new minimal room provided by HauntFreaks.
-Added new VR background with elite looking framed posters.
Flupper (Track Master and Light Settings Expert):
-Created a more blurred environment image, more friendly (less jaggies) for desktop.
-Lowered the "amount" in the "shadows" .material.
-Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8.
-Made a primitive and a texture for the shooter wireramp and biff bars.
TastyWasps (Fireworks Lead and VR Grandmaster):
-Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements.
-Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects.
-Animated the plunger and flipper buttons.
-VR Cab graphics from HauntFreaks installed.
-On/Off VR Backglass from HauntFreaks installed.
-VR flashers / digits repositioned for new VR assets.
HauntFreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
-Reworked all VR cabinet textures.
-Made a new set for on/off VR Backglass.
-Manually moved all the flasher on the VR BG to their correct positions.
-Help with making the Flupper Bumpers look like red instead of orange.
DGrimmReaper (Did Something Amazing, The VR Mechanic):
-Added PinCab_Backbox_Neck primitive.
-Fixed arcade machines and removed primitive4 which was a moon in senseless room.
Apophis (Some dude, but in reality a Lifesaver on this project!):
-Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!
Chokeee (Confections and Special Effects Enhancer):
-Added Flupper Inserts controlled by nFozzy Lampz.
-Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights.
-Added extra flashers for wall reflections and changed some metal materials.
Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate & wrd1972
Shoutout to Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw.
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
Edited by RobbyKingPin
Added aditional information for those who got problems with the lights or solenoids
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