Jump to content

Cyclone (Williams 1988) v2.1.1 (DT-FS-FSS-VR)

  • Get Support
  • Create an account or sign in to download this
download_no_perm
15788 Views
3434 Downloads
5 From 34 reviews
577.45 MB File Size
cycln_l5 ROM Name
Melon, Sliderpoint Created by
Williams Manufacturer
1988 Year

8 Screenshots

Hurry hurry, step right up!

 

At the end of 2023 I got a request from ClarkKent.
He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
Clark also added new plastics with highres scans.
He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
I also made a request to our latest soldier DarthVito to help me get this baby into VR.
We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
So what started as a simple mod turned out to be my first major overhaul.
Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!

 

VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis & Chokeee.
Represented in chronological order of people who entered on this project.

 

This table requires VP 10.8 RC1 and VPinMame 3.6-822 or higher when available to ensure the best gameplay experience and supports both 32 and 64 bit.
I would only recommend using released versions and try to stay away from the actions page because it seems like for every fix they got they also can break something else.
Only if you are having performance issues I'd carefully try one of those versions I don't recommend.
That's on your own risk to do so.


I have heared some people were still having issues and some even started making changes into the script to make it work.
I cannot recommend doing this because I have added a menu inside the table with plenty of options.
Hold the left magnet then press the right magnet.
Browse through with the flippers and look for the option that says Mod.Flashers(Restart).
Change the setting that says PWM to Off.
Press the left magnet key twice to close the menu, and then close the table and restart it.

 

This mod contains the following improvements:


-New Playfield, plastics, cabinet and backglass textures made from proper scans.
-nFozzy/Rothbauerw physics and Fleep 2.0 sound with Rothbauerw standup and drop targets.
-Flupper Domes, Bumpers, Inserts and Flasherlamps.
-nFozzy Lampz to control the inserts.
-PWM GI, flashers and inserts plus the option for non modulated lights and a failsafe if you don't use VPinMame 3.6, altough you really should because PWM is looking really good.
-Sidewall flasher reflections.
-VPW Dynamic Ball Shadows.
-VPW Options UI.
-2 VR Rooms.
-Support for DT, FS, FSS and VR.
-Compatible with the Standalone player.
-New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table.
-Refraction on the clear ramps.
-Flupper's flipperbats from Whirlwind and White Water have been added and edited.
-A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop.
This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 135 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)

Some assets and codes that have been used came from other creators:
-melon: Original VP9 version of this table.
-Sliderpoint: Original VPX version of this table.
-JPSalas: Mechcode for DT mysterywheel and GI lights.
-Senseless: VR Gameroom assets.
-MikeDASpike: VR Backglass codes and assets.
-Cliffy: Siderail images and backdrop for DT.

 

Who did what on this project?

 

ClarkKent (The Operator and Project Starter):
-Added new playfield texture with the proper scans, rebuild the entire table to match.
-Added new plastic textures and made small changes to them in the editor.
-Giving assistance to ensure everything is pixel perfect as usual.
-Providing acces to a full library of images with the higest details I have seen yet so far.
-Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact.
-Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable.
-Constructed nice scoop primitives for the spookhouse and the boomerang.

 

RobbyKingPin (Ride Mechanic and Project Leader):
-nFozzy/Rothbauerw physics and Fleep 2.0 sound.
-VPW Dynamic Ball Shadows.
-Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recomandations from HauntFreaks.
-Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas.
-Added Flupper's flipperbats from White Water and changed the texture, also changed light settings to match Flupper's settings.
-Changed the through, made it simular to VPW's Bad Cats.
-Improved all lights and normal flashers, copied insert lights and GI lights from JPSalas and changed the settings on the GI lights to match VPW's settings and added some missing lights.
-Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays.
-Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins.
-Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers.
-Fixed some missing switches.
-Added Flupper Domes with edited primitives & Flupper Bumpers, converted 2 Flupper Inserts to work with the Flupper Domes code and created a brand new Flupper Flasherlamps code for the primitives underneath the plastics.
-Added VPW Options UI.
-Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass.
-Added Rothbauerw standup and droptarget codes with help from Rothauerw & Apophis to get everything working as it should.
-Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created.

-Fixed an issue with the shadows. (v.2.1.1)
-Swapped upper left flasher on the playfield. (v.2.1.1)

-Fixed intersecting models z-fighting on the wireramp and biff bars. (v.2.1.1)

-Converted png images to webp. (v.2.1.1)

 

DarthVito (Cotton Candy and VR Wizard):
-Added VR models, used assets from Senseless.
-Added a nice VR Game room with arcade machines and the new minimal room provided by HauntFreaks.
-Added new VR background with elite looking framed posters.

 

Flupper (Track Master and Light Settings Expert):
-Created a more blurred environment image, more friendly (less jaggies) for desktop.
-Lowered the "amount" in the "shadows" .material.
-Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8.
-Made a primitive and a texture for the shooter wireramp and biff bars.

 

TastyWasps (Fireworks Lead and VR Grandmaster):
-Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements.
-Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects.
-Animated the plunger and flipper buttons.
-VR Cab graphics from HauntFreaks installed.
-On/Off VR Backglass from HauntFreaks installed.
-VR flashers / digits repositioned for new VR assets.

 

HauntFreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
-Reworked all VR cabinet textures.
-Made a new set for on/off VR Backglass.
-Manually moved all the flasher on the VR BG to their correct positions.
-Help with making the Flupper Bumpers look like red instead of orange.

 

DGrimmReaper (Did Something Amazing, The VR Mechanic):
-Added PinCab_Backbox_Neck primitive.
-Fixed arcade machines and removed primitive4 which was a moon in senseless room.

 

Apophis (Some dude, but in reality a Lifesaver on this project!):
-Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!

 

Chokeee (Confections and Special Effects Enhancer):
-Added Flupper Inserts controlled by nFozzy Lampz.
-Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights.
-Added extra flashers for wall reflections and changed some metal materials.

 

Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate & wrd1972
Shoutout to Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw.


If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!

Edited by RobbyKingPin
Added aditional information for those who got problems with the lights or solenoids

https://www.ipdb.org/machine.cgi?id=617
https://vpuniverse.com/files/file/18691-cyclone-williams-1988-b2s
Yes
10.8 required
ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis & Chokeee
Melon, Flupper, Sliderpoint, ClarkKent, Senseless, RobbyKingPin, DarthVito, TastyWasps, HauntFreaks, DGrimmReaper, Apophis & Chokeee

What's New in Version 2.1.1   See changelog

Released

Fixed an issue with the shadows.
Swapped upper left flasher on the playfield.

Fixed intersecting models z-fighting on the wireramp and biff bars.

Converted png images to webp.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Cliffy

   18 of 18 members found this review helpful 18 / 18 members

First I need to state my bias up front because I own the real game and it's a favorite of mine. That said, this is, in my opinion, the absolute pinnacle of a virtual Cyclone pinball machine. I nitpicked and nitpicked some more while RKP constantly improved the table. I'm sure I annoyed the hell out of him during its construction :)  
With the assistance of VPW A-team you have achieved a remarkable result, sir. The lighting, the amazing flasher show, dead on physics and ball handling, the depth of realism in the ramps and plastics, every detail just amazingly well done, even the lamp bulbs themselves!

You should all be proud of yourselves for bringing this classic one baller to the highest possible level. My thanks to all of you and especially @RobbyKingPin
 

cyclone-2.1-desktop.jpg

Link to review
Paddy_Blackguard

   3 of 3 members found this review helpful 3 / 3 members

Knocked out of the park! Played various iterations of this table on multiple platforms, and never really enjoyed it, but this is absolutely fantastic and a joy to play. It looks beautiful, sounds like pinball angels singing, the lighting is top notch, and plays great. It is so cool to see the bar get pushed higher and higher, and when you think “how can it get better than this?, someone comes along and  finds a way!

Link to review
KRAKEN

   2 of 2 members found this review helpful 2 / 2 members

Woah!  The light refraction in the clear plastics and the lighting, = mindblowing stuff!  Looks absolutely beautiful.  Well done and thank you sir!

Link to review
pintris

   1 of 1 member found this review helpful 1 / 1 member

This version of Cyclone plays incredible realistic. Especially the refraction on the clear ramps makes this so much more realistic in VR as the ball "deforms" when going under the ramps. The ramps itself are very well made and look like real plastic. One of the best I have ever seen in a table up till now.

Many thanks for the hard work. 

Link to review
neil81992

   1 of 1 member found this review helpful 1 / 1 member

I'd not had much time for this table when playing previous versions, but the improvements in this version (especially the physics) make for a fantastic experience and switch it to one of my favourites. Absolutely perfect recreation and a big thanks to all involved, and special thanks to Robbykingpin - not only for the work involved on this project, but for all the time and patience in dealing with any issues or feedback from the community. 

Link to review
MetaTed

   1 of 1 member found this review helpful 1 / 1 member

How in the world do y'all make the plastic ramps look so real?

Link to review
NELLGROVE

· Edited by NELLGROVE

   1 of 1 member found this review helpful 1 / 1 member

Thanks for the update, loved the previous version too.

Link to review
brefreez

   1 of 1 member found this review helpful 1 / 1 member

This table is incredible,  everything about it is top notch!

Link to review
acovukic

   1 of 1 member found this review helpful 1 / 1 member

Graet work, many thanks mate.

Link to review
KiwiBri

   1 of 1 member found this review helpful 1 / 1 member

OMG - I just noticed the refraction of the ball under the clear ramps! Mind blowing.  Game plays amazing well,. 

Thanks for this update @RobbyKingPin !

Link to review
studlygoorite

   1 of 1 member found this review helpful 1 / 1 member

What a beauty, the table looks and plays phenomenal!! Always liked hitting the ramps in this one and now I can feel every bend.....and what a time in VR. Thanks to all who worked on this and for sharing, adding yet another table to my Favorites List.

Link to review
Pcast

   1 of 1 member found this review helpful 1 / 1 member

Absolutely stunning.

Runs so smooth in pancake and VR modes.

im not usually one for the older tables but this one has hooked me.

Amazing work! Thank you. 

IMG_2228.jpeg

Link to review
boogo123

   1 of 1 member found this review helpful 1 / 1 member

Fantastic table again, thanks to all  !
works like a charm here but i have one problem and that is that my beacons keep on going, they simply wont stop.  is there a solution for this? 

Thans and keep up the good work !!
marco

Response from the author:

I have heared one other person having trouble with this, but this seems like some thing I cannot test as a desktop player. Can you go to the support topic on the forum to try to get some help for this issue?

Link to review
stef974

   1 of 1 member found this review helpful 1 / 1 member

Je suis bluffer par cette table ! c'est un super boulot , bravo à vous et merci  pour le partage :) 

Link to review
EASportsBIG

   1 of 1 member found this review helpful 1 / 1 member

A really nice update Robby!

Thank you, bud 🫡

Link to review
theagedgamer

   1 of 1 member found this review helpful 1 / 1 member

Awesome looking and playing table. One of my old time favorites. Thanks so much for all of your time and effort on this.

Link to review
purcho

   1 of 1 member found this review helpful 1 / 1 member

You hit it out of the park!

I’ve owned a real one and this plays perfectly to the real thing. 

Link to review
Nesta78

   1 of 1 member found this review helpful 1 / 1 member

Thank you for this update. Very nice work ! 🔥

Link to review
mattdawg

   1 of 1 member found this review helpful 1 / 1 member

Wow.  Super nice update.  Plays, looks, and sounds exceptional.   I liked this table already and I am glad to see it get the RobbyKingPin super special.  Thank you!

Link to review
lminimart

   1 of 1 member found this review helpful 1 / 1 member

Great work on this Robby! Looks, plays and sounds fantastic. Cannot wait to see what you've got up your sleeve next, but every table you share is very much appreciated. 🍻

Link to review
WaRcLaWz

   1 of 1 member found this review helpful 1 / 1 member

This is an excellent table creation, thanks!

Link to review
Bertone

   1 of 1 member found this review helpful 1 / 1 member

It plays really great!  ThanXXX :)

Link to review
GordonJames

   1 of 1 member found this review helpful 1 / 1 member

Rarely If ever do i start up a new table and not have to alter something so i can see the ball. I'll have to darken the play field or increase the brightness of the ball etc. This was perfect right out the gate. Beautiful.

 

The lighting is surprisingly realistic especially the flashers. Bravo since this is such a monochromatic looking table.

 

The sound is also standing out as particularly well done.

 

Physics are spot on and the table is so fun as a result.

 

This is literally the best version of this table I've played.

 

Great job. Thank you!!!

Link to review
ashleyb

   1 of 1 member found this review helpful 1 / 1 member

Wow amazing version of cyclone.  Both looks amazing (those refractions through the transparent ramps!) and plays incredibly.@RobbyKingPin tables are now on a par with Bord, flupper and VPW releases for me.  Thanks all.

Link to review
×
  • Create New...