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CarnyPriest

SAMBuild3.2 beta thread

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official rev r4689

update BASS library to 2.4.14

Wheel of Fortune (V6.02 Home Rom)

From the source:

/*
As someone stated, the main gameplay change that is noticeable is that there are “mode goals.”
The goal is simply to score x points before time runs out. If you get the goal, you won, great.
The next mode, the goal would be higher. If you didn’t win, oh well, the next mode, the goal would be lower.
Also, you could replay the mode you failed, at 2x points.
If you failed the same mode twice, you could play it a 3rd time for 3x points.
If you failed 3 times, the game gave up. Oh, also for each mode you won, you got a “winnings x” for that ball’s bonus.
IIRC there’s no logic for completing the wheel yet, but the reward was going to be something like 10M for each mode won on try #1,
5M for each on try #2, 2.5M for each on try #3, and 1M for failed modes.
If by some unfathomable stroke of luck you completed every mode on the first try, you’d get a bonus to round up the total to 100M.
*/
/*
The mode stuff is basically there’s a common goal of points (starts at 5M).
If you finish a mode, the goal goes up, if you lose a mode, the goal goes down.
If you don’t finish a mode, it stays in the rotation, and if you play it again it scores 2x, and if you fail and play again it’s 3x.
If you don’t hit the goal after 3x, it stops trying. Winning a mode also gives you a winnings x for that ball.
This was all meant to lead up to a payout for hitting the goal in every mode:
10M/5M/2.5M/1M for finishing in 1 try / 2 tries / 3 tries / DNF.
If you finished every goal on the first try (somehow), the bonus would get augmented to 100M.
*/
/*
Lamp test was extended so the wheel LEDs are now tested in lamps test,
in six additional columns!

Included in the lamp test are also two formerly undocumented LEDs:
GI upper left and right.
*/
 

SAMBuild_r4689.zip

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Hey guys,

After numerous hours of reading up on fast flips, I found my self posting on here. Maybe someone could be of assistance.

When running fast flip supported tables solely in VPX, when pressing f11, I will get the right numbers. .4-.6 ms. But, when loading the table through my front end, pinball x, after pressing f11, I am getting 13-26ms. I know djrob says that f11 can be affected by other things...but I wouldn't think it would change from running the table through vpx alone, then have it load through pinball x....I mean, aren't you loading though vpx anyhow?

The table I am working on is Lethal Weapon 3.

 

I just find this weird...I tried no using a backglass server....I deleted any script file stragglers.
Any help would be appreciated!

-Tom

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I don't want to clutter this thread up too much... but I tested various tables in and out of PinballX and fast flips works correctly using PinballX and without for me.  2 ideas I have is first make sure your PinballX is up to date, also try using using the 64 bit version to help speed it up.  Also since PinballX runs in the background maybe your computer is being pushed to it's limits?  Like I said these are just guesses on my part

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Thanks for the tips, I’ll give the 64 bit version a try!

my pc specs: i5 3 ghz, 8 gigram, windows 7 pro, EVGA 1050 ftw 2gig.

UPDATE: Solved issue. I was unaware that when adding games in the game manager, it copied the table file in to the actual table folder. I was modifying the ones that were all nice and organized in my folders inside the table folder, not the actual ones the pinballx was using. Woops! Fast Flips works now!

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ever since updating to beta..none of my roms can be found.

it did say 3.2 was there then i copied these files into the vpinmame folder and ran set up 64 it said 3.2 was there (i didn't use the above one)...then i hit install and then it installed 3.1  ..not a clue...i tried to start over and installed 3.1 minimal ..and still the same issue

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My recommendation is to stick with this vpm beta. For VPX, well  - it all up to you. Know that there more often is issues with those and you should know how to go back a few version and test if you find something odd. Right now I would say. The last 3 versions isn't 100% stable. There might be tables that needs 1.6beta to work as the authors intended. Those guys will almost always be running the latest. It is not a good idea to run beta and come asking questions without rolling back a few versions. It is expected that those that run beta have a understanding of what they are doing.

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It is not 3.2beta fault. If you extracted the files from this archive into c:\xxxx\vpinmame, overwriting the files and ran the setup.exe and pressed the install button. You would have no problems. You are clearly not ready for anything beta.

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