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Found 4 results

  1. Version 2.0.1

    1407 downloads

    Jungle Princess 2.0.0 by FrankEnstein Info (v.2.0) This table is based on Version 1.1 by BorgDog, starman and HauntFreaks from 2021. Jungle Princess is the 2 player version of Jungle Queen. For my 3rd table I wanted to tackle a non ROM based table and figure out the basics of game logic coding, scoring and visuals integration. VPX coding isn't that much different from classic EM machines, in a sense that at first glance it looks like a giant pile of wires and misplaced parts, but with some time and careful studying it slowly starts to make sense. And after few weeks of rewiring, rewriting and noodling its still a giant mess of proverbial wires at the end, but a giant mess of wires that works! The visuals are mostly based on the assets from the originating table, just with lots of work done to upgrade them to today's standards. The source images were relatively low res so needed some AI upscaling, and a little too clean for a table that's as old as me, so I spent some time figuring out blender shading tricks to add dirt, patina, scratched out paint and metals to give it a bit more feel of a table that has seen some battles. I also had to tweak the layout and geometry of bunch of elements to bring the game play more in line with observations of physical tables as well as match real world parts. The prerequisite nFozzy/Fleep implementations are there and tweaked to make the table hopefully as challenging as the one in real life. As with all my tables It is recommended to set your Max Reflection Mode to Dynamic and use 64-bit GL to experience the table as intended. You will also need a b2s (with single screen setup for screenres.txt) even in desktop mode since there are no desktop reels coded in the table itself. Credits (v2.0): Visuals and coding by FrankEnstein. The VPW team was of incredible help with testing, feedback and steering me back on the right track when I took too much creative liberties ;). Thanks to Apophis and Bord for providing the guidance and their amazing tutorials on anything VPX (Those are gold mines of information and highly recommended for anyone dabbling in table creation.) Thanks to HauntFreaks for updating the b2s just in time for release. Thanks to Passion4Pins for "nitpicking" (his words) the hell out of every table property until its just riiiight. p.s. VR might be an option at some later but frankly, I rarely play in VR and until I find someone that wants to handle the VR part I'm not going to make any promises. p.s.s. The first screenshot is the table in VPX dialed with darker room lighting, the rest are blender renders for promotional purposes and have additional "make-up" applied (as well as coming from an older iteration of the lighting and shaders). Full refund provided for anyone that feels cheated 😛 ___________________________________________________________ Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
  2. Version 1.0.0

    23 downloads

    Quick and hopefully not too dirty clear logo wheel for Gottlieb's 1977 2-player Jungle Princess Great for frontends and those who prefer a straight clear logo rather than a wheel
  3. View File Jungle Princess (Gottlieb 1977) Jungle Princess 2.0.0 by FrankEnstein Info (v.2.0) This table is based on Version 1.1 by BorgDog, starman and HauntFreaks from 2021. Jungle Princess is the 2 player version of Jungle Queen. For my 3rd table I wanted to tackle a non ROM based table and figure out the basics of game logic coding, scoring and visuals integration. VPX coding isn't that much different from classic EM machines, in a sense that at first glance it looks like a giant pile of wires and misplaced parts, but with some time and careful studying it slowly starts to make sense. And after few weeks of rewiring, rewriting and noodling its still a giant mess of proverbial wires at the end, but a giant mess of wires that works! The visuals are mostly based on the assets from the originating table, just with lots of work done to upgrade them to today's standards. The source images were relatively low res so needed some AI upscaling, and a little too clean for a table that's as old as me, so I spent some time figuring out blender shading tricks to add dirt, patina, scratched out paint and metals to give it a bit more feel of a table that has seen some battles. I also had to tweak the layout and geometry of bunch of elements to bring the game play more in line with observations of physical tables as well as match real world parts. The prerequisite nFozzy/Fleep implementations are there and tweaked to make the table hopefully as challenging as the one in real life. As with all my tables It is recommended to set your Max Reflection Mode to Dynamic and use 64-bit GL to experience the table as intended. You will also need a b2s (with single screen setup for screenres.txt) even in desktop mode since there are no desktop reels coded in the table itself. Credits (v2.0): Visuals and coding by FrankEnstein. The VPW team was of incredible help with testing, feedback and steering me back on the right track when I took too much creative liberties ;). Thanks to Apophis and Bord for providing the guidance and their amazing tutorials on anything VPX (Those are gold mines of information and highly recommended for anyone dabbling in table creation.) Thanks to HauntFreaks for updating the b2s just in time for release. Thanks to Passion4Pins for "nitpicking" (his words) the hell out of every table property until its just riiiight. p.s. VR might be an option at some later but frankly, I rarely play in VR and until I find someone that wants to handle the VR part I'm not going to make any promises. p.s.s. The first screenshot is the table in VPX dialed with darker room lighting, the rest are blender renders for promotional purposes and have additional "make-up" applied (as well as coming from an older iteration of the lighting and shaders). Full refund provided for anyone that feels cheated 😛 ___________________________________________________________ Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 Submitter Frank_Enstein Submitted 09/03/24 Category VPX - Pinball Tables  
  4. Version 1.0.0

    304 downloads

    Jungle Princess (Gottlieb 1977) HI REZ
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