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Westworld

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Westworld last won the day on June 17 2017

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  1. To enable DOF (real) Chimes, replace in script lines 304-314 with: '**** Chimes Sound Score based *** If points = 10 And (Score(x) MOD 100)\10 = 0 Then PlaySound SoundFXDOF("Chimes100",142,DOFPulse,DOFChimes) 'PlaySound "Chimes100" ElseIf points = 100 And(Score(x) MOD 1000)\10 = 0 Then PlaySound SoundFXDOF("Chimes1000",143,DOFPulse,DOFChimes) 'PlaySound "Chimes1000" ElseIf points = 1000 Then PlaySound SoundFXDOF("Chimes1000",143,DOFPulse,DOFChimes) 'PlaySound "Chimes1000" ElseIf points = 100 Then PlaySound SoundFXDOF("Chimes100",142,DOFPulse,DOFChimes) 'PlaySound "Chimes100" ElseIf points = 10 Then PlaySound SoundFXDOF("Chimes10",141,DOFPulse,DOFChimes) 'PlaySound "Chimes10" End If
  2. I also had issues with the updater, but when using batch file to upload manually all worked fine. That's not difficult to test - you succeeded as soon you are greeted with the welcome screen on the DMD. There is no software on the PC needed for that, so focus on the device first.
  3. I would guess hardware, yes, but easy to check. When you reset the ESP32, so it reboots, without VPX (or something else) launched, it should display the startup screen. If that works, then it is software. If that fails, it is hardware. If hardware, for me the pattern make me believe it is the connection from ESP32 to the DMD. If you have many cables, check them, make sure they have good connection. If you build your own board, check your soldering.
  4. strange enough, I have that now after every start of the system. Just in case other's run into the same: I used a cheap ESP8266 (you can also use an Arduino or similar), with a relais board, and a simple script. After boot wait 10 seconds, then set a pin to close the relais for 0.5 seconds, then release. So that hack makes a Reset 10 seconds after the computer boots - and this "fixes" that weird issue. The ESP is powered by the 5V from the DMD matrix.
  5. Games of Thrones or Blade Runner are also failing (games without ROM but using DMD) - I think those needs a fitting DMDExt as well?
  6. thanks for the update. It works fine with VPX, but seems to fail with PinUp Popper. Popper starts very slow and responds extremly slow, looks frozen. After disabling DMD in PinUp Popper setting, all works fine again (now without DMD usage, of course). PinUp Pooper uses DMDExt, I guess that the code used in the previous version of dMDExt is not compatible with the new firmware? Would it be possible to compile and upload an updated version of DMDExt.exe as well, or is it better to return to 2.2.1 and 3.2.1, waiting for Freezy?
  7. publish a picture of the startup logo. My guess is that your colors are reversed (you need to press the button soldered to "RGB" several times, till colors fit your panels). Just a guess, the startup logo will show if that is right/wrong...
  8. sorry, wrong English. All works fine with ZeDMD, I have some tables (mid 90's none DMD) failing in PinMame 64 bit (flippers hang, etc), that's why I have some tables using 32 bit, but this is not related to ZeDMD. So in other words: if a table works with 64 bit, it also works fine for me with ZeDMD.
  9. I'm running similar setup as zedrummer, but mainly 10.8 64 bit only. ZeDMD HD. several tables with Pinup In general it works. I asked to try a game without colorisation, to check it is related to .pac or similar.
  10. oops, just saw that my question is still open: it failed, but all problems were fixed with 2.2.1, just in case other's have the same
  11. you could try to reduce complexitly. Use a none colored (original) ROM, would be a good first start.
  12. log looks good (for me). Did you launched vpx or VPinMAME Setup? Using only VPinMAME setup (and here of course the 64 bit version) removes one possible failure source Then remember to click install again, then test and select the same game.
  13. no, it checks for the first device answering and use that (and only that), even more are available. It should be possible, but I think not so simple. If you need it, I guess best is to ask for a feature request (I assume via GitHub at ZeDMD repository)
  14. Just want to check if it is my setting or general: starting with DMD Extension 2.2 my ZeDMD HD is failing, it shows two sets of images on top of each. Setting scaletohd = false solves it, but reduces quality. Screenshots and examples are published here: https://github.com/freezy/dmd-extensions/issues/392 I wonder if there could be anything I could do - or others with ZeDMD HD see the same issue?
  15. Nice instructions. I wonder how you managed to run two ZeDMD in parallel? Or do you use a monitor in the cabinet and "only" the wall mounted ZeDMD?
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