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Westworld

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Westworld last won the day on June 17 2017

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  1. Games of Thrones or Blade Runner are also failing (games without ROM but using DMD) - I think those needs a fitting DMDExt as well?
  2. thanks for the update. It works fine with VPX, but seems to fail with PinUp Popper. Popper starts very slow and responds extremly slow, looks frozen. After disabling DMD in PinUp Popper setting, all works fine again (now without DMD usage, of course). PinUp Pooper uses DMDExt, I guess that the code used in the previous version of dMDExt is not compatible with the new firmware? Would it be possible to compile and upload an updated version of DMDExt.exe as well, or is it better to return to 2.2.1 and 3.2.1, waiting for Freezy?
  3. publish a picture of the startup logo. My guess is that your colors are reversed (you need to press the button soldered to "RGB" several times, till colors fit your panels). Just a guess, the startup logo will show if that is right/wrong...
  4. sorry, wrong English. All works fine with ZeDMD, I have some tables (mid 90's none DMD) failing in PinMame 64 bit (flippers hang, etc), that's why I have some tables using 32 bit, but this is not related to ZeDMD. So in other words: if a table works with 64 bit, it also works fine for me with ZeDMD.
  5. I'm running similar setup as zedrummer, but mainly 10.8 64 bit only. ZeDMD HD. several tables with Pinup In general it works. I asked to try a game without colorisation, to check it is related to .pac or similar.
  6. oops, just saw that my question is still open: it failed, but all problems were fixed with 2.2.1, just in case other's have the same
  7. you could try to reduce complexitly. Use a none colored (original) ROM, would be a good first start.
  8. log looks good (for me). Did you launched vpx or VPinMAME Setup? Using only VPinMAME setup (and here of course the 64 bit version) removes one possible failure source Then remember to click install again, then test and select the same game.
  9. no, it checks for the first device answering and use that (and only that), even more are available. It should be possible, but I think not so simple. If you need it, I guess best is to ask for a feature request (I assume via GitHub at ZeDMD repository)
  10. Just want to check if it is my setting or general: starting with DMD Extension 2.2 my ZeDMD HD is failing, it shows two sets of images on top of each. Setting scaletohd = false solves it, but reduces quality. Screenshots and examples are published here: https://github.com/freezy/dmd-extensions/issues/392 I wonder if there could be anything I could do - or others with ZeDMD HD see the same issue?
  11. Nice instructions. I wonder how you managed to run two ZeDMD in parallel? Or do you use a monitor in the cabinet and "only" the wall mounted ZeDMD?
  12. oops, sorry, I missed that. I confirm that they fix the issue, both 32+64 bit versions work fine (so far I tested setup, tomorrow I'll play some tables) many thanks!
  13. > Can you test with the builds linked in the top post, please? This should have been fixed. those named: Installer\Builds\dmdext-2.1.2.7-x86-Release.zip I wondered because 2.1.2.7 or do I need to use the .msi ones?
  14. hanging with ZeDMD also happens when just using Setup.exe: [1] 2023/06/30 14:38:00.708 INFO | Starting VPinMAME API 2.2.0-BETA2 (x86) through Setup.exe. [1] 2023/06/30 14:38:00.708 INFO | Assembly located at C:\Games\Visual Pinball\VPinMAME\DmdDevice.dll [1] 2023/06/30 14:38:00.708 INFO | Running in C:\Games\Visual Pinball\VPinMAME [1] 2023/06/30 14:38:00.708 INFO | [dll] Open(0) [1] 2023/06/30 14:38:00.708 INFO | [dll] PM_GameSettings(0, tomy_500, 0) [1] 2023/06/30 14:38:00.708 INFO | Disabling game colorization [1] 2023/06/30 14:38:00.708 INFO | Setting game name: tomy_500 [1] 2023/06/30 14:38:00.708 INFO | Setting color: #FFFF5820 [9] 2023/06/30 14:38:00.720 INFO | Starting ZeDMD frame thread. [1] 2023/06/30 14:38:01.283 INFO | ZeDMD device found on port COM5 with a resolution of 128x32 LEDs [1] 2023/06/30 14:38:01.283 INFO | Added ZeDMD renderer. [1] 2023/06/30 14:38:01.283 WARN | [pinup] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated. [1] 2023/06/30 14:38:01.283 INFO | [pinup] Starting tomy_500... [1] 2023/06/30 14:38:01.283 INFO | Added PinUP renderer. [1] 2023/06/30 14:38:01.283 INFO | Transformation options: Resize=Stretch, HFlip=False, VFlip=False [1] 2023/06/30 14:38:01.283 INFO | Applying default color to render graphs (#FFFF5820). [1] 2023/06/30 14:38:01.299 INFO | Setting up 2-bit Passthrough Graph for 2 destination(s) [ ZeDMD, PinUP Writer ] [1] 2023/06/30 14:38:01.299 INFO | -> Connecting DmdDevice 2-bit Source to ZeDMD (Gray2 => Gray2) [1] 2023/06/30 14:38:01.299 INFO | -> Connecting DmdDevice 2-bit Source to PinUP Writer (Gray2 => Gray2) [1] 2023/06/30 14:38:01.299 INFO | Setting up 4-bit Passthrough Graph for 2 destination(s) [ ZeDMD, PinUP Writer ] [1] 2023/06/30 14:38:01.299 INFO | -> Connecting DmdDevice 4-bit Source to ZeDMD (Gray4 => Gray4) [1] 2023/06/30 14:38:01.299 INFO | -> Connecting DmdDevice 4-bit Source to PinUP Writer (Gray4 => Gray4) [1] 2023/06/30 14:38:01.299 INFO | Setting up RGB24 Passthrough Graph for 2 destination(s) [ ZeDMD, PinUP Writer ] [1] 2023/06/30 14:38:01.299 INFO | -> Connecting DmdDevice RGB24 Source to ZeDMD (Rgb24 => Rgb24) [1] 2023/06/30 14:38:01.299 INFO | -> Connecting DmdDevice RGB24 Source to PinUP Writer (Rgb24 => Gray4) [1] 2023/06/30 14:38:01.299 INFO | Setting up Alphanumeric Passthrough Graph for 2 destination(s) [ ZeDMD, PinUP Writer ] [1] 2023/06/30 14:38:08.756 INFO | [dll] Close(0) [1] 2023/06/30 14:38:08.756 INFO | Closing up. here the application setup changes window title "application does not respond" and the music repeats each tone, bang, bang, bang Removing the USB cable from ZeDMD and quit works Tested using 2.2.0 beta 2, on 32+64 bit Windows 11 (computer replaced this spring, system and VPX installed from scratch)
  15. > Can you both confirm that this problem doesn't occur in 2.1.2? yes, that's what I did. Go back to 2.1.2 and all works fine again. Tried that several times, with 32 bit and 64 bit.
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