Content Provider cyberpez Posted January 8 Content Provider Share Posted January 8 View File Adventures of Rocky and Bullwinkle and Friends (Data East - 1993) v1.06 Here is an update to Rocky and Bullwinkle. TastyWasps added in all the good stuff, and made it play like a million bucks!! Few other tweaks here and there. Enjoy! -cp v1.06 - Upgrades: cyberpez & Scottacus - Nell Saw Fixed TastyWasps - nFozzy/Roth Physics, Fleep Sounds, Dynamic Ball Shadows, 2 Auto-Detect VR Rooms, Gameplay Balance / Enhancements Passion4Pins - Desktop Rails Arvid - Original VR Room Assets VPW Testing Team ---------------------------------------- Here's the notes from the original release. ---------------------------------------- This was a scratch build. Playfield I stitched together from some high-res photos I found online. Plastics are scans from FBX. Ramp decals, custom sidewalls, and a few other things I redrew myself. Most all of the 3D models I did myself. I know there are probably a few from Dark and Zany hiding in there somewhere. Sliderpoint was a huge help off and on with this build. He took a ton of pictures of his real machine. Measured all of his ramps and tweaked the VP ramps to get them just right. He also took videos of all of the SOL sounds that I edited and used for most all the VP table sounds. He also helped align and tweak the placements of objects early on. A while back Wrd19 came in and fine-tuned the physics. For what its worth I think it plays great. You will need to use the latest 10.6 version of VPX. As always, check the top of the script for options!!!! -------------------- Credits/Thanks: Me: table build, playfield stitch, ramp decal redraws, ramps, lots of little primitives here and there. Sliderpoint: Resource pics, ramp and table tweaks. Big help making this table great!! Wrd1972: Physics, playtesting and other tweaks along the way Rothbauerw: Being a code wizard and for putting up with Wrd and me. Playtesting. Dark: Different models here and there FBX: plastic scans. themotherbrain: testing and feedback nFozzy: I'm using his new fading lights + a few tweaks by me. DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!! Ball drop tweaks by Roth and me. Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!! Victory for the good guys!! -cp Submitter cyberpez Submitted 01/07/24 Category VPX - Pinball Tables Link to comment Share on other sites More sharing options...
neil81992 Posted January 8 Share Posted January 8 Just a mention that about 6 games in, I hit a ball hard up the far right loop and it seemed to end up behind the black trim. No amount of nudging would return the ball to the table. Link to comment Share on other sites More sharing options...
DomiKamu Posted February 8 Share Posted February 8 Nice table, and great stuff, really! Only one thing isn't okay: the electric plunger always sends the ball to center lane (always award Super Pop as skillshot), so it will be cool - for future update - to implement a kind of random for the plunger strength (if possible, of course). If possible, I admit the most difficult (IMHO) is to find right range for efficient strength calibration. This table is in mine favorites! 💗 Link to comment Share on other sites More sharing options...
mcgraham89 Posted April 17 Share Posted April 17 On 2/8/2024 at 12:44 PM, DomiKamu said: Nice table, and great stuff, really! Only one thing isn't okay: the electric plunger always sends the ball to center lane (always award Super Pop as skillshot), so it will be cool - for future update - to implement a kind of random for the plunger strength (if possible, of course). If possible, I admit the most difficult (IMHO) is to find right range for efficient strength calibration. This table is in mine favorites! 💗 Yes, I noticed this as well. So you are only able to make the same SkillShot tied to the center Lane. Great Job though on this table! Link to comment Share on other sites More sharing options...
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