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[New Future Pinball]Indiana Jones - Fortune and Glory Edition (PinEvent Lite, FizX 3.3)


TerryRed

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Indiana Jones - Fortune and Glory Edition (PinEvent Lite, FizX 3.3)


Indiana Jones - Fortune and Glory Edition (PinEvent Lite, FizX 3.3)

 

Version 1.3 (Feb 2024)

 

Original wip table build by: GLXB & Highlnder00

Ultimate Pro update by: SLAMT1LT

Fortune and Glory Edition, PinEvent Lite, FizX update by: TerryRed

 

 

Do not make the mistake in thinking this is the same as the Stern table. The layout and art are where the similarities end. SLAMT1LT did a massive update to the older WIP build of this table years ago for his Ultimate Pro update which completely changes this to a new game. New gameplay / rules / code, new sounds / voices / music, new lighting effects, new videos, new freeshots / action button and more.

 

I've never played the original (real) Stern table (only the VP version). Once I played the FP Ultimate Pro table, I was blown away, and it has become one of my favorite all time tables. BAM has had many new updates and new features added since the original Ultimate Pro table was released years ago. I'm a big Indy fan, so I really wanted to add my own bit of flair to this amazing table.

 

I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, and more. I added some new features and many fixes that prevented game progression, etc. This table takes full advantage of BAM's latest features with full dynamic lighting and ray cast shadows and shadowmaps to create a stunning visual pinball showcase! Top that off with all new FLEEP mechanical sounds! This makes an already great game look / sound / play absolutely amazing. I love it!

 

 

 

FizXV3forFP.thumb.png.f911fb077afb5727345463768888466e.png

 

 

This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!

 

 

PinEvent Lite

 

PinEvent_Lite.thumb.png.73d8aa1478ec17d98a99f295d82d8fff.png

 

I've added my PinEvent Lite features for DOF, SSF, etc.

 

PinEvent Lite features for this table:

 

  • DOF (basic config, no custom animated effects... yet)
  • PUP (simple backglass and speaker grill options)
  • PUP SSF
  • Night Mode
  • TILT BOB

 

NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.

 

 

DMDExt

 

Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.

 

DMD.thumb.png.7a33a8463336f9dd0d8f0187778235de.png

 

 

 

 

For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video

 

 

 

 

Thanks of course to these awesome contributors:

 

GLXB & Highlnder00 – original wip table build

SLAMT1LT – Ultimate Pro update

TerryRed – Fortune and Glory, PinEvent, FizX updates

Schlabber34 - new pre-rendered insert images

FLEEP - new mechanical sounds

JLou - for FizX and support

Everyone at Pinball Nirvanna for ideas, examples, and support

Nailbuster - Pinup Player and SSF support

Ravarcade - for creating the awesome BAM and providing assistance with BAM features

Chris Leathley - creator of Future Pinball

 

 

DISCLAIMER:

 

This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!

 

 

screenshot-desktop.thumb.png.5c38a65e3ac26642c1881bce63289ff0.png

 

 

screenshot-cabinet.thumb.png.c3a3b2caf694d09edfb5ee4242f391b4.png

 

 

screenshot-indy.thumb.png.cebde967542233b1db220d8f6259035f.png

 

 

 

====================================================================

 

 

This table is single player only.

 

 

====================================================================

 

 

Desktop Static Camera Views

 

  • during attract mode only, you can press plunger to toggle integrated static desktop camera views

  • if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script

 

Playfield Video Screen

 

  • during attract mode, left flipper will toggle the position if the playfield video screen

 

Indy animated model

 

  • you can have an animated Indy character on the playfield, in the game room, or not at all
  • this can be set in TABLE OPTIONS near the top of the table script

 

Action Buttons (digital plunger, special 1, special 2)

 

  • all buttons/keys will act as an autoplunger during gameplay
  • all buttons/keys will act as activate ACTION or FREESHOT when they are lit

 

 

====================================================================

 

 

ACTION and FREESHOT

 

On the apron you will see lights for Action and Freeshot. These indicate when you can use these functions. They are activated with plunger, special 1, special 2 buttons.

 

Action

 

  • green = launch ball
  • red = shoot the swordsman
  • yellow = toggle next active scene

 

Freeshot

 

  • a Freeshot can be used when you are in a mode and want to instantly make the lit shot
  • the Freeshot light will light up orange when you are allowed to make a Freeshot
  • you get an additional Freeshot on each new ball
  • Freeshots can be stacked up if you don’t use them
  • not all lit shots are allowed for a Freeshot
  • there are other times when you are NOT allowed to make a Freeshot (you’ll hear a buzz if you try) such as when a ball is held, a ball is in a kicker, a mode starts, during some video sequences, etc.

 

image.thumb.png.2f9743d92a6778b009ac7c4eab27479e.png

 

 

 

TABLE OPTIONS

 

 

image.thumb.png.0a57ba2e089d4413fa36907e5d4a43b5.png

 

 

BAM Ray Cast Ball Shadows:

 

  • this table was created to look best with the new BAM Ray Cast Ball shadows
  • this feature is ENABLED on the table script by default
  • this feature requires a fast video card, and will use much more of your GPU
  • if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)

 

To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)

 


BAM Menu - Light and Post Processing settings:

 

  • BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings
  • this is required to ensure that all lighting is set correctly at all times
  • on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS


Physics: FizX v3.3


===================================================================


Game not running smooth? Try the following:

 

  • run FP in Fullscreen, not Windowed
  • disable RayCast Ball Shadows in TABLE OPTIONS (in table script)
  • disable Reflections options in FP's Video / Rendering settings
  • reduce / disable Antialiasing in FP's Video / Rendering settings
  • disable any SSAO options in BAM plugins menu (disabled by default)

 


====================================================================


TABLE REQUIREMENTS (very important!)

 

  • all Visual C Runtime updates
  • DirectX
  • Future Pinball
  • the latest BAM update
  • FuturePinball.exe and FPLoader.exe patched for 4 GB access
  • BAM Settings files installed
  • FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
  • the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings


All of the above is included with the latest FP and BAM Essentials AIO package!

Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
 

https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/



====================================================================


INSTALL INSTRUCTIONS (REQUIRED)

 

  • PLEASE read the Install Instructions (included with the table's zip file)
  • it shows you how to check what version of BAM you have installed
  • it shows you how to install all the REQUIRED items above
  • it shows you how to easily setup FP and BAM with the REQUIRED settings
  • It's super easy, and only takes minutes to do!



====================================================================

 


How to run Future Pinball to play the table

 

PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM

 


====================================================================


PROBLEMS?

Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


====================================================================

 


Table MODS

 

  • please read the Disclaimer in the Install Instructions included with the table
  • please ask me first, as I am still updating this table

 


====================================================================

 

 

Changelog

 

Fortune and Glory Edition (PinEvent Lite - FizX - Table updates) by TerryRed

 

1.3

- updated FizX physics code (includes some fixes) and physics xml settings
- removed flipper nudge commands that are no longer needed
- updated table to reflect changes in new physics code and settings

 

1.2

 

- updated table for FizX physics v3.3 (much more efficient with CPU usage)

- new Debug options that can be enabled / disabled

- new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)

- use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)

 

Note: this table update requires the new BAM 1.5-373 update (included in my FP and BAM Essentials AIO)

 

1.1

 

- table completely updated for FizX v3.2 physics
- new Lighting settings in TABLE OPTIONS in the table script
- small fixes
- updated PuP-Pack

 

1.0

 

- completely updated entire table for FizX physics v3.0

- added FizX Tweaker Tool and HUD DMD

- various table changes needed to properly work with new physics

- added new rubbers, sling diverters, bumpers for FizX

- removed old EM kickers in bumpers (no longer needed)

- removed older smoke ball rolling code and commands (no need for vbs file)

- removed older mechanical sounds and triggers

- replaced all mechanical sounds with FLEEP sounds

- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)

- updated table for all PinEvent features (except for PUP DMD and PUP Stream)

- added PUP SSF and DOF support (basic DOF for now)

- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)

- updated lighing and post processing

- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows

- added shadowmaps TGA directly to table (no cache needs to be created)

- overhauled entire table for new lighting and shadows

- replaced some flasher bulbs with real flashers

- changed spotlights to real BAM spotlights

- updated spinner toys to use Wecoc's spinner toy code and one trigger

- added new static desktop camera options (can be toggled during attract, or set in script)

- added new apron art, lights, ring models for ACTION and FREESHOT functions

- added fixes to update "time left" in realtime on the DMD

- completely overhauled rules and code for FREESHOT

- new freeshot rule: you get additional FREESHOT on each new ball

- new freeshot rule: you can use more than one freeshot during a scene (but not for every lit shot)

- new freeshot rule: you can choose how much Thrust Boost you get during Crystal Skull Scene 1 if using a Freeshot

- freeshot / action / autoplunger can all be controlled with plunger / special 1 / special 2 buttons

- added option to change location of video screen (backwall, backramp, apron - can be toggled during attract, or set in script)

- fixed bugs that prevented progression when all scenes were lit for any movie

- new light insert images, and new decal cut outs (overlay layer)

- new Indy animated model with options to show him on the playfield, in the room, or not at all

- various other fixes and updates

 

A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed


 

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Sorry, Im really lost. I've been reading about how to get the dmd to mirror on my cabinet, but I don't really understand. Ive never used scripts before, and Im lost on how to get the dmd working on my FullDMD for this table. Ive read the instructions for the game, I went to the links provided and read those instructions, and found that I need to put this into the front end Launch

"c:

cd "C:\vPinball\FuturePinball"

start /min "" "dmdext.exe" mirror --source=futurepinball -q --virtual-stay-on-top --fps 60 -g "[GAMENAME]" --use-ini="DmdDevice.ini""

 

and this in the close script 

"taskkill /f /im "dmdext.exe"

 

Where exactly do I put these? Im using pinup popper as my front end and I have all ready upgraded everything using Future Pinball and BAM Essentials AIO package by watching his tutorial. 

 

Im sure I would need to change the [GAMENAME] to Indiana Jones - Fortune and Glory Edition (PinEvent Lite - FizX - 1.0) since that is what its called by default.

I am using the Legends Pinball which I have completely gutted, replaced backbox with the Buy Stuff Arcade backbox. 

 

If anyone can help me out, I'd really appreciate it. 

 

Thanks. 

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Im getting a meditation error

 

object required: "cm_cm_indy"

 

hoping to have more time to look into it tomorrow but thought I would see fi anyone else has run into the same error

 

 

EDIT: as per Terry, T reinstalled BAM to make sure everything was update and in the correct location and it worked!

Edited by xdoolyx
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On 6/25/2023 at 7:32 PM, PsychoKiller said:

Sorry, Im really lost. I've been reading about how to get the dmd to mirror on my cabinet, but I don't really understand. Ive never used scripts before, and Im lost on how to get the dmd working on my FullDMD for this table. Ive read the instructions for the game, I went to the links provided and read those instructions, and found that I need to put this into the front end Launch

"c:

cd "C:\vPinball\FuturePinball"

start /min "" "dmdext.exe" mirror --source=futurepinball -q --virtual-stay-on-top --fps 60 -g "[GAMENAME]" --use-ini="DmdDevice.ini""

 

and this in the close script 

"taskkill /f /im "dmdext.exe"

 

Where exactly do I put these? Im using pinup popper as my front end and I have all ready upgraded everything using Future Pinball and BAM Essentials AIO package by watching his tutorial. 

 

Im sure I would need to change the [GAMENAME] to Indiana Jones - Fortune and Glory Edition (PinEvent Lite - FizX - 1.0) since that is what its called by default.

I am using the Legends Pinball which I have completely gutted, replaced backbox with the Buy Stuff Arcade backbox. 

 

If anyone can help me out, I'd really appreciate it. 

 

Thanks. 

 

My linked DMDext page links to Baller Installer Popper examples here. Make sure the paths are correct. Read what it's telling you. Your setup may be different than mine. This is nothing new. It was always required for FP tables without a PUPDMD option.

 

https://pinballnirvana.com/forums/threads/pinup-popper-baller-installer-future-pinball-tips.20484/

 

 

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  • 2 weeks later...

Hey there,

 

I updated FP and BAM per your latest instructions. Sonic ran fine (my first self-installed FP table). I installed this table and ran it, but am getting the following error as soon as I launch the ball:

 

Pinball Meditation Error

Script Error: Line 2665

Object doesn't support this property or method: 'xBAM.Ball.angularSpeed'

 

Could you advise?

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14 hours ago, RyKnocks said:

Hey there,

 

I updated FP and BAM per your latest instructions. Sonic ran fine (my first self-installed FP table). I installed this table and ran it, but am getting the following error as soon as I launch the ball:

 

Pinball Meditation Error

Script Error: Line 2665

Object doesn't support this property or method: 'xBAM.Ball.angularSpeed'

 

Could you advise?

This happened to me and it was because I did NOT have the very latest BAM update installed. I thought I did but sure didn't.

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  • 2 weeks later...

Good Evening,

 

I'm also having issues with the DMDExt, but it might be a little different than the others that I've been reading.

 

I installed the tables on my 3 screen cabinet with FullDMD,  I was able to get everything working including moving the DMDExt to the Full DMD.  

 

I then proceed to install it on my 2 screen 5x4 cabinet.  I configured the PupPack accordingly and was able to get the DmDExt placed properly.  The only issue is that I cannot get the DMD to be the top most layer over the backglass.  If I Alt+Tab, it shows up in the correct position, but out of the box, it does not overlay the backglass.   I am using the DMDExt and the INI from the AIO package.

 

Any thoughts on where I might look?  I';ve looked at the PupPack definition for the 5x4 and it looks right for a background layer.  It is pretty consistent across all of the "Lite" tables that the DMDExt is only popping forward if I Alt+Tab it.

 

Thanks for thinking about this and any pointers you might be able to give.

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