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Tips for newbs part 1 (Explanations and Tips)


Vecna

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This is not an official guide more of a personal journey with tips!

 

Quick snappy tips after installing the softwares and save some frustrations and time for some people

 

more fun less stress 

 

PINUPOPPER


When starting pinuppopper for the first time run the PinUpPlayerRegister.bat in pinupsystem folder this will register pinuppopper

Then run the PinUpPlayerConfigDisplays.bat  and configure the screens displays for the monitors

Set the popmedia location by running PinUpMenuSetup.exe and going to popper setuptab and clicking on gobal config this were were the pinupopper artwork location is stored
the media path must land on the default folder

 

PinupSystem\POPMedia\Default

 

MAKING POPPER DESKTOP WITHOUT A THEME CHANGE IN CAB VIEW

 

if you want to make pinupopper a desktop without running a desktop theme to change it you can rotate the wheels around, if they are set to 270 you can make them 0 and it will now display them rotated round, or 90 if you need that way
so a cab can look desktop in this way without running any theme


you can change the rotation of the wheels by running PinUpMenuSetup.exe and going to the popper setuptab and clicking on gobalconfig and going to game/wheels tab
changing the "thumb rotate" then press refresh all thumbs to the right and it will allign them right


pinuppopper is a frontend for art display only. so all art is stored in popmedia folder of pinupsystem


PUPVIDEOS

 

PUPVideos are named the same name as the tables rom file

 

They go into the Pupvideos folder in pinupsystem

 

The pupvideos go into the pupvideos folder and remain in there foldered not zipped
example: STLE
this is the stranger things pup pack

 

The ultradmd folder that comes with pupacks goes into the Visual pinball TABLES folder
 

VISUAL PINBALL

 

Visual pinball does require to be on c drive to run properly (in my point of view) you can have media and paths elsewhere but pinmame runs better i think on C drive. You can change rom and table paths in pinmame tho.
I also got script table errors running the x64 version of pinmame, so run the x32 bit version and installed and no errors i got after.

 

Depends if you run a x64 or x32 bit setup

 

You can update Visual pinball by extracting the minimal latest release to your visual pinball folder

 

To first run a table go into Visual pinball folder run VPinballX.exe

 

This is how you run table and the file must be .vpx file extention

 

Press file then open and go to table and play

 

You can configure the preferences for how the table looks and runs, settings for graphics, controllers and video orientation in the prefrences section
if you keep getting a rom legal notice, press tab, space and enter or open Setup.exe in the vpinmame folder and goto setup defaults and click cabinet mode to on
Emulation is actually done by vpinmame and requires roms to play a certain table, if a table does not start on first initial run, press the Q key the quit and restart the table. some will say resetting factory defaults on first boot and require you to restart for the table to start properly

 

Starting a table will create a pupvideos (table name folder) in pupvideos you can make sure your videos are in the right folder. Example STLE (STRANGER THINGS) SHOULD NOT BE STL145. If the pup folder is named wrong it will not play

 

If you have a cgamename error. Check your b2s backglass is registered and your running x64 of pinmame.

 

Some tables need vpx32b (the 32bit version of vpx) with visual pinball leaning towards x64 compatability make sure if a table doesnt run your using the vpx.exe or the vpx32b for the 32bit tables. 

 

Dmd can be dragged and resized and tonset it right click and say set globally or per table

 

FIRST BACKGLASS SETUP TO DISPLAY B2S


Run the b2s setup and written in the displays, and then run B2SBackglassServerRegisterApp.exe to register usually without admin rights but if issues run as admin

 

Backglasses, POV files, ULTRADMD, Tables
an example below of how a visual pinball tables folder should look


STLE.UltraDMD (DMD)
B2S_SetUp.exe (BACKGLASS SETUP)
B2SBackglassServer.dll
B2SBackglassServerEXE.exe
B2SBackglassServerRegisterApp.exe (run after running B2s_setup.exe)
B2SServerPluginInterface.dll
B2STableSettings.xml
ScreenRes.txt (SCREEN RESOLUTIONS)
Stranger Things - SE 1.47_OSB.vpx (TABLE)
Stranger Things - SE 1.47_OSB.directb2s (BACKGLASS)
Stranger Things - SE 1.47_OSB.pov (POINT OF VIEW FILE)

 

the b2s backglass software must be in tables folder

ROMS go into the vpinmame (roms) folder and remain zipped do not extract a roms files contents

 

IF ANYTHING DOES NOT SHOW AS IT SHOULD ITS BECAUSE EVERYTHING MUST BE NAMED THE SAME NAME
 

.TABLES

.DIRECTB2S
.POV
.ARTWORK (for pinuppopper)

All wheels,backglasses and tables ect must have the same names)

 

DMD

The dmd device.ini is kept in the vpinmame folder and you can open this with a text editor

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27 minutes ago, TheBackglassGuy said:

Visual pinball does require to be on c drive to run properly, it has been known to throw errors and have issues being on other drives
you will get errors if you install the x64 version of pinmame, or so others have so run the x32 bit version

Be careful not to mislead people with statements like this. Visual pinball doesn't care what drive it's running on and as long as paths are set correctly in vpinmame setup all will work as it should, regardless of drive. 

Have you checked out all the other beginner guides to make sure you're not reinventing the wheel? :) 

All the best on your efforts

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  • Vecna changed the title to Tips for newbs part 1 (Explanations and Tips)

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