jpajmo Posted February 9, 2023 Posted February 9, 2023 (edited) Hi, Unfortunately, I was suppose to start Batman Stern Dark Knight (after I finish No Fear), but I encounter some issue in Pin2Dmd editor so I decided not to continue Dark Knight Sorry guys..... But looks like Congo has been abandoned, if I look at the list, this table I really like Missing a color DMD LOL So, I will give it a shot as a side project. Im still working on the Video Mode (my last scene) of No Fear, so this will give me a break from No Fear hahah I will update you guys like always! If the other person who works on Congo show up and he wants to continue is project, I will not continue doing this for sure. I don't want to step on anyone toes... Thank you all! See Ya! Edited February 11, 2023 by jpajmo
Content Provider lucky1 Posted February 9, 2023 Content Provider Posted February 9, 2023 2 hours ago, jpajmo said: but I encounter some issue in Pin2Dmd editor so I decided not to continue Dark Knight Sorry guys..... What issues ?
jpajmo Posted February 9, 2023 Author Posted February 9, 2023 Hi Lucky, It seems that when I loaded the dump of a SAM game and try to use 16 or 64 colors, I can only use 4 color on the scene I cut..... When I use color mask only 4 colors can be choose... very weird... I got the latest editor with Plugins, also, when I chose any dump prior to SAM I can use all the colors... Only the SAM games I can't, like Tron, Dark knight etc... Did I miss something? I can't seems to fix it.... Thanks!
jpajmo Posted February 9, 2023 Author Posted February 9, 2023 9 hours ago, lucky1 said: What issues ? Hi Lucky, It seems that when I loaded the dump of a SAM game and try to use 16 or 64 colors, I can only use 4 color on the scene I cut..... When I use color mask only 4 colors can be choose... very weird... I got the latest editor with Plugins, also, when I chose any dump prior to SAM I can use all the colors... Only the SAM games I can't, like Tron, Dark knight etc... Did I miss something? I can't seems to fix it.... Thanks!
Content Provider lucky1 Posted February 9, 2023 Content Provider Posted February 9, 2023 4 hours ago, jpajmo said: Hi Lucky, It seems that when I loaded the dump of a SAM game and try to use 16 or 64 colors, I can only use 4 color on the scene I cut..... When I use color mask only 4 colors can be choose... very weird... I got the latest editor with Plugins, also, when I chose any dump prior to SAM I can use all the colors... Only the SAM games I can't, like Tron, Dark knight etc... Did I miss something? I can't seems to fix it.... Thanks! Could you attach the dump you made ?
Content Provider lucky1 Posted February 9, 2023 Content Provider Posted February 9, 2023 I just made a quick check and could not reproduce the problem. Make sure you have set 64 colors and number of planes when cutting set to 6 in the editor configuration. I have attached my test project bdk.zip
jpajmo Posted February 9, 2023 Author Posted February 9, 2023 2 hours ago, lucky1 said: I just made a quick check and could not reproduce the problem. Make sure you have set 64 colors and number of planes when cutting set to 6 in the editor configuration. I have attached my test project bdk.zip 463.5 kB · 0 downloads Hi Lucky1, Its doing the same issue with your file... I can use all color in Replace mode but only 4 colors in colormask.... Yes my editor is set to 64 colors and 6 planes. Thanks!
Content Provider lucky1 Posted February 10, 2023 Content Provider Posted February 10, 2023 7 hours ago, jpajmo said: Hi Lucky1, Its doing the same issue with your file... I can use all color in Replace mode but only 4 colors in colormask.... Yes my editor is set to 64 colors and 6 planes. Thanks! In Colormask mode the shades are predefined by the machine. WPC and DataEast send 4 shades while SAM and Spike send 16 shades. This means that in 64 color mode you have 16 colorgroups available for WPC/DE and 4 Colorgroups for SAM/Spike machines. So in fact you have 64 colors available in Colormask mode but only 4 per shade for SAM and Spike. To overcome that limit you can use LRM colorization mode where you can partly replace (e.g. for the animations on the right) and partly colormask (e.g. for score on the left) . The parts are defined by the L-Mask. So what you are referring to is not an issue with the editor, but a limitation given by the machine.
jpajmo Posted February 10, 2023 Author Posted February 10, 2023 8 hours ago, lucky1 said: In Colormask mode the shades are predefined by the machine. WPC and DataEast send 4 shades while SAM and Spike send 16 shades. This means that in 64 color mode you have 16 colorgroups available for WPC/DE and 4 Colorgroups for SAM/Spike machines. So in fact you have 64 colors available in Colormask mode but only 4 per shade for SAM and Spike. To overcome that limit you can use LRM colorization mode where you can partly replace (e.g. for the animations on the right) and partly colormask (e.g. for score on the left) . The parts are defined by the L-Mask. So what you are referring to is not an issue with the editor, but a limitation given by the machine. Ohhh ok, I didn't know that, thanks a lot Lucky1!! I appreciate your reply! I was just use to colorize WPC/DE game so I taught I was doing something wrong or my editor was not setup correctly for SAM. Thanks!
jpajmo Posted March 10, 2023 Author Posted March 10, 2023 (edited) Here some update on Congo Edited March 10, 2023 by jpajmo
naboodiver Posted March 10, 2023 Posted March 10, 2023 Great work so far. Really like what you have so far. Can't wait to see the finished product.
FishTales10 Posted March 11, 2023 Posted March 11, 2023 Looks fantastic. Perfectly done. You are making great progress.
slydog43 Posted March 11, 2023 Posted March 11, 2023 Looking very good, must have taken so many hours!
jpajmo Posted March 18, 2023 Author Posted March 18, 2023 (edited) Soon I hope!! Video Mode almost complete! Just bug here and there but fixable Mine Scene was crazy ..... so much combination with the 2-3-4-5 doors route.... So much dump files to get all of them... maybe 5 combination out of 60 that I didn't get by playing...Almost done the rest of the route possibilities! Get back to all of you later! Here some screenshot! Edited March 18, 2023 by jpajmo
encryptedmind Posted April 7, 2023 Posted April 7, 2023 Always a great contribution to any table. Thanks for this. Keep up the great work.
marccy1138 Posted April 8, 2023 Posted April 8, 2023 Man, another awesome looking colorization! Wish I had that talent and patience. Looking amazing and will make a great compliment to the VPW version.
Zigzagzag Posted May 21, 2023 Posted May 21, 2023 @jpajmo The released colorization for VPINs looks great! Any chance of a version for a real pinball machine ...?
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