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Convert B2S to use just the DMD portion?


gunner

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10 minutes ago, gunner said:

Hi all, wondering if there's a way to run just the DMD portion of a B2S ?

Running a full-dmd on my mini pin now.

I have PUP tables that I would like to have the nice full-DMD image running on.

 

Thanks in advance..

Yes

Run a Separate ScreenRes.txt file
If you are running the Latest backglass server, You can make a copy of your ScreenRes.txt file and change the extension to res and call it the same name as the game

Then in that res file make changes for that table and set the Backglass to  1 & 1 or 0 & 0

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  • 2 weeks later...
On 1/11/2023 at 7:43 PM, outhere said:

Then in that res file make changes for that table and set the Backglass to  1 & 1 or 0 & 0

I got Problems with this solution with PupPacks. For me, I had to move the backglass outside of the window.

Edited by Retsamikit
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On 1/11/2023 at 10:34 AM, gunner said:

Hi all, wondering if there's a way to run just the DMD portion of a B2S ?

Running a full-dmd on my mini pin now.

I have PUP tables that I would like to have the nice full-DMD image running on.

 

Thanks in advance..

whats the resolution of your backglass screen? Lets say 1920x1080 for example.

Your tablename.res file should look like the below. Note the x value for screen 1 is 1920. This pushes the backglass portion off screen allowing a pup window to run in that spot.  Notice that the DMD position is now MINUS 1920 as its relative to the left edge of the backglass. Note that this example is for single screen desktop but gives you an idea how to position the different elements

 

# Playfield Screen resolution width/height
1920
1080
# Backglass Screen resolution width/height
1920
1080
# Define Backglass using Display Devicename screen number (\\.\DISPLAY)x or screen coordinates (@x) or screen index (=x)
1
# x position for the backglass relative To the upper left corner Of the Playfield screen
1920
# y position for the backglass On the selected display (Normally left at 0)
0
# width/height Of the DMD area In pixels - For 3 screen setup
540
326
# X/Y position Of the DMD area relative To the upper left corner of the backglass screen - For 3 screen setup
-1920
0
# Y-flip, flips the LED display upside down
0
# X/Y position pos When StartBackground Is active, relative To upper left corner Of Playfield ('Small' Button In the Options)
0
0
# width/height Of the backglass When StartBackground Is active
0
0
# C:\path\Frame (The path To the location where you have the background image)

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  • 1 year later...
On 3/16/2023 at 6:56 PM, HoJo215 said:

You can also set the b2s "form to back" and the pup will load over it.

 

@Hojo215 Where would i do this ? If i right click to those settings, these are global as i noticed (right?) But this "form to back" should only apply  for a specific table .... 

Edited by Turnbull
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On 1/25/2023 at 6:48 PM, Cliffy said:

whats the resolution of your backglass screen? Lets say 1920x1080 for example.

Your tablename.res file should look like the below. Note the x value for screen 1 is 1920. This pushes the backglass portion off screen allowing a pup window to run in that spot.  Notice that the DMD position is now MINUS 1920 as its relative to the left edge of the backglass. Note that this example is for single screen desktop but gives you an idea how to position the different elements

 

# Playfield Screen resolution width/height
1920
1080
# Backglass Screen resolution width/height
1920
1080
# Define Backglass using Display Devicename screen number (\\.\DISPLAY)x or screen coordinates (@x) or screen index (=x)
1
# x position for the backglass relative To the upper left corner Of the Playfield screen
1920
# y position for the backglass On the selected display (Normally left at 0)
0
# width/height Of the DMD area In pixels - For 3 screen setup
540
326
# X/Y position Of the DMD area relative To the upper left corner of the backglass screen - For 3 screen setup
-1920
0
# Y-flip, flips the LED display upside down
0
# X/Y position pos When StartBackground Is active, relative To upper left corner Of Playfield ('Small' Button In the Options)
0
0
# width/height Of the backglass When StartBackground Is active
0
0
# C:\path\Frame (The path To the location where you have the background image)

 

This worked for me (4k blackglass and FullHD DMD:

 

My default value for the x position (line 6) was zero (what i dont understand, because i do have a playfield).

So i changed this value to 5760 to move it beyond any visible place. My X-Position of the DMD (line 10) was default at 3840, so i also changed this value to -1920 (shifting it 5760 left to it's default position) (line numbering without comments). 

 

# Playfield Screen resolution width/height
3840
2160
# Backglass Screen resolution width/height
3840
2160
#  Define Backglass using Display Devicename screen number 
2
# x position for the backglass relative To the upper left corner Of the Playfield screen
# 0    =default
# NEW (shifting away the whole b2s)
5760 
# y position for the backglass On the selected display (Normally left at 0)
0
# width/height Of the DMD area In pixels - For 3 screen setup
1920
1080
# X/Y position Of the DMD area relative To the upper left corner of the backglass screen - For 3 screen setup
# 3840   = default
# NEW (shifting back just the FullDMD)
-1920
0
# Y-flip, flips the LED display upside down
0
# X/Y position pos When StartBackground Is active, relative To upper left corner Of Playfield ('Small' Button In the Options)
-3476
364
# width/height Of the backglass When StartBackground Is active
484
368

 

 

 

Edited by Turnbull
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