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Hi all, wondering if there's a way to run just the DMD portion of a B2S ?

Running a full-dmd on my mini pin now.

I have PUP tables that I would like to have the nice full-DMD image running on.

 

Thanks in advance..

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10 minutes ago, gunner said:

Hi all, wondering if there's a way to run just the DMD portion of a B2S ?

Running a full-dmd on my mini pin now.

I have PUP tables that I would like to have the nice full-DMD image running on.

 

Thanks in advance..

Yes

Run a Separate ScreenRes.txt file
If you are running the Latest backglass server, You can make a copy of your ScreenRes.txt file and change the extension to res and call it the same name as the game

Then in that res file make changes for that table and set the Backglass to  1 & 1 or 0 & 0

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  • 2 weeks later...
On 1/11/2023 at 7:43 PM, outhere said:

Then in that res file make changes for that table and set the Backglass to  1 & 1 or 0 & 0

I got Problems with this solution with PupPacks. For me, I had to move the backglass outside of the window.

Edited by Retsamikit
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On 1/11/2023 at 10:34 AM, gunner said:

Hi all, wondering if there's a way to run just the DMD portion of a B2S ?

Running a full-dmd on my mini pin now.

I have PUP tables that I would like to have the nice full-DMD image running on.

 

Thanks in advance..

whats the resolution of your backglass screen? Lets say 1920x1080 for example.

Your tablename.res file should look like the below. Note the x value for screen 1 is 1920. This pushes the backglass portion off screen allowing a pup window to run in that spot.  Notice that the DMD position is now MINUS 1920 as its relative to the left edge of the backglass. Note that this example is for single screen desktop but gives you an idea how to position the different elements

 

# Playfield Screen resolution width/height
1920
1080
# Backglass Screen resolution width/height
1920
1080
# Define Backglass using Display Devicename screen number (\\.\DISPLAY)x or screen coordinates (@x) or screen index (=x)
1
# x position for the backglass relative To the upper left corner Of the Playfield screen
1920
# y position for the backglass On the selected display (Normally left at 0)
0
# width/height Of the DMD area In pixels - For 3 screen setup
540
326
# X/Y position Of the DMD area relative To the upper left corner of the backglass screen - For 3 screen setup
-1920
0
# Y-flip, flips the LED display upside down
0
# X/Y position pos When StartBackground Is active, relative To upper left corner Of Playfield ('Small' Button In the Options)
0
0
# width/height Of the backglass When StartBackground Is active
0
0
# C:\path\Frame (The path To the location where you have the background image)

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