jrockrat Posted March 23, 2022 Posted March 23, 2022 (edited) I'm working through setting up VR pinball on my cabinet with my Oculus Quest 2. I'm using OpencompositeVR instead of SteamVR I'm at the point of setting up PopperVr and I'm trying to figure out what launch / close script to use, or how I would make one specific for OpencompositeVR since the Wiki references SteamVR for most of the scripts. There is an example for non-steamvr but I didn't know if that had to be modified depending on what was being used. Thanks for any help. Edited March 23, 2022 by jrockrat
studly_do_right Posted March 24, 2022 Posted March 24, 2022 Hi jrockrat, I use Popper VR with Quest 2, Link and Opencomposite and everything works great, here are the launch and close scripts if interested. Note, send number pad 5 was added to the end of the launch script to center the table after it loads so be sure to be standing and looking where you want the table when you load it. VPVR Launch Script.txt VPVR Close Script.txt
jrockrat Posted March 25, 2022 Author Posted March 25, 2022 Studly thank you so much!! You've helped me out tremendously with setting up VR pinball. From your complete download of files needed , to this info. I'm excited to get this into PopperVR and get everything working together. Thanks again for all your help!
jrockrat Posted July 4, 2022 Author Posted July 4, 2022 @studlygoorite Did you have to make any changes to the closing script for vpvr 10.7? I've got everything working good with the 10.6 version but as soon as I update stuff for vpvr 10.7 the tables won't fully close when I exit. It will go back to the popper menu but the table is still running in the background and I get a "visual Pinball Player SDL" window on top of the popper screen. When I completely exit out of popper the vpinball tables are still open in my task bar. Thanks
studly_do_right Posted July 4, 2022 Posted July 4, 2022 4 hours ago, jrockrat said: @studlygoorite Did you have to make any changes to the closing script for vpvr 10.7? I've got everything working good with the 10.6 version but as soon as I update stuff for vpvr 10.7 the tables won't fully close when I exit. It will go back to the popper menu but the table is still running in the background and I get a "visual Pinball Player SDL" window on top of the popper screen. When I completely exit out of popper the vpinball tables are still open in my task bar. Thanks Negative, my tables are closing fine. It might be the version of VPVR you are running, I am running the latest v126 here https://github.com/vpinball/vpvr/actions/runs/2608355785 also check your Editor/UI Options Screen, I have "When Exiting The Table Player, Show File Dialog Again" ticked. Dunno if this helps though I do have an issue where when searching through VR tables with PopperVR, the playfield screen does not change until I load the table.
jrockrat Posted July 6, 2022 Author Posted July 6, 2022 @studlygoorite I figured it out. In the closing script above, there is a line ;Process, Close, VPinballX_GL.exe I removed the ; and that fixed the problem. Not sure why I didn't have any issues with vpvr 10.6 with that in there, but removing the ; seems to close things down and bring me back to the menu without any pop up windows on the screen or any tables continuing to run in the background.
barryodog Posted December 6, 2022 Posted December 6, 2022 On 3/24/2022 at 1:17 PM, studlygoorite said: Hi jrockrat, I use Popper VR with Quest 2, Link and Opencomposite and everything works great, here are the launch and close scripts if interested. Note, send number pad 5 was added to the end of the launch script to center the table after it loads so be sure to be standing and looking where you want the table when you load it. VPVR Launch Script.txt 2.48 kB · 15 downloads VPVR Close Script.txt 993 B · 12 downloads 1st of all thank you for your scripts dropped in and up and running, only 1 problem i cannot see the popper playlist-menu to scroll through the tables-playlist. Any help would be great
barryodog Posted December 6, 2022 Posted December 6, 2022 15 hours ago, barryodog said: 1st of all thank you for your scripts dropped in and up and running, only 1 problem i cannot see the popper playlist-menu to scroll through the tables-playlist. Any help would be great SORRY i guess i need to install POPPER VR😆 I got everything up and running without it, {DUH}
jrockrat Posted April 24, 2023 Author Posted April 24, 2023 On 3/24/2022 at 1:17 PM, studlygoorite said: Hi jrockrat, I use Popper VR with Quest 2, Link and Opencomposite and everything works great, here are the launch and close scripts if interested. Note, send number pad 5 was added to the end of the launch script to center the table after it loads so be sure to be standing and looking where you want the table when you load it. VPVR Launch Script.txt 2.48 kB · 18 downloads VPVR Close Script.txt 993 B · 15 downloads @studlygoorite I'm working on setting up my new system and I'm using these launch and close scripts but the "send numberpad 5" doesn't seem to be centering the POV like it used to do. Is there a change I'm missing. I've been out of the VR world for a bit since my system really couldn't handle it well. Now I've got a 3080 and things are great but it's taking me a bit to get everything up to speed. Thanks for any help.
studly_do_right Posted April 25, 2023 Posted April 25, 2023 3 hours ago, jrockrat said: @studlygoorite I'm working on setting up my new system and I'm using these launch and close scripts but the "send numberpad 5" doesn't seem to be centering the POV like it used to do. Is there a change I'm missing. I've been out of the VR world for a bit since my system really couldn't handle it well. Now I've got a 3080 and things are great but it's taking me a bit to get everything up to speed. Thanks for any help. You might need to check what you have setup to re-center your tables under "Button Assignments" in your VPX VR Options. If it's "0" or whatever, just change to that number in the launch script.
Content Provider jlog06 Posted October 8, 2023 Content Provider Posted October 8, 2023 Hello everyone, I'm also having a problem on my Pincab repositioning the table correctly in PopperVR. The initial setting changes each time the Quest 2 headset is restarted. Note, I use opencomposite with the following script: -------------------------------------------------------------------------------------------------------------------------------- cd /d “[DIREMU]” START /min "" VPinballX_GL64.exe "[DIREMU]" -minimized -play "[GAMEFULLNAME]" timeout 5 taskkill /im "PopperVR.exe" "[STARTDIR]Launch\VPXSTARTER.exe" 10 5 60 "Visual Pinball Player SDL" 3 0 5 START "" "[STARTDIR]Launch\PopperKeepFocus.exe" "Visual Pinball Player SDL" 10 ------------------------------------------------------------------------------------------------------------------------------- "[STARTDIR]LAUNCH\PUPCLOSER.EXE" WINTIT "Visual Pinball" 10 1 timeout 1 rem if using oculus for OPENXR then use the next two lines by removing REM taskkill /im vrmonitor.exe taskkill /im vrserver.exe cd /d [STARTDIR]PopperVR START "" PopperVR.exe "[STARTDIR]Launch\POPWinMin.exe" "PopperVR" START "" "[STARTDIR]Launch\PopperKeepFocus.exe" "PinUP Menu Player" 3 ------------------------------------------------------------------------------------------------------------------------------ Is it possible to have auto crop feature from this script? Another topic I have a problem with is the launch of PopperVR. I would like to open the VR room when selecting the VR wheel (VR playlist) in Pinup Popper. Currently it opens after closing the first table. If anyone can help on this subject that would be really great.
studly_do_right Posted October 10, 2023 Posted October 10, 2023 On 10/8/2023 at 3:36 PM, jlog06 said: Hello everyone, I'm also having a problem on my Pincab repositioning the table correctly in PopperVR. The initial setting changes each time the Quest 2 headset is restarted. Note, I use opencomposite with the following script: -------------------------------------------------------------------------------------------------------------------------------- cd /d “[DIREMU]” START /min "" VPinballX_GL64.exe "[DIREMU]" -minimized -play "[GAMEFULLNAME]" timeout 5 taskkill /im "PopperVR.exe" "[STARTDIR]Launch\VPXSTARTER.exe" 10 5 60 "Visual Pinball Player SDL" 3 0 5 START "" "[STARTDIR]Launch\PopperKeepFocus.exe" "Visual Pinball Player SDL" 10 ------------------------------------------------------------------------------------------------------------------------------- "[STARTDIR]LAUNCH\PUPCLOSER.EXE" WINTIT "Visual Pinball" 10 1 timeout 1 rem if using oculus for OPENXR then use the next two lines by removing REM taskkill /im vrmonitor.exe taskkill /im vrserver.exe cd /d [STARTDIR]PopperVR START "" PopperVR.exe "[STARTDIR]Launch\POPWinMin.exe" "PopperVR" START "" "[STARTDIR]Launch\PopperKeepFocus.exe" "PinUP Menu Player" 3 ------------------------------------------------------------------------------------------------------------------------------ Is it possible to have auto crop feature from this script? Another topic I have a problem with is the launch of PopperVR. I would like to open the VR room when selecting the VR wheel (VR playlist) in Pinup Popper. Currently it opens after closing the first table. If anyone can help on this subject that would be really great. Are you talking about the table in the main room that you use to search for a table to play by hitting the flippers? This was the most difficult part for me but you can get there by tweaking the cameraPOS but be sure to center your headset to where you will be standing before launching, this helps to have the table spawn in the correct location. If you mean you are having issues with the table that you load to play, just hit the #5, 0,2,8 buttons on your "numberpad" on your keyboard to adjust the table. Here is some trouble shooting info from Nailbuster's site, Problems setting your initial position when spawning into the PopperVR room Ensure you have centered yourself with your headset's interface (i.e. Oculus) Ensure you have centered yourself with SteamVR Adjust your positioning values in the JSON file. Please note the settings should be adjusted as a float and is in meters (NOT 90,180,360**). The values should be something like 0.1, 0.5, 1.0, etc
Content Provider jlog06 Posted October 11, 2023 Content Provider Posted October 11, 2023 (edited) I finally managed to reposition the headset correctly using the oculus button on the controller. Thank you @studlygoorite for your message. I'm making progress on the VR settings on my Pincab. I just need to find the solution to launch PopperVR from the Pinup VR playlist wheel. Edited October 11, 2023 by jlog06
studly_do_right Posted October 12, 2023 Posted October 12, 2023 14 hours ago, jlog06 said: I finally managed to reposition the headset correctly using the oculus button on the controller. Thank you @studlygoorite for your message. I'm making progress on the VR settings on my Pincab. I just need to find the solution to launch PopperVR from the Pinup VR playlist wheel. Did you see the post above that has specific launch and close scripts for Popper VR if using Open Composite? Maybe give them a try....... https://vpuniverse.com/forums/topic/7037-setting-up-poppervr-with-opencompositevr/?do=findComment&comment=61728
jrockrat Posted January 8, 2024 Author Posted January 8, 2024 (edited) Has anyone set up launch and close scripts for popper for the new VPX10.8 GL? I'm using opencomposite. Seems like it might be easier than before since it's the same program for both VPX and VPXVR but you have to enable it to turn on VR somehow. I played a little bit with it yesterday but didn't quite get it working right. I guess another question would be is there a benefit to using the VPXVR launcher instead of popperVR? Thanks Edited January 8, 2024 by jrockrat
studly_do_right Posted January 11, 2024 Posted January 11, 2024 On 1/8/2024 at 12:35 PM, jrockrat said: Has anyone set up launch and close scripts for popper for the new VPX10.8 GL? I'm using opencomposite. Seems like it might be easier than before since it's the same program for both VPX and VPXVR but you have to enable it to turn on VR somehow. I played a little bit with it yesterday but didn't quite get it working right. I guess another question would be is there a benefit to using the VPXVR launcher instead of popperVR? Thanks Mine broke when I upgraded everything to 64bit a while back and I haven't spent time to see what's up but I know others are working. If you don't get any help on Facebook or our VR Pinball Discord then the VR Launcher is working well and it now updates itself
jrockrat Posted January 11, 2024 Author Posted January 11, 2024 6 minutes ago, studlygoorite said: Mine broke when I upgraded everything to 64bit a while back and I haven't spent time to see what's up but I know others are working. If you don't get any help on Facebook or our VR Pinball Discord then the VR Launcher is working well and it now updates itself Thanks. I got some ideas last night after searching the VR discord so I'm gonna try a few things and see if anything sticks.
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