mistermixer Posted January 30, 2022 Share Posted January 30, 2022 Together with Bord a recreation of fireball II is in progress. This multiball table of the early 80's is hard but fun to play ! First step was recreating the playfield. For this project Javier's playfield has been remastered . Thanx Xavier for your previous version and the permission to mod. Step 2 : building the table in vpx My blender skills are still limited so most of the table elements are created in vpx and afterwards exported to Blender for rendering. This was a timeconsuming step but an interesting one. Bord helped me out with digging into his primitive collection and also creating new meshes that are specific for this table. Thanx Bord Included a desktop preview ! More building steps to come Link to comment Share on other sites More sharing options...
DanLShane Posted January 31, 2022 Share Posted January 31, 2022 A favorite from my old Aladdin's Castle visits. Looking forward to this one. Link to comment Share on other sites More sharing options...
mistermixer Posted January 31, 2022 Author Share Posted January 31, 2022 After adding all basic elements in vpx ( wall, pegs, rubbers ,bumpers ... ) i had a good base for building the plastics. First shaping them and redrawing the images in photoshop was timeconsuming but necessary. Luckily good recources were found to complete the task. Link to comment Share on other sites More sharing options...
mistermixer Posted January 31, 2022 Author Share Posted January 31, 2022 Next step : basic scripting Always exciting to bring the table alive by scripting . Should it work that ballrelease , saucers, bumpers .... Javier did a good job in his version but a little outdated so step by step newer methods were implemented. Thanx to the authors who created these and give support. - fleep sounds - rothbauerw droptargets,shadows - ninuzzu flipper ,ball shadows - JPSalas fading lamps - nFozzy physics, flipper tricks - the entire visual pinball development team who makes all of this possible Think we all rely on them to get the table working properly Also a few hurdles had to be taken : the lampnumbers and the fireball bonus feature - lampnumbers : the previous version was incomplete, wrong assignements so had the idea of putting 120 lamps on the table and start the puzzle. Quickly i discovered a pattern that helped a lot to speed up the process. There is always a step of 16 numbers For example : doomsday bonus 1000 is lamp 1 - bonus 2000 must be 17 - bonus 3000 is lamp 33 ... or if bumper low is L15 then next bumper is L31... So i made an entire lampmatrix showing the correct numbers for the playfield,backbox and even a GI lightnumber that comes into handy for scripting GI lights. The fireball bonus mechanism : the real table is using a magnet , pushing the ball up and down. I never could script this feature so brainstormed with JPSalas who came up with a pretty simple but very effective way to immitate the 'magnet' feature. ( by changing the balvellocity into a negative number ) Nice find JPSalas, a big thanx ! More building steps will follow 🙂 Link to comment Share on other sites More sharing options...
mistermixer Posted February 2, 2022 Author Share Posted February 2, 2022 With all elements on the table it could be exported to blender. Here are some basic steps : - cutting holes in the playfield for the saucers and the fireball bonus mechanism - adding materials to the objects (shading) - adding lights - adding ,set up camera's for uv mapping - making the different layers for exporting ( 5 layers ) - exporting wavefront objects - rendering images Had some problems with the plastics. Luckily bord gave a hand and solved this He also created the center postkicker ( texture baking ) THANX Bord ! Playfield with GI and object shadows More to come Link to comment Share on other sites More sharing options...
mistermixer Posted February 7, 2022 Author Share Posted February 7, 2022 Grouped the objects into 5 layers, so 5 primitives are exported with their rendered images. Rendered different images ( with other lightning ) for each layer . In the tablescript these primitive images can be swapped. Now the table is allmost complete. Still a bit experimenting with the little demon kicker. Javier used a plunger but i'll have a go with a little flipper . It will be easier to bring the ball back into the game. Final stage will be a backglass redraw,touch up and progging the b2s file with all the lampnumbers. Also the dof config will be adjusted for full fun flipper experience. Link to comment Share on other sites More sharing options...
mistermixer Posted February 11, 2022 Author Share Posted February 11, 2022 Allmost done 🙂 Link to comment Share on other sites More sharing options...
bord Posted February 11, 2022 Share Posted February 11, 2022 Hope it plays as good as it looks! Link to comment Share on other sites More sharing options...
Content Provider leeoneil Posted February 12, 2022 Content Provider Share Posted February 12, 2022 Lovely work ! All this look very good ! 😀 Link to comment Share on other sites More sharing options...
mistermixer Posted February 16, 2022 Author Share Posted February 16, 2022 the backglass Link to comment Share on other sites More sharing options...
mistermixer Posted February 19, 2022 Author Share Posted February 19, 2022 Table ready for download Here some gameplay on my cab Link to comment Share on other sites More sharing options...
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