xoller Posted December 18, 2023 Share Posted December 18, 2023 On 12/15/2023 at 1:02 PM, dacstyle said: I have a problem that happens randomly on this table, and it's that when shooting to the central ramp, the ball goes through the bottom and falls on the right side, as if I had shot to the left ramp (tiger ramp). It seems that there is a missing transparent wall that should block this behavior on the central ramp. Some friends told me they experienced the same issue. I experienced that recently too. Link to comment Share on other sites More sharing options...
zephmann Posted December 19, 2023 Share Posted December 19, 2023 (edited) On 12/13/2023 at 8:30 AM, phillipmasur said: Missing Pinballs for some reason. Any advise? I'm having a similar issue. I tried upgrading to the latest version of VPX and still no pinball. Game starts, flippers work, I can tilt out, but no ball ever appears in the shooter lane. I'm not sure if this could be related, but I had a different version of Bad Cats which uses the same rom. It seems to work fine. I'm still new to VPX / VPinMame so I'm not sure if it's caching rom data somewhere, but I also noticed when I started up the VPW version that it remembered the number of credits? Edit: I'd upgraded VPX but not VPinMame, I'll try that now. Edit 2: still no luck with VPinMame 3.5 Edited December 19, 2023 by zephmann Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted December 19, 2023 Content Provider Share Posted December 19, 2023 (edited) 3 hours ago, zephmann said: Edit 2: still no luck with VPinMame 3.5 You need 3.6 https://github.com/vpinball/pinmame/releases (and the most recent build if you want to play The Cat's Meow home ROM) https://github.com/vpinball/pinmame/actions/runs/7178298352 Edited December 19, 2023 by Wylte Link to comment Share on other sites More sharing options...
zephmann Posted December 19, 2023 Share Posted December 19, 2023 12 hours ago, Wylte said: You need 3.6 Worked like a charm, thank you so much! Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted December 21, 2023 Content Provider Share Posted December 21, 2023 (edited) @Rabmos thank you for the clear (if tiny) bug reports! The ramp gate is already fixed and ready for the next patch and the F12 VR behavior has an open issue on the VPX GitHub. For the tiger ramp - the decal is below the plastic, so could it be the refraction that you're seeing? To test you could delete the render probes in the editor. Edited December 21, 2023 by Wylte Link to comment Share on other sites More sharing options...
Rabmos Posted December 22, 2023 Share Posted December 22, 2023 19 hours ago, Wylte said: @Rabmos thank you for the clear (if tiny) bug reports! The ramp gate is already fixed and ready for the next patch and the F12 VR behavior has an open issue on the VPX GitHub. For the tiger ramp - the decal is below the plastic, so could it be the refraction that you're seeing? To test you could delete the render probes in the editor. Thanks for the great feedback! Nice that the ramp gate is fixed. Yes, the tiger image of the tiger ramp is fixed by I deleting the render probe, it's crystal clear now and not "changing" anymore. Link to comment Share on other sites More sharing options...
Rabmos Posted December 23, 2023 Share Posted December 23, 2023 On 12/21/2023 at 8:50 AM, Wylte said: @Rabmos thank you for the clear (if tiny) bug reports! The ramp gate is already fixed and ready for the next patch and the F12 VR behavior has an open issue on the VPX GitHub. For the tiger ramp - the decal is below the plastic, so could it be the refraction that you're seeing? To test you could delete the render probes in the editor. There is one more "bug" / possible improvement: now I'm REALLY nitpicking I must say but I still see it everytime that I use the plunger: I have a pinscape plunger, the outside part of the plunger in VR goes quick/as in reality. But the white part (inside of the table) goes simply to slow, way slower then in real life, the spring of the plunger. So I think that it would be nice to tweak this a bit for the next release to make it faster. Not mandatory but it would be a nice little improvement imo. Thanks for the amazing work again! Link to comment Share on other sites More sharing options...
Numiah Posted December 27, 2023 Share Posted December 27, 2023 For he who's interested. There is a homebrew ROM available with several bugfixes and complete new ruleset. You can find it over at pinside. Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 27, 2023 Content Provider Share Posted December 27, 2023 2 hours ago, Numiah said: For he who's interested. There is a homebrew ROM available with several bugfixes and complete new ruleset. You can find it over at pinside. Or you can get it already patched right here at VPUniverse: Link to comment Share on other sites More sharing options...
Numiah Posted December 28, 2023 Share Posted December 28, 2023 On 12/27/2023 at 6:27 PM, CarnyPriest said: Or you can get it already patched right here at VPUniverse: lol, I missed that one Link to comment Share on other sites More sharing options...
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