Denys06 Posted March 22, 2022 Share Posted March 22, 2022 Hello, do you think I can toggle these texts on my PIN2DMD screen? If so what should I change in the script please? Otherwise how can I delete these texts? I didn't get there by modifying the game script. thank you in advance Link to comment Share on other sites More sharing options...
gossman Posted March 28, 2022 Share Posted March 28, 2022 On 3/10/2022 at 5:01 PM, outhere said: DOF works fine - try this Take any backglass ( I used one from the 80's) and rename it pizza time or whatever name of your game is then load the game right click the backglass and make sure plugins is checked if not check it save it Ddelete backglasstand run game and see what happens Thanks for the reply. I did this and plugins are enabled for both Direct Output and PinUpPlayer. Those option appears to be enabled by default for all my tables. I am on Direct Output 3.1.7011 and using VPX 10.7, I also run 10.6, separate directories method. No solenoids fire for bumpers or flippers. Works fine for hundreds of other tables. I've been wondering because I've seen this for just a couple of tables, Batman 66 Stern Tribute, Cheech and Chong's Pin Trippin'. I didn't think it was supported on Cheech and Chong's anyway so initially I figured the Batman table did not support it but now I am wondering what it could be. Link to comment Share on other sites More sharing options...
outhere Posted March 28, 2022 Share Posted March 28, 2022 14 minutes ago, gossman said: Thanks for the reply. I did this and plugins are enabled for both Direct Output and PinUpPlayer. Those option appears to be enabled by default for all my tables. I am on Direct Output 3.1.7011 and using VPX 10.7, I also run 10.6, separate directories method. No solenoids fire for bumpers or flippers. Works fine for hundreds of other tables. I've been wondering because I've seen this for just a couple of tables, Batman 66 Stern Tribute, Cheech and Chong's Pin Trippin'. I didn't think it was supported on Cheech and Chong's anyway so initially I figured the Batman table did not support it but now I am wondering what it could be. Those tables you mention, DOF works on them There's something not right on your setup Link to comment Share on other sites More sharing options...
gossman Posted March 28, 2022 Share Posted March 28, 2022 1 hour ago, outhere said: Those tables you mention, DOF works on them There's something not right on your setup Interesting. I have 530 tables and probably 525 work fine. I wonder what it could be? Link to comment Share on other sites More sharing options...
gossman Posted March 28, 2022 Share Posted March 28, 2022 (edited) I'll go back, download the table again and install it for starters. I'll delete any table configs, nvram and reg entries for the table and see what happens. Edited March 28, 2022 by gossman Link to comment Share on other sites More sharing options...
gossman Posted March 28, 2022 Share Posted March 28, 2022 4 hours ago, outhere said: Those tables you mention, DOF works on them There's something not right on your setup The Batman 66 Stern Tribute is not a rom based table, there is no VPinMAME.Controller or B2S.Server in the script. I have added Set Controller = CreateObject("B2S.Server") to some scripts to get the backglass to work. I'll keep reading as I get the time. Link to comment Share on other sites More sharing options...
gossman Posted March 29, 2022 Share Posted March 29, 2022 (edited) Still no DOF bumper or flipper sounds for me. Perhaps I need to update my DOF config, not sure yet. I will just use sound for bumpers and flippers in the meantime. Edited April 1, 2022 by gossman Link to comment Share on other sites More sharing options...
gossman Posted April 2, 2022 Share Posted April 2, 2022 (edited) On 3/28/2022 at 2:53 PM, outhere said: Those tables you mention, DOF works on them There's something not right on your setup I noticed with the Munsters Stern Tribute table there are readme files for the two versions. In the latest version it states "The DOF code has not been addressed." With that table I get solenoids firing for the two bumpers near the flipper and one other spot on the table but nowhere else. The note makes me think the DOF was never completed. I don't know if anyone else has solenoids working but I guess that would be a different forum. With Batman I see others in the forum with the same issue but maybe I need to update my DOF config. Edited April 2, 2022 by gossman Link to comment Share on other sites More sharing options...
outhere Posted April 2, 2022 Share Posted April 2, 2022 57 minutes ago, gossman said: I noticed with the Munsters Stern Tribute table there are readme files for the two versions. In the latest version it states "The DOF code has not been addressed." With that table I get solenoids firing for the two bumpers near the flipper and one other spot on the table but nowhere else. The note makes me think the DOF was never completed. I don't know if anyone else has solenoids working but I guess that would be a different forum. With Batman I see others in the forum with the same issue but maybe I need to update my DOF config. Link to Munsters Stern Tribute Table Link to comment Share on other sites More sharing options...
SixOfTwelve Posted April 21, 2022 Share Posted April 21, 2022 On 3/22/2022 at 1:29 PM, Denys06 said: Hello, do you think I can toggle these texts on my PIN2DMD screen? If so what should I change in the script please? Otherwise how can I delete these texts? I didn't get there by modifying the game script. thank you in advance Having the same problem - did you ever find out how to remove the text? Link to comment Share on other sites More sharing options...
nyctalop Posted June 12, 2022 Share Posted June 12, 2022 On 11/28/2021 at 4:05 AM, Cadorna said: When mini-game starts I can't move the ship and after lost, a script error appears. If I starts PUPShooter1.exe from C:\PinUpSystem\PUPVideos\pizzatime\MiniGame, W and S keys moves the ship so, how can I do the same with my cabinet flippers buttons? I have the same issue Link to comment Share on other sites More sharing options...
CainArg Posted July 20, 2022 Share Posted July 20, 2022 On 3/22/2022 at 9:29 AM, Denys06 said: Hello, do you think I can toggle these texts on my PIN2DMD screen? If so what should I change in the script please? Otherwise how can I delete these texts? I didn't get there by modifying the game script. thank you in advance Same problem here! any help will be appreciated!!!!! Thanks in advance!! Link to comment Share on other sites More sharing options...
Denys06 Posted August 1, 2022 Share Posted August 1, 2022 On 7/20/2022 at 11:35 PM, CainArg said: Same problem here! any help will be appreciated!!!!! Thanks in advance!! It is not possible to have the DMD text in the PIN2DMD. It is simply necessary to deactivate the display of the DMD in the script of the table. It is not possible to have the DMD text in the PIN2DMD. It is simply necessary to deactivate the display of the DMD in the script of the table. Link to comment Share on other sites More sharing options...
Mertzee Posted September 1, 2022 Share Posted September 1, 2022 Start game, it kicks Ball 1 to plunger like it should but then kicks out Ball 2 just seconds later to the plunger. Any Clues? Link to comment Share on other sites More sharing options...
Mertzee Posted September 1, 2022 Share Posted September 1, 2022 25 minutes ago, Mertzee said: Start game, it kicks Ball 1 to plunger like it should but then kicks out Ball 2 just seconds later to the plunger. Any Clues? Only happens to player 1. Player 2, 3 and 4 just fine. Thanks in advance for any help with this. Link to comment Share on other sites More sharing options...
naboodiver Posted September 18, 2022 Share Posted September 18, 2022 On 11/27/2021 at 10:05 PM, Cadorna said: When mini-game starts I can't move the ship and after lost, a script error appears. If I starts PUPShooter1.exe from C:\PinUpSystem\PUPVideos\pizzatime\MiniGame, W and S keys moves the ship so, how can I do the same with my cabinet flippers buttons? I am having the same in that I can’t control the ship. It did work but now it does not. Wondering if it is 10.7.2 of vpx. If any one has had the same problem and found a fix please let me know. Thx Link to comment Share on other sites More sharing options...
Andypc Posted September 25, 2022 Share Posted September 25, 2022 On 10/14/2021 at 1:28 PM, errno111 said: I have a problem that i see my scores on the playfield. anyone know how to remove that? Open the Pup Pack Editor and select "pizzatime" in the dropdown box. Press the load Pup-Pack button. Then change the Mode column on the second line "DMD" to "off" Link to comment Share on other sites More sharing options...
Andypc Posted September 25, 2022 Share Posted September 25, 2022 I have a two screen set-up with a 4:3 backglass screen. The font sizes on the Pup Pack are too big and the score goes off the screen. All the text is too big. How do I adjust the Pup Pack font sizes? My windows font scaling is set to 100% Solved:- I had to edit the script to reduce the size of some of the fonts. I have attached the section of the script as it may help others with a 4:3 display.PT Script.txt Link to comment Share on other sites More sharing options...
SmedleyB Posted October 18, 2022 Share Posted October 18, 2022 (edited) On 9/17/2022 at 10:59 PM, naboodiver said: I am having the same in that I can’t control the ship. It did work but now it does not. Wondering if it is 10.7.2 of vpx. If any one has had the same problem and found a fix please let me know. Thx I'm having the mini-game control issue, too. Also remember it working for a brief time in the past, but no clue what was different in my setup back then. Has anyone solved this yet? Pizza Time is also the only game I have that occasionally doesn't load properly from Popper. In these instances, the DMD does not display (or probably it is under the fulldmd video), I then exit the game, but the DMD then appears and the pizzatime backglass stays up and running. If I exit popper, kill the remaining pizza time processes and restart popper, everything is good, though. Edited October 18, 2022 by SmedleyB Link to comment Share on other sites More sharing options...
RacerRecords Posted January 5, 2023 Share Posted January 5, 2023 Did we ever figure out how to move the ship? I assume its with the flippers but ? and or maybe its just not working, i got it tonight and then it didn't do anything LOL Thanks Link to comment Share on other sites More sharing options...
mkraus01 Posted August 31, 2023 Share Posted August 31, 2023 On 1/5/2023 at 1:01 AM, RacerRecords said: Did we ever figure out how to move the ship? I assume its with the flippers but ? and or maybe its just not working, i got it tonight and then it didn't do anything LOL Thanks Mine doesn’t move either Link to comment Share on other sites More sharing options...
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