B0SSMAN72 Posted April 10, 2021 Share Posted April 10, 2021 (edited) Edited January 9 by B0SSMAN72 Link to comment Share on other sites More sharing options...
Thalamus Posted April 10, 2021 Share Posted April 10, 2021 There is some logic problem and timing issues going on there. You have to remember that the script runs very fast. You are saying that once the ball hits the kicker, then it should kick, but, then again, you are creating a ball in it's place so there is no room for it to fall into. Is it really meant to be a kicker or are you just trying to get two balls to play with as the one hits the other ? Link to comment Share on other sites More sharing options...
B0SSMAN72 Posted April 10, 2021 Author Share Posted April 10, 2021 (edited) On 4/10/2021 at 8:43 AM, Thalamus said: Edited January 9 by B0SSMAN72 Link to comment Share on other sites More sharing options...
Thalamus Posted April 11, 2021 Share Posted April 11, 2021 Then, maybe it is easier to make a wall or something to hold the ball with and once the other ball hits it, the wall itself changes property and becomes non collidable ? Link to comment Share on other sites More sharing options...
Content Provider kcron666 Posted April 11, 2021 Content Provider Share Posted April 11, 2021 you could use a second kicker to create the ball and kick out after kicker001 releases. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now